From f15ec08784e5617ef31a9592daf36771e77c0391 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Quentin=20Hocde=CC=81?= Date: Fri, 11 Dec 2020 10:41:07 -0500 Subject: [PATCH] Update notification + add built time + add nvmrc --- .nvmrc | 1 + assets/scripts/modules/Load.js | 2 +- build/notification.js | 8 ++++ build/scripts.js | 19 ++++++-- build/styles.js | 18 +++++--- build/svgs.js | 10 +++-- build/utils/message.js | 25 +++++++---- package-lock.json | 82 ++++++++++++++++++++++++++++++++++ package.json | 7 ++- www/assets/scripts/app.js.map | 2 +- 10 files changed, 149 insertions(+), 25 deletions(-) create mode 100644 .nvmrc create mode 100644 build/notification.js diff --git a/.nvmrc b/.nvmrc new file mode 100644 index 0000000..ebea32b --- /dev/null +++ b/.nvmrc @@ -0,0 +1 @@ +v14.15.1 diff --git a/assets/scripts/modules/Load.js b/assets/scripts/modules/Load.js index 2255223..1a01cda 100644 --- a/assets/scripts/modules/Load.js +++ b/assets/scripts/modules/Load.js @@ -7,7 +7,7 @@ export default class extends module { } init() { - + const load = new modularLoad({ enterDelay: 0, transitions: { diff --git a/build/notification.js b/build/notification.js new file mode 100644 index 0000000..c6b945c --- /dev/null +++ b/build/notification.js @@ -0,0 +1,8 @@ +import notifier from 'node-notifier'; + +export default function notification({title, message}) { + notifier.notify({ + title: title, + message: message + }); +} diff --git a/build/scripts.js b/build/scripts.js index 8598328..3484969 100644 --- a/build/scripts.js +++ b/build/scripts.js @@ -1,16 +1,29 @@ import esbuild from 'esbuild'; import paths from '../mconfig.json'; import message from './utils/message.js'; +import notification from './notification.js'; export function buildScripts() { - message('Compiling JS...', 'waiting'); + console.time('JS built in'); - esbuild.buildSync({ + esbuild.build({ entryPoints: [paths.scripts.src + paths.scripts.main + '.js'], bundle: true, minify: true, sourcemap: true, + color: true, + logLevel: 'error', + errorLimit: 1, target: ['es2015'], outfile: paths.scripts.dest + paths.scripts.main + '.js' - }); + }).catch((e) => { + // errors managments (already done in esbuild) + notification({ + title: 'Javascript built failed 🚨', + message: `${e.errors[0].text} in ${e.errors[0].location.file} line ${e.errors[0].location.line}` + }); + }).then(() => { + message('Javascript built','success', 'JS built in') + }) + } diff --git a/build/styles.js b/build/styles.js index 41b8fc7..5ed30a0 100644 --- a/build/styles.js +++ b/build/styles.js @@ -5,6 +5,7 @@ import fs from 'fs'; import message from './utils/message.js'; export function compileStyles() { + console.time('Styles built in'); // Compile main scss sass.render({ @@ -13,12 +14,12 @@ export function compileStyles() { outputStyle: 'compressed', sourceMap: true }, (error, result) => { - + if(error) { - message('Error compile main.scss', 'error'); + message('Error compiling main.scss', 'error'); console.log(error); } else { - message('main.scss compiled', 'success'); + message('Styles built', 'success', 'Styles built in'); } if(!error){ @@ -26,6 +27,9 @@ export function compileStyles() { fs.writeFile(paths.styles.dest + paths.styles.main + '.css', result.css, (err) => {}); } }); + + console.time('Critical style built in'); + // Compile critical scss sass.render({ file: paths.styles.src + paths.styles.critical + '.scss', @@ -33,12 +37,12 @@ export function compileStyles() { outputStyle: 'compressed', sourceMap: true }, (error, result) => { - + if(error) { - message('Error compile critical.scss', 'error'); + message('Error compiling critical.scss', 'error'); console.log(error); } else { - message('critical.scss compiled', 'success'); + message('Critical style built', 'success', 'Critical style built in'); } if(!error){ @@ -46,4 +50,4 @@ export function compileStyles() { fs.writeFile(paths.styles.dest + paths.styles.critical + '.css', result.css, (err) => {}); } }); -} \ No newline at end of file +} diff --git a/build/svgs.js b/build/svgs.js index 4db2948..6732182 100644 --- a/build/svgs.js +++ b/build/svgs.js @@ -3,10 +3,14 @@ import paths from '../mconfig.json'; import message from './utils/message.js'; export function generateSpriteSVG() { + + console.time('Sprite generated in'); + // Write sprite content on disk mixer([paths.svgs.src + '*.svg'], {spriteConfig: { usages: false }}) .then((result) => { - message('SVG Sprite generated', 'success'); - result.write(paths.svgs.dest + 'sprite.svg') + result.write(paths.svgs.dest + 'sprite.svg'); + message('SVG Sprite generated', 'success', 'Sprite generated in'); + }); -} \ No newline at end of file +} diff --git a/build/utils/message.js b/build/utils/message.js index 85d65b2..1b4480d 100644 --- a/build/utils/message.js +++ b/build/utils/message.js @@ -1,14 +1,23 @@ -// colors reference : https://coderwall.com/p/yphywg/printing-colorful-text-in-terminal-when-run-node-js-script -export default function message(text, type) { - +import kleur from 'kleur'; + +export default function message(text, type, timerId) { + if(type === 'success') { - console.log(`\x1b[42m \x1b[30m`, `✅ ${text}`, `\x1b[0m`); + console.log(kleur.bgGreen().black(` ✅ ${text} `)); + + if(timerId !== undefined) { + console.timeEnd(timerId) + } } else if (type === 'error') { - console.log(`\x1b[41m \x1b[37m`,`🚨 ${text}`, `\x1b[0m`); + console.log(kleur.bgRed(` 🚨 ${text} `)); + } else if (type === 'waiting') { - console.log(`\x1b[43m \x1b[30m`,`⏱ ${text}`, `\x1b[0m`); + + console.log(kleur.blue().italic(` ⏱ ${text} `)); } else { - console.log(text); + console.log(text); } -} \ No newline at end of file + + console.log(''); +} diff --git a/package-lock.json b/package-lock.json index 3bc9bc2..53dbc6c 100644 --- a/package-lock.json +++ b/package-lock.json @@ -3059,6 +3059,12 @@ "resolved": "https://registry.npmjs.org/graceful-fs/-/graceful-fs-4.1.15.tgz", "integrity": "sha512-6uHUhOPEBgQ24HM+r6b/QwWfZq+yiFcipKFrOFiBEnWdy5sdzYoi+pJeQaPI5qOLRFqWmAXUPQNsielzdLoecA==" }, + "growly": { + "version": "1.3.0", + "resolved": "https://registry.npmjs.org/growly/-/growly-1.3.0.tgz", + "integrity": "sha1-8QdIy+dq+WS3yWyTxrzCivEgwIE=", + "dev": true + }, "gulp": { "version": "4.0.2", "resolved": "https://registry.npmjs.org/gulp/-/gulp-4.0.2.tgz", @@ -3433,6 +3439,12 @@ } } }, + "is-docker": { + "version": "2.1.1", + "resolved": "https://registry.npmjs.org/is-docker/-/is-docker-2.1.1.tgz", + "integrity": "sha512-ZOoqiXfEwtGknTiuDEy8pN2CfE3TxMHprvNer1mXiqwkOT77Rw3YVrUQ52EqAOU3QAWDQ+bQdx7HJzrv7LS2Hw==", + "dev": true + }, "is-extendable": { "version": "0.1.1", "resolved": "https://registry.npmjs.org/is-extendable/-/is-extendable-0.1.1.tgz", @@ -3666,6 +3678,12 @@ "resolved": "https://registry.npmjs.org/kind-of/-/kind-of-6.0.2.tgz", "integrity": "sha512-s5kLOcnH0XqDO+FvuaLX8DDjZ18CGFk7VygH40QoKPUQhW4e2rvM0rwUq0t8IQDOwYSeLK01U90OjzBTme2QqA==" }, + "kleur": { + "version": "4.1.3", + "resolved": "https://registry.npmjs.org/kleur/-/kleur-4.1.3.tgz", + "integrity": "sha512-H1tr8QP2PxFTNwAFM74Mui2b6ovcY9FoxJefgrwxY+OCJcq01k5nvhf4M/KnizzrJvLRap5STUy7dgDV35iUBw==", + "dev": true + }, "last-run": { "version": "1.1.1", "resolved": "https://registry.npmjs.org/last-run/-/last-run-1.1.1.tgz", @@ -4226,6 +4244,64 @@ } } }, + "node-notifier": { + "version": "8.0.0", + "resolved": "https://registry.npmjs.org/node-notifier/-/node-notifier-8.0.0.tgz", + "integrity": "sha512-46z7DUmcjoYdaWyXouuFNNfUo6eFa94t23c53c+lG/9Cvauk4a98rAUp9672X5dxGdQmLpPzTxzu8f/OeEPaFA==", + "dev": true, + "requires": { + "growly": "^1.3.0", + "is-wsl": "^2.2.0", + "semver": "^7.3.2", + "shellwords": "^0.1.1", + "uuid": "^8.3.0", + "which": "^2.0.2" + }, + "dependencies": { + "is-wsl": { + "version": "2.2.0", + "resolved": "https://registry.npmjs.org/is-wsl/-/is-wsl-2.2.0.tgz", + "integrity": "sha512-fKzAra0rGJUUBwGBgNkHZuToZcn+TtXHpeCgmkMJMMYx1sQDYaCSyjJBSCa2nH1DGm7s3n1oBnohoVTBaN7Lww==", + "dev": true, + "requires": { + "is-docker": "^2.0.0" + } + }, + "lru-cache": { + "version": "6.0.0", + "resolved": "https://registry.npmjs.org/lru-cache/-/lru-cache-6.0.0.tgz", + "integrity": "sha512-Jo6dJ04CmSjuznwJSS3pUeWmd/H0ffTlkXXgwZi+eq1UCmqQwCh+eLsYOYCwY991i2Fah4h1BEMCx4qThGbsiA==", + "dev": true, + "requires": { + "yallist": "^4.0.0" + } + }, + "semver": { + "version": "7.3.4", + "resolved": "https://registry.npmjs.org/semver/-/semver-7.3.4.tgz", + "integrity": "sha512-tCfb2WLjqFAtXn4KEdxIhalnRtoKFN7nAwj0B3ZXCbQloV2tq5eDbcTmT68JJD3nRJq24/XgxtQKFIpQdtvmVw==", + "dev": true, + "requires": { + "lru-cache": "^6.0.0" + } + }, + "uuid": { + "version": "8.3.2", + "resolved": "https://registry.npmjs.org/uuid/-/uuid-8.3.2.tgz", + "integrity": "sha512-+NYs2QeMWy+GWFOEm9xnn6HCDp0l7QBD7ml8zLUmJ+93Q5NF0NocErnwkTkXVFNiX3/fpC6afS8Dhb/gz7R7eg==", + "dev": true + }, + "which": { + "version": "2.0.2", + "resolved": "https://registry.npmjs.org/which/-/which-2.0.2.tgz", + "integrity": "sha512-BLI3Tl1TW3Pvl70l3yq3Y64i+awpwXqsGBYWkkqMtnbXgrMD+yj7rhW0kuEDxzJaYXGjEW5ogapKNMEKNMjibA==", + "dev": true, + "requires": { + "isexe": "^2.0.0" + } + } + } + }, "node-sass": { "version": "5.0.0", "resolved": "https://registry.npmjs.org/node-sass/-/node-sass-5.0.0.tgz", @@ -5447,6 +5523,12 @@ "integrity": "sha512-7++dFhtcx3353uBaq8DDR4NuxBetBzC7ZQOhmTQInHEd6bSrXdiEyzCvG07Z44UYdLShWUyXt5M/yhz8ekcb1A==", "dev": true }, + "shellwords": { + "version": "0.1.1", + "resolved": "https://registry.npmjs.org/shellwords/-/shellwords-0.1.1.tgz", + "integrity": "sha512-vFwSUfQvqybiICwZY5+DAWIPLKsWO31Q91JSKl3UYv+K5c2QRPzn0qzec6QPu1Qc9eHYItiP3NdJqNVqetYAww==", + "dev": true + }, "sigmund": { "version": "1.0.1", "resolved": "https://registry.npmjs.org/sigmund/-/sigmund-1.0.1.tgz", diff --git a/package.json b/package.json index faecb6b..a6a6494 100644 --- a/package.json +++ b/package.json @@ -3,11 +3,12 @@ "name": "@locomotivemtl/boilerplate", "title": "Locomotive Boilerplate", "version": "1.0.0", + "engines": { "node": "???" }, "type": "module", "author": "Locomotive ", "scripts": { - "start": "node --experimental-json-modules build/watch.js", - "build": "node --experimental-json-modules build/build.js" + "start": "node --experimental-json-modules --no-warnings build/watch.js", + "build": "node --experimental-json-modules --no-warnings build/build.js" }, "dependencies": { "locomotive-scroll": "*", @@ -21,6 +22,8 @@ "concat": "^1.0.3", "esbuild": "^0.8.16", "fs": "0.0.1-security", + "kleur": "^4.1.3", + "node-notifier": "^8.0.0", "node-sass": "^5.0.0", "svg-mixer": "^2.3.14" } diff --git a/www/assets/scripts/app.js.map b/www/assets/scripts/app.js.map index 22b27a4..8c04fcf 100644 --- a/www/assets/scripts/app.js.map +++ b/www/assets/scripts/app.js.map @@ -1,7 +1,7 @@ { "version": 3, "sources": ["../../../node_modules/svg4everybody/dist/svg4everybody.js", "../../../node_modules/modujs/dist/main.esm.js", "../../../assets/scripts/modules.js", "../../../node_modules/modularload/dist/main.esm.js", "../../../assets/scripts/modules/Load.js", "../../../node_modules/locomotive-scroll/dist/locomotive-scroll.esm.js", "../../../node_modules/locomotive-scroll/dist/locomotive-scroll.esm.js", "../../../assets/scripts/modules/Scroll.js", "../../../assets/scripts/globals.js", "../../../assets/scripts/utils/environment.js", "../../../assets/scripts/app.js"], - 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\"mCallEventMethod\",\n value: function mCallEventMethod(e, event, target) {\n var name = target.getAttribute(this.mAttr);\n\n if (event.hasOwnProperty(name)) {\n var method = event[name];\n\n if (!e.hasOwnProperty('currentTarget')) {\n Object.defineProperty(e, 'currentTarget', {\n value: target\n });\n }\n\n if (!e.hasOwnProperty('curTarget')) {\n Object.defineProperty(e, 'curTarget', {\n value: target\n }); // For IE 11\n }\n\n this[method](e);\n }\n }\n }, {\n key: \"$\",\n value: function $(query, context) {\n var classIndex = query.indexOf('.');\n var idIndex = query.indexOf('#');\n var attrIndex = query.indexOf('[');\n var indexes = [classIndex, idIndex, attrIndex].filter(function (index) {\n return index != -1;\n });\n var index = false;\n var name = query;\n var more = '';\n var parent = this.el;\n\n if (indexes.length) {\n index = Math.min.apply(Math, _toConsumableArray(indexes));\n name = query.slice(0, index);\n more = query.slice(index);\n }\n\n if (_typeof(context) == 'object') {\n parent = context;\n }\n\n return parent.querySelectorAll('[' + this.mAttr + '=' + name + ']' + more);\n }\n }, {\n key: \"parent\",\n value: function parent(query, context) {\n var data = '[' + this.mAttr + '=' + query + ']';\n var parent = context.parentNode;\n\n while (parent && parent !== document) {\n if (parent.matches(data)) {\n return parent;\n }\n\n parent = parent.parentNode;\n }\n }\n }, {\n key: \"getData\",\n value: function getData(name, context) {\n var target = context || this.el;\n return target.getAttribute(this.mAttr + '-' + name);\n }\n }, {\n key: \"setData\",\n value: function setData(name, value, context) {\n var target = context || this.el;\n return target.setAttribute(this.mAttr + '-' + name, value);\n }\n }, {\n key: \"call\",\n value: function call(func, args, mod, id) {\n var _this3 = this;\n\n if (args && !mod) {\n mod = args;\n args = false;\n }\n\n if (this.modules[mod]) {\n if (id) {\n if (this.modules[mod][id]) {\n this.modules[mod][id][func](args);\n }\n } else {\n Object.keys(this.modules[mod]).forEach(function (id) {\n _this3.modules[mod][id][func](args);\n });\n }\n }\n }\n }, {\n key: \"on\",\n value: function on(e, mod, func, id) {\n var _this4 = this;\n\n if (this.modules[mod]) {\n if (id) {\n this.modules[mod][id].el.addEventListener(e, function (o) {\n return func(o);\n });\n } else {\n Object.keys(this.modules[mod]).forEach(function (i) {\n _this4.modules[mod][i].el.addEventListener(e, function (o) {\n return func(o);\n });\n });\n }\n }\n }\n }, {\n key: \"init\",\n value: function init() {}\n }, {\n key: \"destroy\",\n value: function destroy() {}\n }]);\n\n return _default;\n}();\n\nvar _default$1 = /*#__PURE__*/function () {\n function _default(options) {\n _classCallCheck(this, _default);\n\n this.app;\n this.modules = options.modules;\n this.currentModules = {};\n this.activeModules = {};\n this.newModules = {};\n this.moduleId = 0;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init(app, scope) {\n var _this = this;\n\n var container = scope || document;\n var elements = container.querySelectorAll('*');\n\n if (app && !this.app) {\n this.app = app;\n }\n\n this.activeModules['app'] = {\n 'app': this.app\n };\n elements.forEach(function (el) {\n Array.from(el.attributes).forEach(function (i) {\n if (i.name.startsWith('data-module')) {\n var moduleExists = false;\n var dataName = i.name.split('-').splice(2);\n\n var moduleName = _this.toCamel(dataName);\n\n if (_this.modules[moduleName]) {\n moduleExists = true;\n } else if (_this.modules[_this.toUpper(moduleName)]) {\n moduleName = _this.toUpper(moduleName);\n moduleExists = true;\n }\n\n if (moduleExists) {\n var options = {\n el: el,\n name: moduleName,\n dataName: dataName.join('-')\n };\n var module = new _this.modules[moduleName](options);\n var id = i.value;\n\n if (!id) {\n _this.moduleId++;\n id = 'm' + _this.moduleId;\n el.setAttribute(i.name, id);\n }\n\n _this.addActiveModule(moduleName, id, module);\n\n var moduleId = moduleName + '-' + id;\n\n if (scope) {\n _this.newModules[moduleId] = module;\n } else {\n _this.currentModules[moduleId] = module;\n }\n }\n }\n });\n });\n Object.entries(this.currentModules).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n id = _ref2[0],\n module = _ref2[1];\n\n if (scope) {\n var split = id.split('-');\n var moduleName = split.shift();\n var moduleId = split.pop();\n\n _this.addActiveModule(moduleName, moduleId, module);\n } else {\n _this.initModule(module);\n }\n });\n }\n }, {\n key: \"initModule\",\n value: function initModule(module) {\n module.mInit(this.activeModules);\n module.init();\n }\n }, {\n key: \"addActiveModule\",\n value: function addActiveModule(name, id, module) {\n if (this.activeModules[name]) {\n Object.assign(this.activeModules[name], _defineProperty({}, id, module));\n } else {\n this.activeModules[name] = _defineProperty({}, id, module);\n }\n }\n }, {\n key: \"update\",\n value: function update(scope) {\n var _this2 = this;\n\n this.init(this.app, scope);\n Object.entries(this.currentModules).forEach(function (_ref3) {\n var _ref4 = _slicedToArray(_ref3, 2),\n id = _ref4[0],\n module = _ref4[1];\n\n module.mUpdate(_this2.activeModules);\n });\n Object.entries(this.newModules).forEach(function (_ref5) {\n var _ref6 = _slicedToArray(_ref5, 2),\n id = _ref6[0],\n module = _ref6[1];\n\n _this2.initModule(module);\n });\n Object.assign(this.currentModules, this.newModules);\n }\n }, {\n key: \"destroy\",\n value: function destroy(scope) {\n if (scope) {\n this.destroyScope(scope);\n } else {\n this.destroyModules();\n }\n }\n }, {\n key: \"destroyScope\",\n value: function destroyScope(scope) {\n var _this3 = this;\n\n var elements = scope.querySelectorAll('*');\n elements.forEach(function (el) {\n Array.from(el.attributes).forEach(function (i) {\n if (i.name.startsWith('data-module')) {\n var id = i.value;\n var dataName = i.name.split('-').splice(2);\n var moduleName = _this3.toCamel(dataName) + '-' + id;\n var moduleExists = false;\n\n if (_this3.currentModules[moduleName]) {\n moduleExists = true;\n } else if (_this3.currentModules[_this3.toUpper(moduleName)]) {\n moduleName = _this3.toUpper(moduleName);\n moduleExists = true;\n }\n\n if (moduleExists) {\n _this3.destroyModule(_this3.currentModules[moduleName]);\n\n delete _this3.currentModules[moduleName];\n }\n }\n });\n });\n this.activeModules = {};\n this.newModules = {};\n }\n }, {\n key: \"destroyModules\",\n value: function destroyModules() {\n var _this4 = this;\n\n Object.entries(this.currentModules).forEach(function (_ref7) {\n var _ref8 = _slicedToArray(_ref7, 2),\n id = _ref8[0],\n module = _ref8[1];\n\n _this4.destroyModule(module);\n });\n this.currentModules = [];\n }\n }, {\n key: \"destroyModule\",\n value: function destroyModule(module) {\n module.mDestroy();\n module.destroy();\n }\n }, {\n key: \"toCamel\",\n value: function toCamel(arr) {\n var _this5 = this;\n\n return arr.reduce(function (a, b) {\n return a + _this5.toUpper(b);\n });\n }\n }, {\n key: \"toUpper\",\n value: function toUpper(str) {\n return str.charAt(0).toUpperCase() + str.slice(1);\n }\n }]);\n\n return _default;\n}();\n\nexport default _default$1;\nexport { _default as module };\n", "export {default as Load} from './modules/Load';\nexport {default as Scroll} from './modules/Scroll';\n", "function _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}\n\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\n\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\n\nfunction _iterableToArrayLimit(arr, i) {\n if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n}\n\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\n\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n\n return arr2;\n}\n\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nvar _default = /*#__PURE__*/function () {\n function _default(options) {\n _classCallCheck(this, _default);\n\n this.defaults = {\n name: 'load',\n loadingClass: 'is-loading',\n loadedClass: 'is-loaded',\n readyClass: 'is-ready',\n transitionsPrefix: 'is-',\n transitionsHistory: true,\n enterDelay: 0,\n exitDelay: 0,\n loadedDelay: 0,\n isLoaded: false,\n isEntered: false,\n isUrl: false,\n transitionContainer: null\n };\n Object.assign(this, this.defaults, options);\n this.options = options;\n this.namespace = 'modular';\n this.html = document.documentElement;\n this.href = window.location.href;\n this.container = 'data-' + this.name + '-container';\n this.subContainer = false;\n this.prevTransition = null;\n this.loadAttributes = ['src', 'srcset', 'style', 'href'];\n this.isInserted = false;\n this.isLoading = false;\n this.enterTimeout = false;\n this.controller = new AbortController();\n this.classContainer = this.html;\n this.isChrome = navigator.userAgent.indexOf(\"Chrome\") != -1 ? true : false;\n this.init();\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n var _this = this;\n\n window.addEventListener('popstate', function (e) {\n return _this.checkState(e);\n }, false);\n this.html.addEventListener('click', function (e) {\n return _this.checkClick(e);\n }, false);\n this.loadEls(document);\n }\n }, {\n key: \"checkClick\",\n value: function checkClick(e) {\n if (!e.ctrlKey && !e.metaKey) {\n var target = e.target;\n\n while (target && target !== document) {\n if (target.matches('a') && target.getAttribute('download') == null) {\n var href = target.getAttribute('href');\n\n if (!href.startsWith('#') && !href.startsWith('mailto:') && !href.startsWith('tel:')) {\n e.preventDefault();\n this.reset();\n this.getClickOptions(target);\n }\n\n break;\n }\n\n target = target.parentNode;\n }\n }\n }\n }, {\n key: \"checkState\",\n value: function checkState() {\n this.reset();\n this.getStateOptions();\n }\n }, {\n key: \"reset\",\n value: function reset() {\n if (this.isLoading) {\n this.controller.abort();\n this.isLoading = false;\n this.controller = new AbortController();\n }\n\n window.clearTimeout(this.enterTimeout);\n\n if (this.isInserted) {\n this.removeContainer();\n }\n\n this.classContainer = this.html;\n Object.assign(this, this.defaults, this.options);\n }\n }, {\n key: \"getClickOptions\",\n value: function getClickOptions(link) {\n this.transition = link.getAttribute('data-' + this.name);\n this.isUrl = link.getAttribute('data-' + this.name + '-url');\n var href = link.getAttribute('href');\n var target = link.getAttribute('target');\n\n if (target == '_blank') {\n window.open(href, '_blank');\n return;\n }\n\n if (this.transition == 'false') {\n window.location = href;\n return;\n }\n\n this.setOptions(href, true);\n }\n }, {\n key: \"getStateOptions\",\n value: function getStateOptions() {\n if (this.transitionsHistory) {\n this.transition = history.state;\n } else {\n this.transition = false;\n }\n\n var href = window.location.href;\n this.setOptions(href);\n }\n }, {\n key: \"goTo\",\n value: function goTo(href, transition, isUrl) {\n this.reset();\n this.transition = transition;\n this.isUrl = isUrl;\n this.setOptions(href, true);\n }\n }, {\n key: \"setOptions\",\n value: function setOptions(href, push) {\n var container = '[' + this.container + ']';\n var oldContainer;\n\n if (this.transition && this.transition != 'true') {\n this.transitionContainer = '[' + this.container + '=\"' + this.transition + '\"]';\n this.loadingClass = this.transitions[this.transition].loadingClass || this.loadingClass;\n this.loadedClass = this.transitions[this.transition].loadedClass || this.loadedClass;\n this.readyClass = this.transitions[this.transition].readyClass || this.readyClass;\n this.transitionsPrefix = this.transitions[this.transition].transitionsPrefix || this.transitionsPrefix;\n this.enterDelay = this.transitions[this.transition].enterDelay || this.enterDelay;\n this.exitDelay = this.transitions[this.transition].exitDelay || this.exitDelay;\n this.loadedDelay = this.transitions[this.transition].loadedDelay || this.loadedDelay;\n oldContainer = document.querySelector(this.transitionContainer);\n }\n\n if (oldContainer) {\n container = this.transitionContainer;\n this.oldContainer = oldContainer;\n this.classContainer = this.oldContainer.parentNode;\n\n if (!this.subContainer) {\n history.replaceState(this.transition, null, this.href);\n }\n\n this.subContainer = true;\n } else {\n this.oldContainer = document.querySelector(container);\n\n if (this.subContainer) {\n history.replaceState(this.prevTransition, null, this.href);\n }\n\n this.subContainer = false;\n }\n\n this.href = href;\n this.parentContainer = this.oldContainer.parentNode;\n\n if (this.isUrl === '' || this.isUrl != null && this.isUrl != 'false' && this.isUrl != false) {\n history.pushState(this.transition, null, href);\n } else {\n this.oldContainer.classList.add('is-old');\n this.setLoading();\n this.startEnterDelay();\n this.loadHref(href, container, push);\n }\n }\n }, {\n key: \"setLoading\",\n value: function setLoading() {\n this.classContainer.classList.remove(this.loadedClass, this.readyClass);\n this.classContainer.classList.add(this.loadingClass);\n this.classContainer.classList.remove(this.transitionsPrefix + this.prevTransition);\n\n if (this.transition) {\n this.classContainer.classList.add(this.transitionsPrefix + this.transition);\n }\n\n if (!this.subContainer) {\n this.prevTransition = this.transition;\n }\n\n var loadingEvent = new Event(this.namespace + 'loading');\n window.dispatchEvent(loadingEvent);\n }\n }, {\n key: \"startEnterDelay\",\n value: function startEnterDelay() {\n var _this2 = this;\n\n this.enterTimeout = window.setTimeout(function () {\n _this2.isEntered = true;\n\n if (_this2.isLoaded) {\n _this2.transitionContainers();\n }\n }, this.enterDelay);\n }\n }, {\n key: \"loadHref\",\n value: function loadHref(href, container, push) {\n var _this3 = this;\n\n this.isLoading = true;\n var signal = this.controller.signal;\n fetch(href, {\n signal: signal\n }).then(function (response) {\n return response.text();\n }).then(function (data) {\n if (push) {\n history.pushState(_this3.transition, null, href);\n }\n\n var parser = new DOMParser();\n _this3.data = parser.parseFromString(data, 'text/html');\n _this3.newContainer = _this3.data.querySelector(container);\n\n _this3.newContainer.classList.add('is-new');\n\n _this3.parentNewContainer = _this3.newContainer.parentNode;\n\n _this3.hideContainer();\n\n _this3.parentContainer.insertBefore(_this3.newContainer, _this3.oldContainer);\n\n _this3.isInserted = true;\n\n _this3.setSvgs();\n\n _this3.isLoaded = true;\n\n if (_this3.isEntered) {\n _this3.transitionContainers();\n }\n\n _this3.loadEls(_this3.newContainer);\n\n _this3.isLoading = false;\n })[\"catch\"](function (err) {\n window.location = href;\n });\n }\n }, {\n key: \"transitionContainers\",\n value: function transitionContainers() {\n var _this4 = this;\n\n this.setAttributes();\n this.showContainer();\n this.setLoaded();\n setTimeout(function () {\n _this4.removeContainer();\n\n _this4.setReady();\n }, this.exitDelay);\n }\n }, {\n key: \"setSvgs\",\n value: function setSvgs() {\n if (this.isChrome) {\n var svgs = this.newContainer.querySelectorAll('use');\n\n if (svgs.length) {\n svgs.forEach(function (svg) {\n var xhref = svg.getAttribute('xlink:href');\n\n if (xhref) {\n svg.parentNode.innerHTML = '';\n } else {\n var href = svg.getAttribute('href');\n if (href) svg.parentNode.innerHTML = '';\n }\n });\n }\n }\n }\n }, {\n key: \"setAttributes\",\n value: function setAttributes() {\n var _this5 = this;\n\n var title = this.data.getElementsByTagName('title')[0];\n var newDesc = this.data.head.querySelector('meta[name=\"description\"]');\n var oldDesc = document.head.querySelector('meta[name=\"description\"]');\n var container;\n var newContainer;\n\n if (this.subContainer) {\n newContainer = this.parentNewContainer;\n container = document.querySelector(this.transitionContainer).parentNode;\n } else {\n newContainer = this.data.querySelector('html');\n container = document.querySelector('html');\n }\n\n var datas = Object.assign({}, newContainer.dataset);\n if (title) document.title = title.innerText;\n if (oldDesc && newDesc) oldDesc.setAttribute('content', newDesc.getAttribute('content'));\n\n if (datas) {\n Object.entries(datas).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n key = _ref2[0],\n val = _ref2[1];\n\n container.setAttribute('data-' + _this5.toDash(key), val);\n });\n }\n }\n }, {\n key: \"toDash\",\n value: function toDash(str) {\n return str.split(/(?=[A-Z])/).join('-').toLowerCase();\n }\n }, {\n key: \"hideContainer\",\n value: function hideContainer() {\n this.newContainer.style.visibility = 'hidden';\n this.newContainer.style.height = 0;\n this.newContainer.style.overflow = 'hidden';\n }\n }, {\n key: \"showContainer\",\n value: function showContainer() {\n this.newContainer.style.visibility = '';\n this.newContainer.style.height = '';\n this.newContainer.style.overflow = '';\n }\n }, {\n key: \"loadEls\",\n value: function loadEls(container) {\n var _this6 = this;\n\n var promises = [];\n this.loadAttributes.forEach(function (attr) {\n var data = 'data-' + _this6.name + '-' + attr;\n var els = container.querySelectorAll('[' + data + ']');\n\n if (els.length) {\n els.forEach(function (el) {\n var elData = el.getAttribute(data);\n el.setAttribute(attr, elData);\n\n if (attr == 'src' || attr == 'srcset') {\n var promise = new Promise(function (resolve) {\n el.onload = function () {\n return resolve(el);\n };\n });\n promises.push(promise);\n }\n });\n }\n });\n Promise.all(promises).then(function (val) {\n var imagesEvent = new Event(_this6.namespace + 'images');\n window.dispatchEvent(imagesEvent);\n });\n }\n }, {\n key: \"setLoaded\",\n value: function setLoaded() {\n var _this7 = this;\n\n this.classContainer.classList.remove(this.loadingClass);\n setTimeout(function () {\n _this7.classContainer.classList.add(_this7.loadedClass);\n }, this.loadedDelay);\n var loadedEvent = new Event(this.namespace + 'loaded');\n window.dispatchEvent(loadedEvent);\n }\n }, {\n key: \"removeContainer\",\n value: function removeContainer() {\n this.parentContainer.removeChild(this.oldContainer);\n this.newContainer.classList.remove('is-new');\n this.isInserted = false;\n }\n }, {\n key: \"setReady\",\n value: function setReady() {\n this.classContainer.classList.add(this.readyClass);\n var readyEvent = new Event(this.namespace + 'ready');\n window.dispatchEvent(readyEvent);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n var _this8 = this;\n\n window.addEventListener(this.namespace + event, function () {\n switch (event) {\n case 'loading':\n return func(_this8.transition, _this8.oldContainer);\n\n case 'loaded':\n return func(_this8.transition, _this8.oldContainer, _this8.newContainer);\n\n case 'ready':\n return func(_this8.transition, _this8.newContainer);\n\n default:\n return func();\n }\n }, false);\n }\n }]);\n\n return _default;\n}();\n\nexport default _default;\n", "import {\u00A0module } from 'modujs';\nimport modularLoad from 'modularload';\n\nexport default class extends module {\n constructor(m) {\n super(m);\n }\n\n init() {\n \n const load = new modularLoad({\n enterDelay: 0,\n transitions: {\n customTransition: {}\n }\n });\n\n load.on('loaded', (transition, oldContainer, newContainer) => {\n this.call('destroy', oldContainer, 'app');\n this.call('update', newContainer, 'app');\n });\n }\n}\n", "/* locomotive-scroll v4.0.4 | MIT License | https://github.com/locomotivemtl/locomotive-scroll */\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n if (enumerableOnly) symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n}\n\nfunction _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(Object(source), true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n if (superClass) _setPrototypeOf(subClass, superClass);\n}\n\nfunction _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}\n\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n\n return _setPrototypeOf(o, p);\n}\n\nfunction _isNativeReflectConstruct() {\n if (typeof Reflect === \"undefined\" || !Reflect.construct) return false;\n if (Reflect.construct.sham) return false;\n if (typeof Proxy === \"function\") return true;\n\n try {\n Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));\n return true;\n } catch (e) {\n return false;\n }\n}\n\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return self;\n}\n\nfunction _possibleConstructorReturn(self, call) {\n if (call && (typeof call === \"object\" || typeof call === \"function\")) {\n return call;\n }\n\n return _assertThisInitialized(self);\n}\n\nfunction _createSuper(Derived) {\n var hasNativeReflectConstruct = _isNativeReflectConstruct();\n\n return function _createSuperInternal() {\n var Super = _getPrototypeOf(Derived),\n result;\n\n if (hasNativeReflectConstruct) {\n var NewTarget = _getPrototypeOf(this).constructor;\n\n result = Reflect.construct(Super, arguments, NewTarget);\n } else {\n result = Super.apply(this, arguments);\n }\n\n return _possibleConstructorReturn(this, result);\n };\n}\n\nfunction _superPropBase(object, property) {\n while (!Object.prototype.hasOwnProperty.call(object, property)) {\n object = _getPrototypeOf(object);\n if (object === null) break;\n }\n\n return object;\n}\n\nfunction _get(target, property, receiver) {\n if (typeof Reflect !== \"undefined\" && Reflect.get) {\n _get = Reflect.get;\n } else {\n _get = function _get(target, property, receiver) {\n var base = _superPropBase(target, property);\n\n if (!base) return;\n var desc = Object.getOwnPropertyDescriptor(base, property);\n\n if (desc.get) {\n return desc.get.call(receiver);\n }\n\n return desc.value;\n };\n }\n\n return _get(target, property, receiver || target);\n}\n\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\n\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\n\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\n\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\n\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && Symbol.iterator in Object(iter)) return Array.from(iter);\n}\n\nfunction _iterableToArrayLimit(arr, i) {\n if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n}\n\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\n\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n\n return arr2;\n}\n\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nvar defaults = {\n el: document,\n name: 'scroll',\n offset: [0, 0],\n repeat: false,\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical',\n reloadOnContextChange: false,\n lerp: 0.1,\n \"class\": 'is-inview',\n scrollbarContainer: false,\n scrollbarClass: 'c-scrollbar',\n scrollingClass: 'has-scroll-scrolling',\n draggingClass: 'has-scroll-dragging',\n smoothClass: 'has-scroll-smooth',\n initClass: 'has-scroll-init',\n getSpeed: false,\n getDirection: false,\n scrollFromAnywhere: false,\n multiplier: 1,\n firefoxMultiplier: 50,\n touchMultiplier: 2,\n resetNativeScroll: true,\n tablet: {\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical',\n breakpoint: 1024\n },\n smartphone: {\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical'\n }\n};\n\nvar _default = /*#__PURE__*/function () {\n function _default() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n this.namespace = 'locomotive';\n this.html = document.documentElement;\n this.windowHeight = window.innerHeight;\n this.windowWidth = window.innerWidth;\n this.windowMiddle = {\n x: this.windowWidth / 2,\n y: this.windowHeight / 2\n };\n this.els = {};\n this.currentElements = {};\n this.listeners = {};\n this.hasScrollTicking = false;\n this.hasCallEventSet = false;\n this.checkScroll = this.checkScroll.bind(this);\n this.checkResize = this.checkResize.bind(this);\n this.checkEvent = this.checkEvent.bind(this);\n this.instance = {\n scroll: {\n x: 0,\n y: 0\n },\n limit: {\n x: this.html.offsetHeight,\n y: this.html.offsetHeight\n },\n currentElements: this.currentElements\n };\n\n if (this.isMobile) {\n if (this.isTablet) {\n this.context = 'tablet';\n } else {\n this.context = 'smartphone';\n }\n } else {\n this.context = 'desktop';\n }\n\n if (this.isMobile) this.direction = this[this.context].direction;\n\n if (this.direction === 'horizontal') {\n this.directionAxis = 'x';\n } else {\n this.directionAxis = 'y';\n }\n\n if (this.getDirection) {\n this.instance.direction = null;\n }\n\n if (this.getDirection) {\n this.instance.speed = 0;\n }\n\n this.html.classList.add(this.initClass);\n window.addEventListener('resize', this.checkResize, false);\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n this.initEvents();\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n this.dispatchScroll();\n }\n }, {\n key: \"checkResize\",\n value: function checkResize() {\n var _this = this;\n\n if (!this.resizeTick) {\n this.resizeTick = true;\n requestAnimationFrame(function () {\n _this.resize();\n\n _this.resizeTick = false;\n });\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {}\n }, {\n key: \"checkContext\",\n value: function checkContext() {\n if (!this.reloadOnContextChange) return;\n this.isMobile = /Android|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) || navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1 || this.windowWidth < this.tablet.breakpoint;\n this.isTablet = this.isMobile && this.windowWidth >= this.tablet.breakpoint;\n var oldContext = this.context;\n\n if (this.isMobile) {\n if (this.isTablet) {\n this.context = 'tablet';\n } else {\n this.context = 'smartphone';\n }\n } else {\n this.context = 'desktop';\n }\n\n if (oldContext != this.context) {\n var oldSmooth = oldContext == 'desktop' ? this.smooth : this[oldContext].smooth;\n var newSmooth = this.context == 'desktop' ? this.smooth : this[this.context].smooth;\n if (oldSmooth != newSmooth) window.location.reload();\n }\n }\n }, {\n key: \"initEvents\",\n value: function initEvents() {\n var _this2 = this;\n\n this.scrollToEls = this.el.querySelectorAll(\"[data-\".concat(this.name, \"-to]\"));\n this.setScrollTo = this.setScrollTo.bind(this);\n this.scrollToEls.forEach(function (el) {\n el.addEventListener('click', _this2.setScrollTo, false);\n });\n }\n }, {\n key: \"setScrollTo\",\n value: function setScrollTo(event) {\n event.preventDefault();\n this.scrollTo(event.currentTarget.getAttribute(\"data-\".concat(this.name, \"-href\")) || event.currentTarget.getAttribute('href'), {\n offset: event.currentTarget.getAttribute(\"data-\".concat(this.name, \"-offset\"))\n });\n }\n }, {\n key: \"addElements\",\n value: function addElements() {}\n }, {\n key: \"detectElements\",\n value: function detectElements(hasCallEventSet) {\n var _this3 = this;\n\n var scrollTop = this.instance.scroll.y;\n var scrollBottom = scrollTop + this.windowHeight;\n var scrollLeft = this.instance.scroll.x;\n var scrollRight = scrollLeft + this.windowWidth;\n Object.entries(this.els).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n el = _ref2[1];\n\n if (el && (!el.inView || hasCallEventSet)) {\n if (_this3.direction === 'horizontal') {\n if (scrollRight >= el.left && scrollLeft < el.right) {\n _this3.setInView(el, i);\n }\n } else {\n if (scrollBottom >= el.top && scrollTop < el.bottom) {\n _this3.setInView(el, i);\n }\n }\n }\n\n if (el && el.inView) {\n if (_this3.direction === 'horizontal') {\n var width = el.right - el.left;\n el.progress = (_this3.instance.scroll.x - (el.left - _this3.windowWidth)) / (width + _this3.windowWidth);\n\n if (scrollRight < el.left || scrollLeft > el.right) {\n _this3.setOutOfView(el, i);\n }\n } else {\n var height = el.bottom - el.top;\n el.progress = (_this3.instance.scroll.y - (el.top - _this3.windowHeight)) / (height + _this3.windowHeight);\n\n if (scrollBottom < el.top || scrollTop > el.bottom) {\n _this3.setOutOfView(el, i);\n }\n }\n }\n }); // this.els = this.els.filter((current, i) => {\n // return current !== null;\n // });\n\n this.hasScrollTicking = false;\n }\n }, {\n key: \"setInView\",\n value: function setInView(current, i) {\n this.els[i].inView = true;\n current.el.classList.add(current[\"class\"]);\n this.currentElements[i] = current;\n\n if (current.call && this.hasCallEventSet) {\n this.dispatchCall(current, 'enter');\n\n if (!current.repeat) {\n this.els[i].call = false;\n }\n } // if (!current.repeat && !current.speed && !current.sticky) {\n // if (!current.call || current.call && this.hasCallEventSet) {\n // this.els[i] = null\n // }\n // }\n\n }\n }, {\n key: \"setOutOfView\",\n value: function setOutOfView(current, i) {\n var _this4 = this;\n\n // if (current.repeat || current.speed !== undefined) {\n this.els[i].inView = false; // }\n\n Object.keys(this.currentElements).forEach(function (el) {\n el === i && delete _this4.currentElements[el];\n });\n\n if (current.call && this.hasCallEventSet) {\n this.dispatchCall(current, 'exit');\n }\n\n if (current.repeat) {\n current.el.classList.remove(current[\"class\"]);\n }\n }\n }, {\n key: \"dispatchCall\",\n value: function dispatchCall(current, way) {\n this.callWay = way;\n this.callValue = current.call.split(',').map(function (item) {\n return item.trim();\n });\n this.callObj = current;\n if (this.callValue.length == 1) this.callValue = this.callValue[0];\n var callEvent = new Event(this.namespace + 'call');\n this.el.dispatchEvent(callEvent);\n }\n }, {\n key: \"dispatchScroll\",\n value: function dispatchScroll() {\n var scrollEvent = new Event(this.namespace + 'scroll');\n this.el.dispatchEvent(scrollEvent);\n }\n }, {\n key: \"setEvents\",\n value: function setEvents(event, func) {\n if (!this.listeners[event]) {\n this.listeners[event] = [];\n }\n\n var list = this.listeners[event];\n list.push(func);\n\n if (list.length === 1) {\n this.el.addEventListener(this.namespace + event, this.checkEvent, false);\n }\n\n if (event === 'call') {\n this.hasCallEventSet = true;\n this.detectElements(true);\n }\n }\n }, {\n key: \"unsetEvents\",\n value: function unsetEvents(event, func) {\n if (!this.listeners[event]) return;\n var list = this.listeners[event];\n var index = list.indexOf(func);\n if (index < 0) return;\n list.splice(index, 1);\n\n if (list.index === 0) {\n this.el.removeEventListener(this.namespace + event, this.checkEvent, false);\n }\n }\n }, {\n key: \"checkEvent\",\n value: function checkEvent(event) {\n var _this5 = this;\n\n var name = event.type.replace(this.namespace, '');\n var list = this.listeners[name];\n if (!list || list.length === 0) return;\n list.forEach(function (func) {\n switch (name) {\n case 'scroll':\n return func(_this5.instance);\n\n case 'call':\n return func(_this5.callValue, _this5.callWay, _this5.callObj);\n\n default:\n return func();\n }\n });\n }\n }, {\n key: \"startScroll\",\n value: function startScroll() {}\n }, {\n key: \"stopScroll\",\n value: function stopScroll() {}\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.instance.scroll = {\n x: 0,\n y: 0\n };\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n var _this6 = this;\n\n window.removeEventListener('resize', this.checkResize, false);\n Object.keys(this.listeners).forEach(function (event) {\n _this6.el.removeEventListener(_this6.namespace + event, _this6.checkEvent, false);\n });\n this.listeners = {};\n this.scrollToEls.forEach(function (el) {\n el.removeEventListener('click', _this6.setScrollTo, false);\n });\n this.html.classList.remove(this.initClass);\n }\n }]);\n\n return _default;\n}();\n\nvar commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};\n\nfunction createCommonjsModule(fn, module) {\n\treturn module = { exports: {} }, fn(module, module.exports), module.exports;\n}\n\nvar smoothscroll = createCommonjsModule(function (module, exports) {\n/* smoothscroll v0.4.4 - 2019 - Dustan Kasten, Jeremias Menichelli - MIT License */\n(function () {\n\n // polyfill\n function polyfill() {\n // aliases\n var w = window;\n var d = document;\n\n // return if scroll behavior is supported and polyfill is not forced\n if (\n 'scrollBehavior' in d.documentElement.style &&\n w.__forceSmoothScrollPolyfill__ !== true\n ) {\n return;\n }\n\n // globals\n var Element = w.HTMLElement || w.Element;\n var SCROLL_TIME = 468;\n\n // object gathering original scroll methods\n var original = {\n scroll: w.scroll || w.scrollTo,\n scrollBy: w.scrollBy,\n elementScroll: Element.prototype.scroll || scrollElement,\n scrollIntoView: Element.prototype.scrollIntoView\n };\n\n // define timing method\n var now =\n w.performance && w.performance.now\n ? w.performance.now.bind(w.performance)\n : Date.now;\n\n /**\n * indicates if a the current browser is made by Microsoft\n * @method isMicrosoftBrowser\n * @param {String} userAgent\n * @returns {Boolean}\n */\n function isMicrosoftBrowser(userAgent) {\n var userAgentPatterns = ['MSIE ', 'Trident/', 'Edge/'];\n\n return new RegExp(userAgentPatterns.join('|')).test(userAgent);\n }\n\n /*\n * IE has rounding bug rounding down clientHeight and clientWidth and\n * rounding up scrollHeight and scrollWidth causing false positives\n * on hasScrollableSpace\n */\n var ROUNDING_TOLERANCE = isMicrosoftBrowser(w.navigator.userAgent) ? 1 : 0;\n\n /**\n * changes scroll position inside an element\n * @method scrollElement\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function scrollElement(x, y) {\n this.scrollLeft = x;\n this.scrollTop = y;\n }\n\n /**\n * returns result of applying ease math function to a number\n * @method ease\n * @param {Number} k\n * @returns {Number}\n */\n function ease(k) {\n return 0.5 * (1 - Math.cos(Math.PI * k));\n }\n\n /**\n * indicates if a smooth behavior should be applied\n * @method shouldBailOut\n * @param {Number|Object} firstArg\n * @returns {Boolean}\n */\n function shouldBailOut(firstArg) {\n if (\n firstArg === null ||\n typeof firstArg !== 'object' ||\n firstArg.behavior === undefined ||\n firstArg.behavior === 'auto' ||\n firstArg.behavior === 'instant'\n ) {\n // first argument is not an object/null\n // or behavior is auto, instant or undefined\n return true;\n }\n\n if (typeof firstArg === 'object' && firstArg.behavior === 'smooth') {\n // first argument is an object and behavior is smooth\n return false;\n }\n\n // throw error when behavior is not supported\n throw new TypeError(\n 'behavior member of ScrollOptions ' +\n firstArg.behavior +\n ' is not a valid value for enumeration ScrollBehavior.'\n );\n }\n\n /**\n * indicates if an element has scrollable space in the provided axis\n * @method hasScrollableSpace\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function hasScrollableSpace(el, axis) {\n if (axis === 'Y') {\n return el.clientHeight + ROUNDING_TOLERANCE < el.scrollHeight;\n }\n\n if (axis === 'X') {\n return el.clientWidth + ROUNDING_TOLERANCE < el.scrollWidth;\n }\n }\n\n /**\n * indicates if an element has a scrollable overflow property in the axis\n * @method canOverflow\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function canOverflow(el, axis) {\n var overflowValue = w.getComputedStyle(el, null)['overflow' + axis];\n\n return overflowValue === 'auto' || overflowValue === 'scroll';\n }\n\n /**\n * indicates if an element can be scrolled in either axis\n * @method isScrollable\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function isScrollable(el) {\n var isScrollableY = hasScrollableSpace(el, 'Y') && canOverflow(el, 'Y');\n var isScrollableX = hasScrollableSpace(el, 'X') && canOverflow(el, 'X');\n\n return isScrollableY || isScrollableX;\n }\n\n /**\n * finds scrollable parent of an element\n * @method findScrollableParent\n * @param {Node} el\n * @returns {Node} el\n */\n function findScrollableParent(el) {\n while (el !== d.body && isScrollable(el) === false) {\n el = el.parentNode || el.host;\n }\n\n return el;\n }\n\n /**\n * self invoked function that, given a context, steps through scrolling\n * @method step\n * @param {Object} context\n * @returns {undefined}\n */\n function step(context) {\n var time = now();\n var value;\n var currentX;\n var currentY;\n var elapsed = (time - context.startTime) / SCROLL_TIME;\n\n // avoid elapsed times higher than one\n elapsed = elapsed > 1 ? 1 : elapsed;\n\n // apply easing to elapsed time\n value = ease(elapsed);\n\n currentX = context.startX + (context.x - context.startX) * value;\n currentY = context.startY + (context.y - context.startY) * value;\n\n context.method.call(context.scrollable, currentX, currentY);\n\n // scroll more if we have not reached our destination\n if (currentX !== context.x || currentY !== context.y) {\n w.requestAnimationFrame(step.bind(w, context));\n }\n }\n\n /**\n * scrolls window or element with a smooth behavior\n * @method smoothScroll\n * @param {Object|Node} el\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function smoothScroll(el, x, y) {\n var scrollable;\n var startX;\n var startY;\n var method;\n var startTime = now();\n\n // define scroll context\n if (el === d.body) {\n scrollable = w;\n startX = w.scrollX || w.pageXOffset;\n startY = w.scrollY || w.pageYOffset;\n method = original.scroll;\n } else {\n scrollable = el;\n startX = el.scrollLeft;\n startY = el.scrollTop;\n method = scrollElement;\n }\n\n // scroll looping over a frame\n step({\n scrollable: scrollable,\n method: method,\n startTime: startTime,\n startX: startX,\n startY: startY,\n x: x,\n y: y\n });\n }\n\n // ORIGINAL METHODS OVERRIDES\n // w.scroll and w.scrollTo\n w.scroll = w.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scroll.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object'\n ? arguments[0]\n : w.scrollX || w.pageXOffset,\n // use top prop, second argument if present or fallback to scrollY\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined\n ? arguments[1]\n : w.scrollY || w.pageYOffset\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : w.scrollX || w.pageXOffset,\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : w.scrollY || w.pageYOffset\n );\n };\n\n // w.scrollBy\n w.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0])) {\n original.scrollBy.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object' ? arguments[0] : 0,\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined ? arguments[1] : 0\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n ~~arguments[0].left + (w.scrollX || w.pageXOffset),\n ~~arguments[0].top + (w.scrollY || w.pageYOffset)\n );\n };\n\n // Element.prototype.scroll and Element.prototype.scrollTo\n Element.prototype.scroll = Element.prototype.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n // if one number is passed, throw error to match Firefox implementation\n if (typeof arguments[0] === 'number' && arguments[1] === undefined) {\n throw new SyntaxError('Value could not be converted');\n }\n\n original.elementScroll.call(\n this,\n // use left prop, first number argument or fallback to scrollLeft\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : typeof arguments[0] !== 'object' ? ~~arguments[0] : this.scrollLeft,\n // use top prop, second argument or fallback to scrollTop\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : arguments[1] !== undefined ? ~~arguments[1] : this.scrollTop\n );\n\n return;\n }\n\n var left = arguments[0].left;\n var top = arguments[0].top;\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n this,\n this,\n typeof left === 'undefined' ? this.scrollLeft : ~~left,\n typeof top === 'undefined' ? this.scrollTop : ~~top\n );\n };\n\n // Element.prototype.scrollBy\n Element.prototype.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.elementScroll.call(\n this,\n arguments[0].left !== undefined\n ? ~~arguments[0].left + this.scrollLeft\n : ~~arguments[0] + this.scrollLeft,\n arguments[0].top !== undefined\n ? ~~arguments[0].top + this.scrollTop\n : ~~arguments[1] + this.scrollTop\n );\n\n return;\n }\n\n this.scroll({\n left: ~~arguments[0].left + this.scrollLeft,\n top: ~~arguments[0].top + this.scrollTop,\n behavior: arguments[0].behavior\n });\n };\n\n // Element.prototype.scrollIntoView\n Element.prototype.scrollIntoView = function() {\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scrollIntoView.call(\n this,\n arguments[0] === undefined ? true : arguments[0]\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n var scrollableParent = findScrollableParent(this);\n var parentRects = scrollableParent.getBoundingClientRect();\n var clientRects = this.getBoundingClientRect();\n\n if (scrollableParent !== d.body) {\n // reveal element inside parent\n smoothScroll.call(\n this,\n scrollableParent,\n scrollableParent.scrollLeft + clientRects.left - parentRects.left,\n scrollableParent.scrollTop + clientRects.top - parentRects.top\n );\n\n // reveal parent in viewport unless is fixed\n if (w.getComputedStyle(scrollableParent).position !== 'fixed') {\n w.scrollBy({\n left: parentRects.left,\n top: parentRects.top,\n behavior: 'smooth'\n });\n }\n } else {\n // reveal element in viewport\n w.scrollBy({\n left: clientRects.left,\n top: clientRects.top,\n behavior: 'smooth'\n });\n }\n };\n }\n\n {\n // commonjs\n module.exports = { polyfill: polyfill };\n }\n\n}());\n});\nvar smoothscroll_1 = smoothscroll.polyfill;\n\nvar _default$1 = /*#__PURE__*/function (_Core) {\n _inherits(_default, _Core);\n\n var _super = _createSuper(_default);\n\n function _default() {\n var _this;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n _this = _super.call(this, options);\n\n if (_this.resetNativeScroll) {\n if (history.scrollRestoration) {\n history.scrollRestoration = 'manual';\n }\n\n window.scrollTo(0, 0);\n }\n\n window.addEventListener('scroll', _this.checkScroll, false);\n\n if (window.smoothscrollPolyfill === undefined) {\n window.smoothscrollPolyfill = smoothscroll;\n window.smoothscrollPolyfill.polyfill();\n }\n\n return _this;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n this.instance.scroll.y = window.pageYOffset;\n this.addElements();\n this.detectElements();\n\n _get(_getPrototypeOf(_default.prototype), \"init\", this).call(this);\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n var _this2 = this;\n\n _get(_getPrototypeOf(_default.prototype), \"checkScroll\", this).call(this);\n\n if (this.getDirection) {\n this.addDirection();\n }\n\n if (this.getSpeed) {\n this.addSpeed();\n this.speedTs = Date.now();\n }\n\n this.instance.scroll.y = window.pageYOffset;\n\n if (Object.entries(this.els).length) {\n if (!this.hasScrollTicking) {\n requestAnimationFrame(function () {\n _this2.detectElements();\n });\n this.hasScrollTicking = true;\n }\n }\n }\n }, {\n key: \"addDirection\",\n value: function addDirection() {\n if (window.pageYOffset > this.instance.scroll.y) {\n if (this.instance.direction !== 'down') {\n this.instance.direction = 'down';\n }\n } else if (window.pageYOffset < this.instance.scroll.y) {\n if (this.instance.direction !== 'up') {\n this.instance.direction = 'up';\n }\n }\n }\n }, {\n key: \"addSpeed\",\n value: function addSpeed() {\n if (window.pageYOffset != this.instance.scroll.y) {\n this.instance.speed = (window.pageYOffset - this.instance.scroll.y) / Math.max(1, Date.now() - this.speedTs);\n } else {\n this.instance.speed = 0;\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {\n if (Object.entries(this.els).length) {\n this.windowHeight = window.innerHeight;\n this.updateElements();\n }\n }\n }, {\n key: \"addElements\",\n value: function addElements() {\n var _this3 = this;\n\n this.els = {};\n var els = this.el.querySelectorAll('[data-' + this.name + ']');\n els.forEach(function (el, index) {\n var BCR = el.getBoundingClientRect();\n var cl = el.dataset[_this3.name + 'Class'] || _this3[\"class\"];\n var id = typeof el.dataset[_this3.name + 'Id'] === 'string' ? el.dataset[_this3.name + 'Id'] : index;\n var top = BCR.top + _this3.instance.scroll.y;\n var left = BCR.left;\n var right = BCR.right;\n var bottom = top + el.offsetHeight;\n var offset = typeof el.dataset[_this3.name + 'Offset'] === 'string' ? el.dataset[_this3.name + 'Offset'].split(',') : _this3.offset;\n var repeat = el.dataset[_this3.name + 'Repeat'];\n var call = el.dataset[_this3.name + 'Call'];\n\n if (repeat == 'false') {\n repeat = false;\n } else if (repeat != undefined) {\n repeat = true;\n } else {\n repeat = _this3.repeat;\n }\n\n var relativeOffset = _this3.getRelativeOffset(offset);\n\n var mappedEl = {\n el: el,\n id: id,\n \"class\": cl,\n top: top + relativeOffset[0],\n bottom: bottom - relativeOffset[1],\n left: left,\n right: right,\n offset: offset,\n progress: 0,\n repeat: repeat,\n inView: false,\n call: call\n };\n _this3.els[id] = mappedEl;\n\n if (el.classList.contains(cl)) {\n _this3.setInView(_this3.els[id], id);\n }\n });\n }\n }, {\n key: \"updateElements\",\n value: function updateElements() {\n var _this4 = this;\n\n Object.entries(this.els).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n el = _ref2[1];\n\n var top = el.el.getBoundingClientRect().top + _this4.instance.scroll.y;\n\n var bottom = top + el.el.offsetHeight;\n\n var relativeOffset = _this4.getRelativeOffset(el.offset);\n\n _this4.els[i].top = top + relativeOffset[0];\n _this4.els[i].bottom = bottom - relativeOffset[1];\n });\n this.hasScrollTicking = false;\n }\n }, {\n key: \"getRelativeOffset\",\n value: function getRelativeOffset(offset) {\n var relativeOffset = [0, 0];\n\n if (offset) {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * this.windowHeight / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n }\n\n return relativeOffset;\n }\n /**\n * Scroll to a desired target.\n *\n * @param Available options :\n * target {node, string, \"top\", \"bottom\", int} - The DOM element we want to scroll to\n * options {object} - Options object for additionnal settings.\n * @return {void}\n */\n\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n // Parse options\n var offset = parseInt(options.offset) || 0; // An offset to apply on top of given `target` or `sourceElem`'s target\n\n var callback = options.callback ? options.callback : false; // function called when scrollTo completes (note that it won't wait for lerp to stabilize)\n\n if (typeof target === 'string') {\n // Selector or boundaries\n if (target === 'top') {\n target = this.html;\n } else if (target === 'bottom') {\n target = this.html.offsetHeight - window.innerHeight;\n } else {\n target = document.querySelector(target); // If the query fails, abort\n\n if (!target) {\n return;\n }\n }\n } else if (typeof target === 'number') {\n // Absolute coordinate\n target = parseInt(target);\n } else if (target && target.tagName) ; else {\n console.warn('`target` parameter is not valid');\n return;\n } // We have a target that is not a coordinate yet, get it\n\n\n if (typeof target !== 'number') {\n offset = target.getBoundingClientRect().top + offset + this.instance.scroll.y;\n } else {\n offset = target + offset;\n }\n\n if (callback) {\n offset = offset.toFixed();\n\n var onScroll = function onScroll() {\n if (window.pageYOffset.toFixed() === offset) {\n window.removeEventListener('scroll', onScroll);\n callback();\n }\n };\n\n window.addEventListener('scroll', onScroll);\n }\n\n window.scrollTo({\n top: offset,\n behavior: 'smooth'\n });\n }\n }, {\n key: \"update\",\n value: function update() {\n this.addElements();\n this.detectElements();\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n _get(_getPrototypeOf(_default.prototype), \"destroy\", this).call(this);\n\n window.removeEventListener('scroll', this.checkScroll, false);\n }\n }]);\n\n return _default;\n}(_default);\n\n/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nvar objectAssign = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n }\n listener._ = callback;\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nvar tinyEmitter = E;\n\nvar lethargy = createCommonjsModule(function (module, exports) {\n// Generated by CoffeeScript 1.9.2\n(function() {\n var root;\n\n root = exports !== null ? exports : this;\n\n root.Lethargy = (function() {\n function Lethargy(stability, sensitivity, tolerance, delay) {\n this.stability = stability != null ? Math.abs(stability) : 8;\n this.sensitivity = sensitivity != null ? 1 + Math.abs(sensitivity) : 100;\n this.tolerance = tolerance != null ? 1 + Math.abs(tolerance) : 1.1;\n this.delay = delay != null ? delay : 150;\n this.lastUpDeltas = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n this.lastDownDeltas = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n this.deltasTimestamp = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n }\n\n Lethargy.prototype.check = function(e) {\n var lastDelta;\n e = e.originalEvent || e;\n if (e.wheelDelta != null) {\n lastDelta = e.wheelDelta;\n } else if (e.deltaY != null) {\n lastDelta = e.deltaY * -40;\n } else if ((e.detail != null) || e.detail === 0) {\n lastDelta = e.detail * -40;\n }\n this.deltasTimestamp.push(Date.now());\n this.deltasTimestamp.shift();\n if (lastDelta > 0) {\n this.lastUpDeltas.push(lastDelta);\n this.lastUpDeltas.shift();\n return this.isInertia(1);\n } else {\n this.lastDownDeltas.push(lastDelta);\n this.lastDownDeltas.shift();\n return this.isInertia(-1);\n }\n };\n\n Lethargy.prototype.isInertia = function(direction) {\n var lastDeltas, lastDeltasNew, lastDeltasOld, newAverage, newSum, oldAverage, oldSum;\n lastDeltas = direction === -1 ? this.lastDownDeltas : this.lastUpDeltas;\n if (lastDeltas[0] === null) {\n return direction;\n }\n if (this.deltasTimestamp[(this.stability * 2) - 2] + this.delay > Date.now() && lastDeltas[0] === lastDeltas[(this.stability * 2) - 1]) {\n return false;\n }\n lastDeltasOld = lastDeltas.slice(0, this.stability);\n lastDeltasNew = lastDeltas.slice(this.stability, this.stability * 2);\n oldSum = lastDeltasOld.reduce(function(t, s) {\n return t + s;\n });\n newSum = lastDeltasNew.reduce(function(t, s) {\n return t + s;\n });\n oldAverage = oldSum / lastDeltasOld.length;\n newAverage = newSum / lastDeltasNew.length;\n if (Math.abs(oldAverage) < Math.abs(newAverage * this.tolerance) && (this.sensitivity < Math.abs(newAverage))) {\n return direction;\n } else {\n return false;\n }\n };\n\n Lethargy.prototype.showLastUpDeltas = function() {\n return this.lastUpDeltas;\n };\n\n Lethargy.prototype.showLastDownDeltas = function() {\n return this.lastDownDeltas;\n };\n\n return Lethargy;\n\n })();\n\n}).call(commonjsGlobal);\n});\n\nvar support = (function getSupport() {\n return {\n hasWheelEvent: 'onwheel' in document,\n hasMouseWheelEvent: 'onmousewheel' in document,\n hasTouch: ('ontouchstart' in window) || window.TouchEvent || window.DocumentTouch && document instanceof DocumentTouch,\n hasTouchWin: navigator.msMaxTouchPoints && navigator.msMaxTouchPoints > 1,\n hasPointer: !!window.navigator.msPointerEnabled,\n hasKeyDown: 'onkeydown' in document,\n isFirefox: navigator.userAgent.indexOf('Firefox') > -1\n };\n})();\n\nvar toString = Object.prototype.toString,\n hasOwnProperty$1 = Object.prototype.hasOwnProperty;\n\nvar bindallStandalone = function(object) {\n if(!object) return console.warn('bindAll requires at least one argument.');\n\n var functions = Array.prototype.slice.call(arguments, 1);\n\n if (functions.length === 0) {\n\n for (var method in object) {\n if(hasOwnProperty$1.call(object, method)) {\n if(typeof object[method] == 'function' && toString.call(object[method]) == \"[object Function]\") {\n functions.push(method);\n }\n }\n }\n }\n\n for(var i = 0; i < functions.length; i++) {\n var f = functions[i];\n object[f] = bind(object[f], object);\n }\n};\n\n/*\n Faster bind without specific-case checking. (see https://coderwall.com/p/oi3j3w).\n bindAll is only needed for events binding so no need to make slow fixes for constructor\n or partial application.\n*/\nfunction bind(func, context) {\n return function() {\n return func.apply(context, arguments);\n };\n}\n\nvar Lethargy = lethargy.Lethargy;\n\n\n\nvar EVT_ID = 'virtualscroll';\n\nvar src = VirtualScroll;\n\nvar keyCodes = {\n LEFT: 37,\n UP: 38,\n RIGHT: 39,\n DOWN: 40,\n SPACE: 32\n};\n\nfunction VirtualScroll(options) {\n bindallStandalone(this, '_onWheel', '_onMouseWheel', '_onTouchStart', '_onTouchMove', '_onKeyDown');\n\n this.el = window;\n if (options && options.el) {\n this.el = options.el;\n delete options.el;\n }\n this.options = objectAssign({\n mouseMultiplier: 1,\n touchMultiplier: 2,\n firefoxMultiplier: 15,\n keyStep: 120,\n preventTouch: false,\n unpreventTouchClass: 'vs-touchmove-allowed',\n limitInertia: false,\n useKeyboard: true,\n useTouch: true\n }, options);\n\n if (this.options.limitInertia) this._lethargy = new Lethargy();\n\n this._emitter = new tinyEmitter();\n this._event = {\n y: 0,\n x: 0,\n deltaX: 0,\n deltaY: 0\n };\n this.touchStartX = null;\n this.touchStartY = null;\n this.bodyTouchAction = null;\n\n if (this.options.passive !== undefined) {\n this.listenerOptions = {passive: this.options.passive};\n }\n}\n\nVirtualScroll.prototype._notify = function(e) {\n var evt = this._event;\n evt.x += evt.deltaX;\n evt.y += evt.deltaY;\n\n this._emitter.emit(EVT_ID, {\n x: evt.x,\n y: evt.y,\n deltaX: evt.deltaX,\n deltaY: evt.deltaY,\n originalEvent: e\n });\n};\n\nVirtualScroll.prototype._onWheel = function(e) {\n var options = this.options;\n if (this._lethargy && this._lethargy.check(e) === false) return;\n var evt = this._event;\n\n // In Chrome and in Firefox (at least the new one)\n evt.deltaX = e.wheelDeltaX || e.deltaX * -1;\n evt.deltaY = e.wheelDeltaY || e.deltaY * -1;\n\n // for our purpose deltamode = 1 means user is on a wheel mouse, not touch pad\n // real meaning: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent#Delta_modes\n if(support.isFirefox && e.deltaMode == 1) {\n evt.deltaX *= options.firefoxMultiplier;\n evt.deltaY *= options.firefoxMultiplier;\n }\n\n evt.deltaX *= options.mouseMultiplier;\n evt.deltaY *= options.mouseMultiplier;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onMouseWheel = function(e) {\n if (this.options.limitInertia && this._lethargy.check(e) === false) return;\n\n var evt = this._event;\n\n // In Safari, IE and in Chrome if 'wheel' isn't defined\n evt.deltaX = (e.wheelDeltaX) ? e.wheelDeltaX : 0;\n evt.deltaY = (e.wheelDeltaY) ? e.wheelDeltaY : e.wheelDelta;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onTouchStart = function(e) {\n var t = (e.targetTouches) ? e.targetTouches[0] : e;\n this.touchStartX = t.pageX;\n this.touchStartY = t.pageY;\n};\n\nVirtualScroll.prototype._onTouchMove = function(e) {\n var options = this.options;\n if(options.preventTouch\n && !e.target.classList.contains(options.unpreventTouchClass)) {\n e.preventDefault();\n }\n\n var evt = this._event;\n\n var t = (e.targetTouches) ? e.targetTouches[0] : e;\n\n evt.deltaX = (t.pageX - this.touchStartX) * options.touchMultiplier;\n evt.deltaY = (t.pageY - this.touchStartY) * options.touchMultiplier;\n\n this.touchStartX = t.pageX;\n this.touchStartY = t.pageY;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onKeyDown = function(e) {\n var evt = this._event;\n evt.deltaX = evt.deltaY = 0;\n var windowHeight = window.innerHeight - 40;\n\n switch(e.keyCode) {\n case keyCodes.LEFT:\n case keyCodes.UP:\n evt.deltaY = this.options.keyStep;\n break;\n\n case keyCodes.RIGHT:\n case keyCodes.DOWN:\n evt.deltaY = - this.options.keyStep;\n break;\n case e.shiftKey:\n evt.deltaY = windowHeight;\n break;\n case keyCodes.SPACE:\n evt.deltaY = - windowHeight;\n break;\n default:\n return;\n }\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._bind = function() {\n if(support.hasWheelEvent) this.el.addEventListener('wheel', this._onWheel, this.listenerOptions);\n if(support.hasMouseWheelEvent) this.el.addEventListener('mousewheel', this._onMouseWheel, this.listenerOptions);\n\n if(support.hasTouch && this.options.useTouch) {\n this.el.addEventListener('touchstart', this._onTouchStart, this.listenerOptions);\n this.el.addEventListener('touchmove', this._onTouchMove, this.listenerOptions);\n }\n\n if(support.hasPointer && support.hasTouchWin) {\n this.bodyTouchAction = document.body.style.msTouchAction;\n document.body.style.msTouchAction = 'none';\n this.el.addEventListener('MSPointerDown', this._onTouchStart, true);\n this.el.addEventListener('MSPointerMove', this._onTouchMove, true);\n }\n\n if(support.hasKeyDown && this.options.useKeyboard) document.addEventListener('keydown', this._onKeyDown);\n};\n\nVirtualScroll.prototype._unbind = function() {\n if(support.hasWheelEvent) this.el.removeEventListener('wheel', this._onWheel);\n if(support.hasMouseWheelEvent) this.el.removeEventListener('mousewheel', this._onMouseWheel);\n\n if(support.hasTouch) {\n this.el.removeEventListener('touchstart', this._onTouchStart);\n this.el.removeEventListener('touchmove', this._onTouchMove);\n }\n\n if(support.hasPointer && support.hasTouchWin) {\n document.body.style.msTouchAction = this.bodyTouchAction;\n this.el.removeEventListener('MSPointerDown', this._onTouchStart, true);\n this.el.removeEventListener('MSPointerMove', this._onTouchMove, true);\n }\n\n if(support.hasKeyDown && this.options.useKeyboard) document.removeEventListener('keydown', this._onKeyDown);\n};\n\nVirtualScroll.prototype.on = function(cb, ctx) {\n this._emitter.on(EVT_ID, cb, ctx);\n\n var events = this._emitter.e;\n if (events && events[EVT_ID] && events[EVT_ID].length === 1) this._bind();\n};\n\nVirtualScroll.prototype.off = function(cb, ctx) {\n this._emitter.off(EVT_ID, cb, ctx);\n\n var events = this._emitter.e;\n if (!events[EVT_ID] || events[EVT_ID].length <= 0) this._unbind();\n};\n\nVirtualScroll.prototype.reset = function() {\n var evt = this._event;\n evt.x = 0;\n evt.y = 0;\n};\n\nVirtualScroll.prototype.destroy = function() {\n this._emitter.off();\n this._unbind();\n};\n\nfunction lerp(start, end, amt) {\n return (1 - amt) * start + amt * end;\n}\n\nfunction getTranslate(el) {\n var translate = {};\n if (!window.getComputedStyle) return;\n var style = getComputedStyle(el);\n var transform = style.transform || style.webkitTransform || style.mozTransform;\n var mat = transform.match(/^matrix3d\\((.+)\\)$/);\n\n if (mat) {\n translate.x = mat ? parseFloat(mat[1].split(', ')[12]) : 0;\n translate.y = mat ? parseFloat(mat[1].split(', ')[13]) : 0;\n } else {\n mat = transform.match(/^matrix\\((.+)\\)$/);\n translate.x = mat ? parseFloat(mat[1].split(', ')[4]) : 0;\n translate.y = mat ? parseFloat(mat[1].split(', ')[5]) : 0;\n }\n\n return translate;\n}\n\n/**\n * Returns an array containing all the parent nodes of the given node\n * @param {object} node\n * @return {array} parent nodes\n */\nfunction getParents(elem) {\n // Set up a parent array\n var parents = []; // Push each parent element to the array\n\n for (; elem && elem !== document; elem = elem.parentNode) {\n parents.push(elem);\n } // Return our parent array\n\n\n return parents;\n} // https://gomakethings.com/how-to-get-the-closest-parent-element-with-a-matching-selector-using-vanilla-javascript/\n\n/**\n * https://github.com/gre/bezier-easing\n * BezierEasing - use bezier curve for transition easing function\n * by Ga\u00EBtan Renaudeau 2014 - 2015 \u2013 MIT License\n */\n\n// These values are established by empiricism with tests (tradeoff: performance VS precision)\nvar NEWTON_ITERATIONS = 4;\nvar NEWTON_MIN_SLOPE = 0.001;\nvar SUBDIVISION_PRECISION = 0.0000001;\nvar SUBDIVISION_MAX_ITERATIONS = 10;\n\nvar kSplineTableSize = 11;\nvar kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n\nvar float32ArraySupported = typeof Float32Array === 'function';\n\nfunction A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }\nfunction B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }\nfunction C (aA1) { return 3.0 * aA1; }\n\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nfunction calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }\n\n// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\nfunction getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }\n\nfunction binarySubdivide (aX, aA, aB, mX1, mX2) {\n var currentX, currentT, i = 0;\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n return currentT;\n}\n\nfunction newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) {\n return aGuessT;\n }\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n return aGuessT;\n}\n\nfunction LinearEasing (x) {\n return x;\n}\n\nvar src$1 = function bezier (mX1, mY1, mX2, mY2) {\n if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {\n throw new Error('bezier x values must be in [0, 1] range');\n }\n\n if (mX1 === mY1 && mX2 === mY2) {\n return LinearEasing;\n }\n\n // Precompute samples table\n var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n for (var i = 0; i < kSplineTableSize; ++i) {\n sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n\n function getTForX (aX) {\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n --currentSample;\n\n // Interpolate to provide an initial guess for t\n var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n\n var initialSlope = getSlope(guessForT, mX1, mX2);\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n }\n\n return function BezierEasing (x) {\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n if (x === 0) {\n return 0;\n }\n if (x === 1) {\n return 1;\n }\n return calcBezier(getTForX(x), mY1, mY2);\n };\n};\n\nvar keyCodes$1 = {\n LEFT: 37,\n UP: 38,\n RIGHT: 39,\n DOWN: 40,\n SPACE: 32,\n TAB: 9,\n PAGEUP: 33,\n PAGEDOWN: 34,\n HOME: 36,\n END: 35\n};\n\nvar _default$2 = /*#__PURE__*/function (_Core) {\n _inherits(_default, _Core);\n\n var _super = _createSuper(_default);\n\n function _default() {\n var _this;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n if (history.scrollRestoration) {\n history.scrollRestoration = 'manual';\n }\n\n window.scrollTo(0, 0);\n _this = _super.call(this, options);\n if (_this.inertia) _this.lerp = _this.inertia * 0.1;\n _this.isScrolling = false;\n _this.isDraggingScrollbar = false;\n _this.isTicking = false;\n _this.hasScrollTicking = false;\n _this.parallaxElements = {};\n _this.stop = false;\n _this.scrollbarContainer = options.scrollbarContainer;\n _this.checkKey = _this.checkKey.bind(_assertThisInitialized(_this));\n window.addEventListener('keydown', _this.checkKey, false);\n return _this;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n var _this2 = this;\n\n this.html.classList.add(this.smoothClass);\n this.html.setAttribute(\"data-\".concat(this.name, \"-direction\"), this.direction);\n this.instance = _objectSpread2({\n delta: {\n x: 0,\n y: 0\n }\n }, this.instance);\n this.vs = new src({\n el: this.scrollFromAnywhere ? document : this.el,\n mouseMultiplier: navigator.platform.indexOf('Win') > -1 ? 1 : 0.4,\n firefoxMultiplier: this.firefoxMultiplier,\n touchMultiplier: this.touchMultiplier,\n useKeyboard: false,\n passive: true\n });\n this.vs.on(function (e) {\n if (_this2.stop) {\n return;\n }\n\n if (!_this2.isDraggingScrollbar) {\n requestAnimationFrame(function () {\n _this2.updateDelta(e);\n\n if (!_this2.isScrolling) _this2.startScrolling();\n });\n }\n });\n this.setScrollLimit();\n this.initScrollBar();\n this.addSections();\n this.addElements();\n this.checkScroll(true);\n this.transformElements(true, true);\n\n _get(_getPrototypeOf(_default.prototype), \"init\", this).call(this);\n }\n }, {\n key: \"setScrollLimit\",\n value: function setScrollLimit() {\n this.instance.limit.y = this.el.offsetHeight - this.windowHeight;\n\n if (this.direction === 'horizontal') {\n var totalWidth = 0;\n var nodes = this.el.children;\n\n for (var i = 0; i < nodes.length; i++) {\n totalWidth += nodes[i].offsetWidth;\n }\n\n this.instance.limit.x = totalWidth - this.windowWidth;\n }\n }\n }, {\n key: \"startScrolling\",\n value: function startScrolling() {\n this.startScrollTs = Date.now(); // Record timestamp\n\n this.isScrolling = true;\n this.checkScroll();\n this.html.classList.add(this.scrollingClass);\n }\n }, {\n key: \"stopScrolling\",\n value: function stopScrolling() {\n cancelAnimationFrame(this.checkScrollRaf); // Prevent checkScroll to continue looping\n\n if (this.scrollToRaf) {\n cancelAnimationFrame(this.scrollToRaf);\n this.scrollToRaf = null;\n }\n\n this.isScrolling = false;\n this.instance.scroll.y = Math.round(this.instance.scroll.y);\n this.html.classList.remove(this.scrollingClass);\n }\n }, {\n key: \"checkKey\",\n value: function checkKey(e) {\n var _this3 = this;\n\n if (this.stop) {\n // If we are stopped, we don't want any scroll to occur because of a keypress\n // Prevent tab to scroll to activeElement\n if (e.keyCode == keyCodes$1.TAB) {\n requestAnimationFrame(function () {\n // Make sure native scroll is always at top of page\n _this3.html.scrollTop = 0;\n document.body.scrollTop = 0;\n _this3.html.scrollLeft = 0;\n document.body.scrollLeft = 0;\n });\n }\n\n return;\n }\n\n switch (e.keyCode) {\n case keyCodes$1.TAB:\n // Do not remove the RAF\n // It allows to override the browser's native scrollTo, which is essential\n requestAnimationFrame(function () {\n // Make sure native scroll is always at top of page\n _this3.html.scrollTop = 0;\n document.body.scrollTop = 0;\n _this3.html.scrollLeft = 0;\n document.body.scrollLeft = 0; // Request scrollTo on the focusedElement, putting it at the center of the screen\n\n _this3.scrollTo(document.activeElement, {\n offset: -window.innerHeight / 2\n });\n });\n break;\n\n case keyCodes$1.UP:\n this.instance.delta[this.directionAxis] -= 240;\n break;\n\n case keyCodes$1.DOWN:\n this.instance.delta[this.directionAxis] += 240;\n break;\n\n case keyCodes$1.PAGEUP:\n this.instance.delta[this.directionAxis] -= window.innerHeight;\n break;\n\n case keyCodes$1.PAGEDOWN:\n this.instance.delta[this.directionAxis] += window.innerHeight;\n break;\n\n case keyCodes$1.HOME:\n this.instance.delta[this.directionAxis] -= this.instance.limit[this.directionAxis];\n break;\n\n case keyCodes$1.END:\n this.instance.delta[this.directionAxis] += this.instance.limit[this.directionAxis];\n break;\n\n case keyCodes$1.SPACE:\n if (!(document.activeElement instanceof HTMLInputElement) && !(document.activeElement instanceof HTMLTextAreaElement)) {\n if (e.shiftKey) {\n this.instance.delta[this.directionAxis] -= window.innerHeight;\n } else {\n this.instance.delta[this.directionAxis] += window.innerHeight;\n }\n }\n\n break;\n\n default:\n return;\n }\n\n if (this.instance.delta[this.directionAxis] < 0) this.instance.delta[this.directionAxis] = 0;\n if (this.instance.delta[this.directionAxis] > this.instance.limit[this.directionAxis]) this.instance.delta[this.directionAxis] = this.instance.limit[this.directionAxis];\n this.stopScrolling(); // Stop any movement, allows to kill any other `scrollTo` still happening\n\n this.isScrolling = true;\n this.checkScroll();\n this.html.classList.add(this.scrollingClass);\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n var _this4 = this;\n\n var forced = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n\n if (forced || this.isScrolling || this.isDraggingScrollbar) {\n if (!this.hasScrollTicking) {\n this.checkScrollRaf = requestAnimationFrame(function () {\n return _this4.checkScroll();\n });\n this.hasScrollTicking = true;\n }\n\n this.updateScroll();\n var distance = Math.abs(this.instance.delta[this.directionAxis] - this.instance.scroll[this.directionAxis]);\n var timeSinceStart = Date.now() - this.startScrollTs; // Get the time since the scroll was started: the scroll can be stopped again only past 100ms\n\n if (!this.animatingScroll && timeSinceStart > 100 && (distance < 0.5 && this.instance.delta[this.directionAxis] != 0 || distance < 0.5 && this.instance.delta[this.directionAxis] == 0)) {\n this.stopScrolling();\n }\n\n Object.entries(this.sections).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n section = _ref2[1];\n\n if (section.persistent || _this4.instance.scroll[_this4.directionAxis] > section.offset[_this4.directionAxis] && _this4.instance.scroll[_this4.directionAxis] < section.limit[_this4.directionAxis]) {\n if (_this4.direction === 'horizontal') {\n _this4.transform(section.el, -_this4.instance.scroll[_this4.directionAxis], 0);\n } else {\n _this4.transform(section.el, 0, -_this4.instance.scroll[_this4.directionAxis]);\n }\n\n if (!section.inView) {\n section.inView = true;\n section.el.style.opacity = 1;\n section.el.style.pointerEvents = 'all';\n section.el.setAttribute(\"data-\".concat(_this4.name, \"-section-inview\"), '');\n }\n } else {\n if (section.inView) {\n section.inView = false;\n section.el.style.opacity = 0;\n section.el.style.pointerEvents = 'none';\n section.el.removeAttribute(\"data-\".concat(_this4.name, \"-section-inview\"));\n }\n\n _this4.transform(section.el, 0, 0);\n }\n });\n\n if (this.getDirection) {\n this.addDirection();\n }\n\n if (this.getSpeed) {\n this.addSpeed();\n this.speedTs = Date.now();\n }\n\n this.detectElements();\n this.transformElements();\n\n if (this.hasScrollbar) {\n var scrollBarTranslation = this.instance.scroll[this.directionAxis] / this.instance.limit[this.directionAxis] * this.scrollBarLimit[this.directionAxis];\n\n if (this.direction === 'horizontal') {\n this.transform(this.scrollbarThumb, scrollBarTranslation, 0);\n } else {\n this.transform(this.scrollbarThumb, 0, scrollBarTranslation);\n }\n }\n\n _get(_getPrototypeOf(_default.prototype), \"checkScroll\", this).call(this);\n\n this.hasScrollTicking = false;\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {\n this.windowHeight = window.innerHeight;\n this.windowWidth = window.innerWidth;\n this.checkContext();\n this.windowMiddle = {\n x: this.windowWidth / 2,\n y: this.windowHeight / 2\n };\n this.update();\n }\n }, {\n key: \"updateDelta\",\n value: function updateDelta(e) {\n var delta;\n var gestureDirection = this[this.context] && this[this.context].gestureDirection ? this[this.context].gestureDirection : this.gestureDirection;\n\n if (gestureDirection === 'both') {\n delta = e.deltaX + e.deltaY;\n } else if (gestureDirection === 'vertical') {\n delta = e.deltaY;\n } else if (gestureDirection === 'horizontal') {\n delta = e.deltaX;\n } else {\n delta = e.deltaY;\n }\n\n this.instance.delta[this.directionAxis] -= delta * this.multiplier;\n if (this.instance.delta[this.directionAxis] < 0) this.instance.delta[this.directionAxis] = 0;\n if (this.instance.delta[this.directionAxis] > this.instance.limit[this.directionAxis]) this.instance.delta[this.directionAxis] = this.instance.limit[this.directionAxis];\n }\n }, {\n key: \"updateScroll\",\n value: function updateScroll(e) {\n if (this.isScrolling || this.isDraggingScrollbar) {\n this.instance.scroll[this.directionAxis] = lerp(this.instance.scroll[this.directionAxis], this.instance.delta[this.directionAxis], this.lerp);\n } else {\n if (this.instance.scroll[this.directionAxis] > this.instance.limit[this.directionAxis]) {\n this.setScroll(this.instance.scroll[this.directionAxis], this.instance.limit[this.directionAxis]);\n } else if (this.instance.scroll.y < 0) {\n this.setScroll(this.instance.scroll[this.directionAxis], 0);\n } else {\n this.setScroll(this.instance.scroll[this.directionAxis], this.instance.delta[this.directionAxis]);\n }\n }\n }\n }, {\n key: \"addDirection\",\n value: function addDirection() {\n if (this.instance.delta.y > this.instance.scroll.y) {\n if (this.instance.direction !== 'down') {\n this.instance.direction = 'down';\n }\n } else if (this.instance.delta.y < this.instance.scroll.y) {\n if (this.instance.direction !== 'up') {\n this.instance.direction = 'up';\n }\n }\n\n if (this.instance.delta.x > this.instance.scroll.x) {\n if (this.instance.direction !== 'right') {\n this.instance.direction = 'right';\n }\n } else if (this.instance.delta.x < this.instance.scroll.x) {\n if (this.instance.direction !== 'left') {\n this.instance.direction = 'left';\n }\n }\n }\n }, {\n key: \"addSpeed\",\n value: function addSpeed() {\n if (this.instance.delta[this.directionAxis] != this.instance.scroll[this.directionAxis]) {\n this.instance.speed = (this.instance.delta[this.directionAxis] - this.instance.scroll[this.directionAxis]) / Math.max(1, Date.now() - this.speedTs);\n } else {\n this.instance.speed = 0;\n }\n }\n }, {\n key: \"initScrollBar\",\n value: function initScrollBar() {\n this.scrollbar = document.createElement('span');\n this.scrollbarThumb = document.createElement('span');\n this.scrollbar.classList.add(\"\".concat(this.scrollbarClass));\n this.scrollbarThumb.classList.add(\"\".concat(this.scrollbarClass, \"_thumb\"));\n this.scrollbar.append(this.scrollbarThumb);\n\n if (this.scrollbarContainer) {\n this.scrollbarContainer.append(this.scrollbar);\n } else {\n document.body.append(this.scrollbar);\n } // Scrollbar Events\n\n\n this.getScrollBar = this.getScrollBar.bind(this);\n this.releaseScrollBar = this.releaseScrollBar.bind(this);\n this.moveScrollBar = this.moveScrollBar.bind(this);\n this.scrollbarThumb.addEventListener('mousedown', this.getScrollBar);\n window.addEventListener('mouseup', this.releaseScrollBar);\n window.addEventListener('mousemove', this.moveScrollBar); // Set scrollbar values\n\n this.hasScrollbar = false;\n\n if (this.direction == 'horizontal') {\n if (this.instance.limit.x + this.windowWidth <= this.windowWidth) {\n return;\n }\n } else {\n if (this.instance.limit.y + this.windowHeight <= this.windowHeight) {\n return;\n }\n }\n\n this.hasScrollbar = true;\n this.scrollbarBCR = this.scrollbar.getBoundingClientRect();\n this.scrollbarHeight = this.scrollbarBCR.height;\n this.scrollbarWidth = this.scrollbarBCR.width;\n\n if (this.direction === 'horizontal') {\n this.scrollbarThumb.style.width = \"\".concat(this.scrollbarWidth * this.scrollbarWidth / (this.instance.limit.x + this.scrollbarWidth), \"px\");\n } else {\n this.scrollbarThumb.style.height = \"\".concat(this.scrollbarHeight * this.scrollbarHeight / (this.instance.limit.y + this.scrollbarHeight), \"px\");\n }\n\n this.scrollbarThumbBCR = this.scrollbarThumb.getBoundingClientRect();\n this.scrollBarLimit = {\n x: this.scrollbarWidth - this.scrollbarThumbBCR.width,\n y: this.scrollbarHeight - this.scrollbarThumbBCR.height\n };\n }\n }, {\n key: \"reinitScrollBar\",\n value: function reinitScrollBar() {\n this.hasScrollbar = false;\n\n if (this.direction == 'horizontal') {\n if (this.instance.limit.x + this.windowWidth <= this.windowWidth) {\n return;\n }\n } else {\n if (this.instance.limit.y + this.windowHeight <= this.windowHeight) {\n return;\n }\n }\n\n this.hasScrollbar = true;\n this.scrollbarBCR = this.scrollbar.getBoundingClientRect();\n this.scrollbarHeight = this.scrollbarBCR.height;\n this.scrollbarWidth = this.scrollbarBCR.width;\n\n if (this.direction === 'horizontal') {\n this.scrollbarThumb.style.width = \"\".concat(this.scrollbarWidth * this.scrollbarWidth / (this.instance.limit.x + this.scrollbarWidth), \"px\");\n } else {\n this.scrollbarThumb.style.height = \"\".concat(this.scrollbarHeight * this.scrollbarHeight / (this.instance.limit.y + this.scrollbarHeight), \"px\");\n }\n\n this.scrollbarThumbBCR = this.scrollbarThumb.getBoundingClientRect();\n this.scrollBarLimit = {\n x: this.scrollbarWidth - this.scrollbarThumbBCR.width,\n y: this.scrollbarHeight - this.scrollbarThumbBCR.height\n };\n }\n }, {\n key: \"destroyScrollBar\",\n value: function destroyScrollBar() {\n this.scrollbarThumb.removeEventListener('mousedown', this.getScrollBar);\n window.removeEventListener('mouseup', this.releaseScrollBar);\n window.removeEventListener('mousemove', this.moveScrollBar);\n this.scrollbar.remove();\n }\n }, {\n key: \"getScrollBar\",\n value: function getScrollBar(e) {\n this.isDraggingScrollbar = true;\n this.checkScroll();\n this.html.classList.remove(this.scrollingClass);\n this.html.classList.add(this.draggingClass);\n }\n }, {\n key: \"releaseScrollBar\",\n value: function releaseScrollBar(e) {\n this.isDraggingScrollbar = false;\n this.html.classList.add(this.scrollingClass);\n this.html.classList.remove(this.draggingClass);\n }\n }, {\n key: \"moveScrollBar\",\n value: function moveScrollBar(e) {\n var _this5 = this;\n\n if (this.isDraggingScrollbar) {\n requestAnimationFrame(function () {\n var x = (e.clientX - _this5.scrollbarBCR.left) * 100 / _this5.scrollbarWidth * _this5.instance.limit.x / 100;\n var y = (e.clientY - _this5.scrollbarBCR.top) * 100 / _this5.scrollbarHeight * _this5.instance.limit.y / 100;\n\n if (y > 0 && y < _this5.instance.limit.y) {\n _this5.instance.delta.y = y;\n }\n\n if (x > 0 && x < _this5.instance.limit.x) {\n _this5.instance.delta.x = x;\n }\n });\n }\n }\n }, {\n key: \"addElements\",\n value: function addElements() {\n var _this6 = this;\n\n this.els = {};\n this.parallaxElements = {}; // this.sections.forEach((section, y) => {\n\n var els = this.el.querySelectorAll(\"[data-\".concat(this.name, \"]\"));\n els.forEach(function (el, index) {\n // Try and find the target's parent section\n var targetParents = getParents(el);\n var section = Object.entries(_this6.sections).map(function (_ref3) {\n var _ref4 = _slicedToArray(_ref3, 2),\n key = _ref4[0],\n section = _ref4[1];\n\n return section;\n }).find(function (section) {\n return targetParents.includes(section.el);\n });\n var cl = el.dataset[_this6.name + 'Class'] || _this6[\"class\"];\n var id = typeof el.dataset[_this6.name + 'Id'] === 'string' ? el.dataset[_this6.name + 'Id'] : 'el' + index;\n var top;\n var left;\n var repeat = el.dataset[_this6.name + 'Repeat'];\n var call = el.dataset[_this6.name + 'Call'];\n var position = el.dataset[_this6.name + 'Position'];\n var delay = el.dataset[_this6.name + 'Delay'];\n var direction = el.dataset[_this6.name + 'Direction'];\n var sticky = typeof el.dataset[_this6.name + 'Sticky'] === 'string';\n var speed = el.dataset[_this6.name + 'Speed'] ? parseFloat(el.dataset[_this6.name + 'Speed']) / 10 : false;\n var offset = typeof el.dataset[_this6.name + 'Offset'] === 'string' ? el.dataset[_this6.name + 'Offset'].split(',') : _this6.offset;\n var target = el.dataset[_this6.name + 'Target'];\n var targetEl;\n\n if (target !== undefined) {\n targetEl = document.querySelector(\"\".concat(target));\n } else {\n targetEl = el;\n }\n\n var targetElBCR = targetEl.getBoundingClientRect();\n\n if (section === null) {\n top = targetElBCR.top + _this6.instance.scroll.y - getTranslate(targetEl).y;\n left = targetElBCR.left + _this6.instance.scroll.x - getTranslate(targetEl).x;\n } else {\n if (!section.inView) {\n top = targetElBCR.top - getTranslate(section.el).y - getTranslate(targetEl).y;\n left = targetElBCR.left - getTranslate(section.el).x - getTranslate(targetEl).x;\n } else {\n top = targetElBCR.top + _this6.instance.scroll.y - getTranslate(targetEl).y;\n left = targetElBCR.left + _this6.instance.scroll.x - getTranslate(targetEl).x;\n }\n }\n\n var bottom = top + targetEl.offsetHeight;\n var right = left + targetEl.offsetWidth;\n var middle = {\n x: (right - left) / 2 + left,\n y: (bottom - top) / 2 + top\n };\n\n if (sticky) {\n var elBCR = el.getBoundingClientRect();\n var elTop = elBCR.top;\n var elLeft = elBCR.left;\n var elDistance = {\n x: elLeft - left,\n y: elTop - top\n };\n top += window.innerHeight;\n left += window.innerWidth;\n bottom = elTop + targetEl.offsetHeight - el.offsetHeight - elDistance[_this6.directionAxis];\n right = elLeft + targetEl.offsetWidth - el.offsetWidth - elDistance[_this6.directionAxis];\n middle = {\n x: (right - left) / 2 + left,\n y: (bottom - top) / 2 + top\n };\n }\n\n if (repeat == 'false') {\n repeat = false;\n } else if (repeat != undefined) {\n repeat = true;\n } else {\n repeat = _this6.repeat;\n }\n\n var relativeOffset = [0, 0];\n\n if (offset) {\n if (_this6.direction === 'horizontal') {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * _this6.windowWidth / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n\n left = left + relativeOffset[0];\n right = right - relativeOffset[1];\n } else {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * _this6.windowHeight / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n\n top = top + relativeOffset[0];\n bottom = bottom - relativeOffset[1];\n }\n }\n\n var mappedEl = {\n el: el,\n id: id,\n \"class\": cl,\n section: section,\n top: top,\n middle: middle,\n bottom: bottom,\n left: left,\n right: right,\n offset: offset,\n progress: 0,\n repeat: repeat,\n inView: false,\n call: call,\n speed: speed,\n delay: delay,\n position: position,\n target: targetEl,\n direction: direction,\n sticky: sticky\n };\n _this6.els[id] = mappedEl;\n\n if (el.classList.contains(cl)) {\n _this6.setInView(_this6.els[id], id);\n }\n\n if (speed !== false || sticky) {\n _this6.parallaxElements[id] = mappedEl;\n }\n }); // });\n }\n }, {\n key: \"addSections\",\n value: function addSections() {\n var _this7 = this;\n\n this.sections = {};\n var sections = this.el.querySelectorAll(\"[data-\".concat(this.name, \"-section]\"));\n\n if (sections.length === 0) {\n sections = [this.el];\n }\n\n sections.forEach(function (section, index) {\n var id = typeof section.dataset[_this7.name + 'Id'] === 'string' ? section.dataset[_this7.name + 'Id'] : 'section' + index;\n var sectionBCR = section.getBoundingClientRect();\n var offset = {\n x: sectionBCR.left - window.innerWidth * 1.5 - getTranslate(section).x,\n y: sectionBCR.top - window.innerHeight * 1.5 - getTranslate(section).y\n };\n var limit = {\n x: offset.x + sectionBCR.width + window.innerWidth * 2,\n y: offset.y + sectionBCR.height + window.innerHeight * 2\n };\n var persistent = typeof section.dataset[_this7.name + 'Persistent'] === 'string';\n section.setAttribute('data-scroll-section-id', id);\n var mappedSection = {\n el: section,\n offset: offset,\n limit: limit,\n inView: false,\n persistent: persistent,\n id: id\n };\n _this7.sections[id] = mappedSection;\n });\n }\n }, {\n key: \"transform\",\n value: function transform(element, x, y, delay) {\n var transform;\n\n if (!delay) {\n transform = \"matrix3d(1,0,0.00,0,0.00,1,0.00,0,0,0,1,0,\".concat(x, \",\").concat(y, \",0,1)\");\n } else {\n var start = getTranslate(element);\n var lerpX = lerp(start.x, x, delay);\n var lerpY = lerp(start.y, y, delay);\n transform = \"matrix3d(1,0,0.00,0,0.00,1,0.00,0,0,0,1,0,\".concat(lerpX, \",\").concat(lerpY, \",0,1)\");\n }\n\n element.style.webkitTransform = transform;\n element.style.msTransform = transform;\n element.style.transform = transform;\n }\n }, {\n key: \"transformElements\",\n value: function transformElements(isForced) {\n var _this8 = this;\n\n var setAllElements = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n var scrollRight = this.instance.scroll.x + this.windowWidth;\n var scrollBottom = this.instance.scroll.y + this.windowHeight;\n var scrollMiddle = {\n x: this.instance.scroll.x + this.windowMiddle.x,\n y: this.instance.scroll.y + this.windowMiddle.y\n };\n Object.entries(this.parallaxElements).forEach(function (_ref5) {\n var _ref6 = _slicedToArray(_ref5, 2),\n i = _ref6[0],\n current = _ref6[1];\n\n var transformDistance = false;\n\n if (isForced) {\n transformDistance = 0;\n }\n\n if (current.inView || setAllElements) {\n switch (current.position) {\n case 'top':\n transformDistance = _this8.instance.scroll[_this8.directionAxis] * -current.speed;\n break;\n\n case 'elementTop':\n transformDistance = (scrollBottom - current.top) * -current.speed;\n break;\n\n case 'bottom':\n transformDistance = (_this8.instance.limit[_this8.directionAxis] - scrollBottom + _this8.windowHeight) * current.speed;\n break;\n\n case 'left':\n transformDistance = _this8.instance.scroll[_this8.directionAxis] * -current.speed;\n break;\n\n case 'elementLeft':\n transformDistance = (scrollRight - current.left) * -current.speed;\n break;\n\n case 'right':\n transformDistance = (_this8.instance.limit[_this8.directionAxis] - scrollRight + _this8.windowHeight) * current.speed;\n break;\n\n default:\n transformDistance = (scrollMiddle[_this8.directionAxis] - current.middle[_this8.directionAxis]) * -current.speed;\n break;\n }\n }\n\n if (current.sticky) {\n if (current.inView) {\n if (_this8.direction === 'horizontal') {\n transformDistance = _this8.instance.scroll.x - current.left + window.innerWidth;\n } else {\n transformDistance = _this8.instance.scroll.y - current.top + window.innerHeight;\n }\n } else {\n if (_this8.direction === 'horizontal') {\n if (_this8.instance.scroll.x < current.left - window.innerWidth && _this8.instance.scroll.x < current.left - window.innerWidth / 2) {\n transformDistance = 0;\n } else if (_this8.instance.scroll.x > current.right && _this8.instance.scroll.x > current.right + 100) {\n transformDistance = current.right - current.left + window.innerWidth;\n } else {\n transformDistance = false;\n }\n } else {\n if (_this8.instance.scroll.y < current.top - window.innerHeight && _this8.instance.scroll.y < current.top - window.innerHeight / 2) {\n transformDistance = 0;\n } else if (_this8.instance.scroll.y > current.bottom && _this8.instance.scroll.y > current.bottom + 100) {\n transformDistance = current.bottom - current.top + window.innerHeight;\n } else {\n transformDistance = false;\n }\n }\n }\n }\n\n if (transformDistance !== false) {\n if (current.direction === 'horizontal' || _this8.direction === 'horizontal' && current.direction !== 'vertical') {\n _this8.transform(current.el, transformDistance, 0, isForced ? false : current.delay);\n } else {\n _this8.transform(current.el, 0, transformDistance, isForced ? false : current.delay);\n }\n }\n });\n }\n /**\n * Scroll to a desired target.\n *\n * @param Available options :\n * target {node, string, \"top\", \"bottom\", int} - The DOM element we want to scroll to\n * options {object} - Options object for additionnal settings.\n * @return {void}\n */\n\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target) {\n var _this9 = this;\n\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n // Parse options\n var offset = parseInt(options.offset) || 0; // An offset to apply on top of given `target` or `sourceElem`'s target\n\n var duration = options.duration || 1000; // Duration of the scroll animation in milliseconds\n\n var easing = options.easing || [0.25, 0.0, 0.35, 1.0]; // An array of 4 floats between 0 and 1 defining the bezier curve for the animation's easing. See http://greweb.me/bezier-easing-editor/example/\n\n var disableLerp = options.disableLerp ? true : false; // Lerp effect won't be applied if set to true\n\n var callback = options.callback ? options.callback : false; // function called when scrollTo completes (note that it won't wait for lerp to stabilize)\n\n easing = src$1.apply(void 0, _toConsumableArray(easing));\n\n if (typeof target === 'string') {\n // Selector or boundaries\n if (target === 'top') {\n target = 0;\n } else if (target === 'bottom') {\n target = this.instance.limit.y;\n } else if (target === 'left') {\n target = 0;\n } else if (target === 'right') {\n target = this.instance.limit.x;\n } else {\n target = document.querySelector(target); // If the query fails, abort\n\n if (!target) {\n return;\n }\n }\n } else if (typeof target === 'number') {\n // Absolute coordinate\n target = parseInt(target);\n } else if (target && target.tagName) ; else {\n console.warn('`target` parameter is not valid');\n return;\n } // We have a target that is not a coordinate yet, get it\n\n\n if (typeof target !== 'number') {\n // Verify the given target belongs to this scroll scope\n var targetInScope = getParents(target).includes(this.el);\n\n if (!targetInScope) {\n // If the target isn't inside our main element, abort any action\n return;\n } // Get target offset from top\n\n\n var targetBCR = target.getBoundingClientRect();\n var offsetTop = targetBCR.top;\n var offsetLeft = targetBCR.left; // Try and find the target's parent section\n\n var targetParents = getParents(target);\n var parentSection = targetParents.find(function (candidate) {\n return Object.entries(_this9.sections) // Get sections associative array as a regular array\n .map(function (_ref7) {\n var _ref8 = _slicedToArray(_ref7, 2),\n key = _ref8[0],\n section = _ref8[1];\n\n return section;\n }) // map to section only (we dont need the key here)\n .find(function (section) {\n return section.el == candidate;\n }); // finally find the section that matches the candidate\n });\n var parentSectionOffset = 0;\n\n if (parentSection) {\n parentSectionOffset = getTranslate(parentSection)[this.directionAxis]; // We got a parent section, store it's current offset to remove it later\n } else {\n // if no parent section is found we need to use instance scroll directly\n parentSectionOffset = -this.instance.scroll[this.directionAxis];\n } // Final value of scroll destination : offsetTop + (optional offset given in options) - (parent's section translate)\n\n\n if (this.direction === 'horizontal') {\n offset = offsetLeft + offset - parentSectionOffset;\n } else {\n offset = offsetTop + offset - parentSectionOffset;\n }\n } else {\n offset = target + offset;\n } // Actual scrollto\n // ==========================================================================\n // Setup\n\n\n var scrollStart = parseFloat(this.instance.delta[this.directionAxis]);\n var scrollTarget = Math.max(0, Math.min(offset, this.instance.limit[this.directionAxis])); // Make sure our target is in the scroll boundaries\n\n var scrollDiff = scrollTarget - scrollStart;\n\n var render = function render(p) {\n if (disableLerp) {\n if (_this9.direction === 'horizontal') {\n _this9.setScroll(scrollStart + scrollDiff * p, _this9.instance.delta.y);\n } else {\n _this9.setScroll(_this9.instance.delta.x, scrollStart + scrollDiff * p);\n }\n } else {\n _this9.instance.delta[_this9.directionAxis] = scrollStart + scrollDiff * p;\n }\n }; // Prepare the scroll\n\n\n this.animatingScroll = true; // This boolean allows to prevent `checkScroll()` from calling `stopScrolling` when the animation is slow (i.e. at the beginning of an EaseIn)\n\n this.stopScrolling(); // Stop any movement, allows to kill any other `scrollTo` still happening\n\n this.startScrolling(); // Restart the scroll\n // Start the animation loop\n\n var start = Date.now();\n\n var loop = function loop() {\n var p = (Date.now() - start) / duration; // Animation progress\n\n if (p > 1) {\n // Animation ends\n render(1);\n _this9.animatingScroll = false;\n if (duration == 0) _this9.update();\n if (callback) callback();\n } else {\n _this9.scrollToRaf = requestAnimationFrame(loop);\n render(easing(p));\n }\n };\n\n loop();\n }\n }, {\n key: \"update\",\n value: function update() {\n this.setScrollLimit();\n this.addSections();\n this.addElements();\n this.detectElements();\n this.updateScroll();\n this.transformElements(true);\n this.reinitScrollBar();\n this.checkScroll(true);\n }\n }, {\n key: \"startScroll\",\n value: function startScroll() {\n this.stop = false;\n }\n }, {\n key: \"stopScroll\",\n value: function stopScroll() {\n this.stop = true;\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.instance = _objectSpread2(_objectSpread2({}, this.instance), {}, {\n scroll: {\n x: x,\n y: y\n },\n delta: {\n x: x,\n y: y\n },\n speed: 0\n });\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n _get(_getPrototypeOf(_default.prototype), \"destroy\", this).call(this);\n\n this.stopScrolling();\n this.html.classList.remove(this.smoothClass);\n this.vs.destroy();\n this.destroyScrollBar();\n window.removeEventListener('keydown', this.checkKey, false);\n }\n }]);\n\n return _default;\n}(_default);\n\nvar Smooth = /*#__PURE__*/function () {\n function Smooth() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, Smooth);\n\n this.options = options; // Override default options with given ones\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n if (!this.smooth && this.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible');\n if (!this.tablet.smooth && this.tablet.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible (tablet)');\n if (!this.smartphone.smooth && this.smartphone.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible (smartphone)');\n this.init();\n }\n\n _createClass(Smooth, [{\n key: \"init\",\n value: function init() {\n this.options.isMobile = /Android|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) || navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1 || window.innerWidth < this.tablet.breakpoint;\n this.options.isTablet = this.options.isMobile && window.innerWidth >= this.tablet.breakpoint;\n\n if (this.smooth && !this.options.isMobile || this.tablet.smooth && this.options.isTablet || this.smartphone.smooth && this.options.isMobile && !this.options.isTablet) {\n this.scroll = new _default$2(this.options);\n } else {\n this.scroll = new _default$1(this.options);\n }\n\n this.scroll.init();\n\n if (window.location.hash) {\n // Get the hash without the '#' and find the matching element\n var id = window.location.hash.slice(1, window.location.hash.length);\n var target = document.getElementById(id); // If found, scroll to the element\n\n if (target) this.scroll.scrollTo(target);\n }\n }\n }, {\n key: \"update\",\n value: function update() {\n this.scroll.update();\n }\n }, {\n key: \"start\",\n value: function start() {\n this.scroll.startScroll();\n }\n }, {\n key: \"stop\",\n value: function stop() {\n this.scroll.stopScroll();\n }\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target, options) {\n this.scroll.scrollTo(target, options);\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.scroll.setScroll(x, y);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n this.scroll.setEvents(event, func);\n }\n }, {\n key: \"off\",\n value: function off(event, func) {\n this.scroll.unsetEvents(event, func);\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.scroll.destroy();\n }\n }]);\n\n return Smooth;\n}();\n\nvar Native = /*#__PURE__*/function () {\n function Native() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, Native);\n\n this.options = options; // Override default options with given ones\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n this.init();\n }\n\n _createClass(Native, [{\n key: \"init\",\n value: function init() {\n this.scroll = new _default$1(this.options);\n this.scroll.init();\n\n if (window.location.hash) {\n // Get the hash without the '#' and find the matching element\n var id = window.location.hash.slice(1, window.location.hash.length);\n var target = document.getElementById(id); // If found, scroll to the element\n\n if (target) this.scroll.scrollTo(target);\n }\n }\n }, {\n key: \"update\",\n value: function update() {\n this.scroll.update();\n }\n }, {\n key: \"start\",\n value: function start() {\n this.scroll.startScroll();\n }\n }, {\n key: \"stop\",\n value: function stop() {\n this.scroll.stopScroll();\n }\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target, options) {\n this.scroll.scrollTo(target, options);\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.scroll.setScroll(x, y);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n this.scroll.setEvents(event, func);\n }\n }, {\n key: \"off\",\n value: function off(event, func) {\n this.scroll.unsetEvents(event, func);\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.scroll.destroy();\n }\n }]);\n\n return Native;\n}();\n\nexport default Smooth;\nexport { Native, Smooth };\n", "/* locomotive-scroll v4.0.4 | MIT License | https://github.com/locomotivemtl/locomotive-scroll */\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n if (enumerableOnly) symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n}\n\nfunction _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(Object(source), true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n if (superClass) _setPrototypeOf(subClass, superClass);\n}\n\nfunction _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}\n\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n\n return _setPrototypeOf(o, p);\n}\n\nfunction _isNativeReflectConstruct() {\n if (typeof Reflect === \"undefined\" || !Reflect.construct) return false;\n if (Reflect.construct.sham) return false;\n if (typeof Proxy === \"function\") return true;\n\n try {\n Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));\n return true;\n } catch (e) {\n return false;\n }\n}\n\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return self;\n}\n\nfunction _possibleConstructorReturn(self, call) {\n if (call && (typeof call === \"object\" || typeof call === \"function\")) {\n return call;\n }\n\n return _assertThisInitialized(self);\n}\n\nfunction _createSuper(Derived) {\n var hasNativeReflectConstruct = _isNativeReflectConstruct();\n\n return function _createSuperInternal() {\n var Super = _getPrototypeOf(Derived),\n result;\n\n if (hasNativeReflectConstruct) {\n var NewTarget = _getPrototypeOf(this).constructor;\n\n result = Reflect.construct(Super, arguments, NewTarget);\n } else {\n result = Super.apply(this, arguments);\n }\n\n return _possibleConstructorReturn(this, result);\n };\n}\n\nfunction _superPropBase(object, property) {\n while (!Object.prototype.hasOwnProperty.call(object, property)) {\n object = _getPrototypeOf(object);\n if (object === null) break;\n }\n\n return object;\n}\n\nfunction _get(target, property, receiver) {\n if (typeof Reflect !== \"undefined\" && Reflect.get) {\n _get = Reflect.get;\n } else {\n _get = function _get(target, property, receiver) {\n var base = _superPropBase(target, property);\n\n if (!base) return;\n var desc = Object.getOwnPropertyDescriptor(base, property);\n\n if (desc.get) {\n return desc.get.call(receiver);\n }\n\n return desc.value;\n };\n }\n\n return _get(target, property, receiver || target);\n}\n\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\n\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\n\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\n\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\n\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && Symbol.iterator in Object(iter)) return Array.from(iter);\n}\n\nfunction _iterableToArrayLimit(arr, i) {\n if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n}\n\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\n\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n\n return arr2;\n}\n\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nvar defaults = {\n el: document,\n name: 'scroll',\n offset: [0, 0],\n repeat: false,\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical',\n reloadOnContextChange: false,\n lerp: 0.1,\n \"class\": 'is-inview',\n scrollbarContainer: false,\n scrollbarClass: 'c-scrollbar',\n scrollingClass: 'has-scroll-scrolling',\n draggingClass: 'has-scroll-dragging',\n smoothClass: 'has-scroll-smooth',\n initClass: 'has-scroll-init',\n getSpeed: false,\n getDirection: false,\n scrollFromAnywhere: false,\n multiplier: 1,\n firefoxMultiplier: 50,\n touchMultiplier: 2,\n resetNativeScroll: true,\n tablet: {\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical',\n breakpoint: 1024\n },\n smartphone: {\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical'\n }\n};\n\nvar _default = /*#__PURE__*/function () {\n function _default() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n this.namespace = 'locomotive';\n this.html = document.documentElement;\n this.windowHeight = window.innerHeight;\n this.windowWidth = window.innerWidth;\n this.windowMiddle = {\n x: this.windowWidth / 2,\n y: this.windowHeight / 2\n };\n this.els = {};\n this.currentElements = {};\n this.listeners = {};\n this.hasScrollTicking = false;\n this.hasCallEventSet = false;\n this.checkScroll = this.checkScroll.bind(this);\n this.checkResize = this.checkResize.bind(this);\n this.checkEvent = this.checkEvent.bind(this);\n this.instance = {\n scroll: {\n x: 0,\n y: 0\n },\n limit: {\n x: this.html.offsetHeight,\n y: this.html.offsetHeight\n },\n currentElements: this.currentElements\n };\n\n if (this.isMobile) {\n if (this.isTablet) {\n this.context = 'tablet';\n } else {\n this.context = 'smartphone';\n }\n } else {\n this.context = 'desktop';\n }\n\n if (this.isMobile) this.direction = this[this.context].direction;\n\n if (this.direction === 'horizontal') {\n this.directionAxis = 'x';\n } else {\n this.directionAxis = 'y';\n }\n\n if (this.getDirection) {\n this.instance.direction = null;\n }\n\n if (this.getDirection) {\n this.instance.speed = 0;\n }\n\n this.html.classList.add(this.initClass);\n window.addEventListener('resize', this.checkResize, false);\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n this.initEvents();\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n this.dispatchScroll();\n }\n }, {\n key: \"checkResize\",\n value: function checkResize() {\n var _this = this;\n\n if (!this.resizeTick) {\n this.resizeTick = true;\n requestAnimationFrame(function () {\n _this.resize();\n\n _this.resizeTick = false;\n });\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {}\n }, {\n key: \"checkContext\",\n value: function checkContext() {\n if (!this.reloadOnContextChange) return;\n this.isMobile = /Android|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) || navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1 || this.windowWidth < this.tablet.breakpoint;\n this.isTablet = this.isMobile && this.windowWidth >= this.tablet.breakpoint;\n var oldContext = this.context;\n\n if (this.isMobile) {\n if (this.isTablet) {\n this.context = 'tablet';\n } else {\n this.context = 'smartphone';\n }\n } else {\n this.context = 'desktop';\n }\n\n if (oldContext != this.context) {\n var oldSmooth = oldContext == 'desktop' ? this.smooth : this[oldContext].smooth;\n var newSmooth = this.context == 'desktop' ? this.smooth : this[this.context].smooth;\n if (oldSmooth != newSmooth) window.location.reload();\n }\n }\n }, {\n key: \"initEvents\",\n value: function initEvents() {\n var _this2 = this;\n\n this.scrollToEls = this.el.querySelectorAll(\"[data-\".concat(this.name, \"-to]\"));\n this.setScrollTo = this.setScrollTo.bind(this);\n this.scrollToEls.forEach(function (el) {\n el.addEventListener('click', _this2.setScrollTo, false);\n });\n }\n }, {\n key: \"setScrollTo\",\n value: function setScrollTo(event) {\n event.preventDefault();\n this.scrollTo(event.currentTarget.getAttribute(\"data-\".concat(this.name, \"-href\")) || event.currentTarget.getAttribute('href'), {\n offset: event.currentTarget.getAttribute(\"data-\".concat(this.name, \"-offset\"))\n });\n }\n }, {\n key: \"addElements\",\n value: function addElements() {}\n }, {\n key: \"detectElements\",\n value: function detectElements(hasCallEventSet) {\n var _this3 = this;\n\n var scrollTop = this.instance.scroll.y;\n var scrollBottom = scrollTop + this.windowHeight;\n var scrollLeft = this.instance.scroll.x;\n var scrollRight = scrollLeft + this.windowWidth;\n Object.entries(this.els).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n el = _ref2[1];\n\n if (el && (!el.inView || hasCallEventSet)) {\n if (_this3.direction === 'horizontal') {\n if (scrollRight >= el.left && scrollLeft < el.right) {\n _this3.setInView(el, i);\n }\n } else {\n if (scrollBottom >= el.top && scrollTop < el.bottom) {\n _this3.setInView(el, i);\n }\n }\n }\n\n if (el && el.inView) {\n if (_this3.direction === 'horizontal') {\n var width = el.right - el.left;\n el.progress = (_this3.instance.scroll.x - (el.left - _this3.windowWidth)) / (width + _this3.windowWidth);\n\n if (scrollRight < el.left || scrollLeft > el.right) {\n _this3.setOutOfView(el, i);\n }\n } else {\n var height = el.bottom - el.top;\n el.progress = (_this3.instance.scroll.y - (el.top - _this3.windowHeight)) / (height + _this3.windowHeight);\n\n if (scrollBottom < el.top || scrollTop > el.bottom) {\n _this3.setOutOfView(el, i);\n }\n }\n }\n }); // this.els = this.els.filter((current, i) => {\n // return current !== null;\n // });\n\n this.hasScrollTicking = false;\n }\n }, {\n key: \"setInView\",\n value: function setInView(current, i) {\n this.els[i].inView = true;\n current.el.classList.add(current[\"class\"]);\n this.currentElements[i] = current;\n\n if (current.call && this.hasCallEventSet) {\n this.dispatchCall(current, 'enter');\n\n if (!current.repeat) {\n this.els[i].call = false;\n }\n } // if (!current.repeat && !current.speed && !current.sticky) {\n // if (!current.call || current.call && this.hasCallEventSet) {\n // this.els[i] = null\n // }\n // }\n\n }\n }, {\n key: \"setOutOfView\",\n value: function setOutOfView(current, i) {\n var _this4 = this;\n\n // if (current.repeat || current.speed !== undefined) {\n this.els[i].inView = false; // }\n\n Object.keys(this.currentElements).forEach(function (el) {\n el === i && delete _this4.currentElements[el];\n });\n\n if (current.call && this.hasCallEventSet) {\n this.dispatchCall(current, 'exit');\n }\n\n if (current.repeat) {\n current.el.classList.remove(current[\"class\"]);\n }\n }\n }, {\n key: \"dispatchCall\",\n value: function dispatchCall(current, way) {\n this.callWay = way;\n this.callValue = current.call.split(',').map(function (item) {\n return item.trim();\n });\n this.callObj = current;\n if (this.callValue.length == 1) this.callValue = this.callValue[0];\n var callEvent = new Event(this.namespace + 'call');\n this.el.dispatchEvent(callEvent);\n }\n }, {\n key: \"dispatchScroll\",\n value: function dispatchScroll() {\n var scrollEvent = new Event(this.namespace + 'scroll');\n this.el.dispatchEvent(scrollEvent);\n }\n }, {\n key: \"setEvents\",\n value: function setEvents(event, func) {\n if (!this.listeners[event]) {\n this.listeners[event] = [];\n }\n\n var list = this.listeners[event];\n list.push(func);\n\n if (list.length === 1) {\n this.el.addEventListener(this.namespace + event, this.checkEvent, false);\n }\n\n if (event === 'call') {\n this.hasCallEventSet = true;\n this.detectElements(true);\n }\n }\n }, {\n key: \"unsetEvents\",\n value: function unsetEvents(event, func) {\n if (!this.listeners[event]) return;\n var list = this.listeners[event];\n var index = list.indexOf(func);\n if (index < 0) return;\n list.splice(index, 1);\n\n if (list.index === 0) {\n this.el.removeEventListener(this.namespace + event, this.checkEvent, false);\n }\n }\n }, {\n key: \"checkEvent\",\n value: function checkEvent(event) {\n var _this5 = this;\n\n var name = event.type.replace(this.namespace, '');\n var list = this.listeners[name];\n if (!list || list.length === 0) return;\n list.forEach(function (func) {\n switch (name) {\n case 'scroll':\n return func(_this5.instance);\n\n case 'call':\n return func(_this5.callValue, _this5.callWay, _this5.callObj);\n\n default:\n return func();\n }\n });\n }\n }, {\n key: \"startScroll\",\n value: function startScroll() {}\n }, {\n key: \"stopScroll\",\n value: function stopScroll() {}\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.instance.scroll = {\n x: 0,\n y: 0\n };\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n var _this6 = this;\n\n window.removeEventListener('resize', this.checkResize, false);\n Object.keys(this.listeners).forEach(function (event) {\n _this6.el.removeEventListener(_this6.namespace + event, _this6.checkEvent, false);\n });\n this.listeners = {};\n this.scrollToEls.forEach(function (el) {\n el.removeEventListener('click', _this6.setScrollTo, false);\n });\n this.html.classList.remove(this.initClass);\n }\n }]);\n\n return _default;\n}();\n\nvar commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};\n\nfunction createCommonjsModule(fn, module) {\n\treturn module = { exports: {} }, fn(module, module.exports), module.exports;\n}\n\nvar smoothscroll = createCommonjsModule(function (module, exports) {\n/* smoothscroll v0.4.4 - 2019 - Dustan Kasten, Jeremias Menichelli - MIT License */\n(function () {\n\n // polyfill\n function polyfill() {\n // aliases\n var w = window;\n var d = document;\n\n // return if scroll behavior is supported and polyfill is not forced\n if (\n 'scrollBehavior' in d.documentElement.style &&\n w.__forceSmoothScrollPolyfill__ !== true\n ) {\n return;\n }\n\n // globals\n var Element = w.HTMLElement || w.Element;\n var SCROLL_TIME = 468;\n\n // object gathering original scroll methods\n var original = {\n scroll: w.scroll || w.scrollTo,\n scrollBy: w.scrollBy,\n elementScroll: Element.prototype.scroll || scrollElement,\n scrollIntoView: Element.prototype.scrollIntoView\n };\n\n // define timing method\n var now =\n w.performance && w.performance.now\n ? w.performance.now.bind(w.performance)\n : Date.now;\n\n /**\n * indicates if a the current browser is made by Microsoft\n * @method isMicrosoftBrowser\n * @param {String} userAgent\n * @returns {Boolean}\n */\n function isMicrosoftBrowser(userAgent) {\n var userAgentPatterns = ['MSIE ', 'Trident/', 'Edge/'];\n\n return new RegExp(userAgentPatterns.join('|')).test(userAgent);\n }\n\n /*\n * IE has rounding bug rounding down clientHeight and clientWidth and\n * rounding up scrollHeight and scrollWidth causing false positives\n * on hasScrollableSpace\n */\n var ROUNDING_TOLERANCE = isMicrosoftBrowser(w.navigator.userAgent) ? 1 : 0;\n\n /**\n * changes scroll position inside an element\n * @method scrollElement\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function scrollElement(x, y) {\n this.scrollLeft = x;\n this.scrollTop = y;\n }\n\n /**\n * returns result of applying ease math function to a number\n * @method ease\n * @param {Number} k\n * @returns {Number}\n */\n function ease(k) {\n return 0.5 * (1 - Math.cos(Math.PI * k));\n }\n\n /**\n * indicates if a smooth behavior should be applied\n * @method shouldBailOut\n * @param {Number|Object} firstArg\n * @returns {Boolean}\n */\n function shouldBailOut(firstArg) {\n if (\n firstArg === null ||\n typeof firstArg !== 'object' ||\n firstArg.behavior === undefined ||\n firstArg.behavior === 'auto' ||\n firstArg.behavior === 'instant'\n ) {\n // first argument is not an object/null\n // or behavior is auto, instant or undefined\n return true;\n }\n\n if (typeof firstArg === 'object' && firstArg.behavior === 'smooth') {\n // first argument is an object and behavior is smooth\n return false;\n }\n\n // throw error when behavior is not supported\n throw new TypeError(\n 'behavior member of ScrollOptions ' +\n firstArg.behavior +\n ' is not a valid value for enumeration ScrollBehavior.'\n );\n }\n\n /**\n * indicates if an element has scrollable space in the provided axis\n * @method hasScrollableSpace\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function hasScrollableSpace(el, axis) {\n if (axis === 'Y') {\n return el.clientHeight + ROUNDING_TOLERANCE < el.scrollHeight;\n }\n\n if (axis === 'X') {\n return el.clientWidth + ROUNDING_TOLERANCE < el.scrollWidth;\n }\n }\n\n /**\n * indicates if an element has a scrollable overflow property in the axis\n * @method canOverflow\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function canOverflow(el, axis) {\n var overflowValue = w.getComputedStyle(el, null)['overflow' + axis];\n\n return overflowValue === 'auto' || overflowValue === 'scroll';\n }\n\n /**\n * indicates if an element can be scrolled in either axis\n * @method isScrollable\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function isScrollable(el) {\n var isScrollableY = hasScrollableSpace(el, 'Y') && canOverflow(el, 'Y');\n var isScrollableX = hasScrollableSpace(el, 'X') && canOverflow(el, 'X');\n\n return isScrollableY || isScrollableX;\n }\n\n /**\n * finds scrollable parent of an element\n * @method findScrollableParent\n * @param {Node} el\n * @returns {Node} el\n */\n function findScrollableParent(el) {\n while (el !== d.body && isScrollable(el) === false) {\n el = el.parentNode || el.host;\n }\n\n return el;\n }\n\n /**\n * self invoked function that, given a context, steps through scrolling\n * @method step\n * @param {Object} context\n * @returns {undefined}\n */\n function step(context) {\n var time = now();\n var value;\n var currentX;\n var currentY;\n var elapsed = (time - context.startTime) / SCROLL_TIME;\n\n // avoid elapsed times higher than one\n elapsed = elapsed > 1 ? 1 : elapsed;\n\n // apply easing to elapsed time\n value = ease(elapsed);\n\n currentX = context.startX + (context.x - context.startX) * value;\n currentY = context.startY + (context.y - context.startY) * value;\n\n context.method.call(context.scrollable, currentX, currentY);\n\n // scroll more if we have not reached our destination\n if (currentX !== context.x || currentY !== context.y) {\n w.requestAnimationFrame(step.bind(w, context));\n }\n }\n\n /**\n * scrolls window or element with a smooth behavior\n * @method smoothScroll\n * @param {Object|Node} el\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function smoothScroll(el, x, y) {\n var scrollable;\n var startX;\n var startY;\n var method;\n var startTime = now();\n\n // define scroll context\n if (el === d.body) {\n scrollable = w;\n startX = w.scrollX || w.pageXOffset;\n startY = w.scrollY || w.pageYOffset;\n method = original.scroll;\n } else {\n scrollable = el;\n startX = el.scrollLeft;\n startY = el.scrollTop;\n method = scrollElement;\n }\n\n // scroll looping over a frame\n step({\n scrollable: scrollable,\n method: method,\n startTime: startTime,\n startX: startX,\n startY: startY,\n x: x,\n y: y\n });\n }\n\n // ORIGINAL METHODS OVERRIDES\n // w.scroll and w.scrollTo\n w.scroll = w.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scroll.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object'\n ? arguments[0]\n : w.scrollX || w.pageXOffset,\n // use top prop, second argument if present or fallback to scrollY\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined\n ? arguments[1]\n : w.scrollY || w.pageYOffset\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : w.scrollX || w.pageXOffset,\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : w.scrollY || w.pageYOffset\n );\n };\n\n // w.scrollBy\n w.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0])) {\n original.scrollBy.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object' ? arguments[0] : 0,\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined ? arguments[1] : 0\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n ~~arguments[0].left + (w.scrollX || w.pageXOffset),\n ~~arguments[0].top + (w.scrollY || w.pageYOffset)\n );\n };\n\n // Element.prototype.scroll and Element.prototype.scrollTo\n Element.prototype.scroll = Element.prototype.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n // if one number is passed, throw error to match Firefox implementation\n if (typeof arguments[0] === 'number' && arguments[1] === undefined) {\n throw new SyntaxError('Value could not be converted');\n }\n\n original.elementScroll.call(\n this,\n // use left prop, first number argument or fallback to scrollLeft\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : typeof arguments[0] !== 'object' ? ~~arguments[0] : this.scrollLeft,\n // use top prop, second argument or fallback to scrollTop\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : arguments[1] !== undefined ? ~~arguments[1] : this.scrollTop\n );\n\n return;\n }\n\n var left = arguments[0].left;\n var top = arguments[0].top;\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n this,\n this,\n typeof left === 'undefined' ? this.scrollLeft : ~~left,\n typeof top === 'undefined' ? this.scrollTop : ~~top\n );\n };\n\n // Element.prototype.scrollBy\n Element.prototype.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.elementScroll.call(\n this,\n arguments[0].left !== undefined\n ? ~~arguments[0].left + this.scrollLeft\n : ~~arguments[0] + this.scrollLeft,\n arguments[0].top !== undefined\n ? ~~arguments[0].top + this.scrollTop\n : ~~arguments[1] + this.scrollTop\n );\n\n return;\n }\n\n this.scroll({\n left: ~~arguments[0].left + this.scrollLeft,\n top: ~~arguments[0].top + this.scrollTop,\n behavior: arguments[0].behavior\n });\n };\n\n // Element.prototype.scrollIntoView\n Element.prototype.scrollIntoView = function() {\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scrollIntoView.call(\n this,\n arguments[0] === undefined ? true : arguments[0]\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n var scrollableParent = findScrollableParent(this);\n var parentRects = scrollableParent.getBoundingClientRect();\n var clientRects = this.getBoundingClientRect();\n\n if (scrollableParent !== d.body) {\n // reveal element inside parent\n smoothScroll.call(\n this,\n scrollableParent,\n scrollableParent.scrollLeft + clientRects.left - parentRects.left,\n scrollableParent.scrollTop + clientRects.top - parentRects.top\n );\n\n // reveal parent in viewport unless is fixed\n if (w.getComputedStyle(scrollableParent).position !== 'fixed') {\n w.scrollBy({\n left: parentRects.left,\n top: parentRects.top,\n behavior: 'smooth'\n });\n }\n } else {\n // reveal element in viewport\n w.scrollBy({\n left: clientRects.left,\n top: clientRects.top,\n behavior: 'smooth'\n });\n }\n };\n }\n\n {\n // commonjs\n module.exports = { polyfill: polyfill };\n }\n\n}());\n});\nvar smoothscroll_1 = smoothscroll.polyfill;\n\nvar _default$1 = /*#__PURE__*/function (_Core) {\n _inherits(_default, _Core);\n\n var _super = _createSuper(_default);\n\n function _default() {\n var _this;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n _this = _super.call(this, options);\n\n if (_this.resetNativeScroll) {\n if (history.scrollRestoration) {\n history.scrollRestoration = 'manual';\n }\n\n window.scrollTo(0, 0);\n }\n\n window.addEventListener('scroll', _this.checkScroll, false);\n\n if (window.smoothscrollPolyfill === undefined) {\n window.smoothscrollPolyfill = smoothscroll;\n window.smoothscrollPolyfill.polyfill();\n }\n\n return _this;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n this.instance.scroll.y = window.pageYOffset;\n this.addElements();\n this.detectElements();\n\n _get(_getPrototypeOf(_default.prototype), \"init\", this).call(this);\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n var _this2 = this;\n\n _get(_getPrototypeOf(_default.prototype), \"checkScroll\", this).call(this);\n\n if (this.getDirection) {\n this.addDirection();\n }\n\n if (this.getSpeed) {\n this.addSpeed();\n this.speedTs = Date.now();\n }\n\n this.instance.scroll.y = window.pageYOffset;\n\n if (Object.entries(this.els).length) {\n if (!this.hasScrollTicking) {\n requestAnimationFrame(function () {\n _this2.detectElements();\n });\n this.hasScrollTicking = true;\n }\n }\n }\n }, {\n key: \"addDirection\",\n value: function addDirection() {\n if (window.pageYOffset > this.instance.scroll.y) {\n if (this.instance.direction !== 'down') {\n this.instance.direction = 'down';\n }\n } else if (window.pageYOffset < this.instance.scroll.y) {\n if (this.instance.direction !== 'up') {\n this.instance.direction = 'up';\n }\n }\n }\n }, {\n key: \"addSpeed\",\n value: function addSpeed() {\n if (window.pageYOffset != this.instance.scroll.y) {\n this.instance.speed = (window.pageYOffset - this.instance.scroll.y) / Math.max(1, Date.now() - this.speedTs);\n } else {\n this.instance.speed = 0;\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {\n if (Object.entries(this.els).length) {\n this.windowHeight = window.innerHeight;\n this.updateElements();\n }\n }\n }, {\n key: \"addElements\",\n value: function addElements() {\n var _this3 = this;\n\n this.els = {};\n var els = this.el.querySelectorAll('[data-' + this.name + ']');\n els.forEach(function (el, index) {\n var BCR = el.getBoundingClientRect();\n var cl = el.dataset[_this3.name + 'Class'] || _this3[\"class\"];\n var id = typeof el.dataset[_this3.name + 'Id'] === 'string' ? el.dataset[_this3.name + 'Id'] : index;\n var top = BCR.top + _this3.instance.scroll.y;\n var left = BCR.left;\n var right = BCR.right;\n var bottom = top + el.offsetHeight;\n var offset = typeof el.dataset[_this3.name + 'Offset'] === 'string' ? el.dataset[_this3.name + 'Offset'].split(',') : _this3.offset;\n var repeat = el.dataset[_this3.name + 'Repeat'];\n var call = el.dataset[_this3.name + 'Call'];\n\n if (repeat == 'false') {\n repeat = false;\n } else if (repeat != undefined) {\n repeat = true;\n } else {\n repeat = _this3.repeat;\n }\n\n var relativeOffset = _this3.getRelativeOffset(offset);\n\n var mappedEl = {\n el: el,\n id: id,\n \"class\": cl,\n top: top + relativeOffset[0],\n bottom: bottom - relativeOffset[1],\n left: left,\n right: right,\n offset: offset,\n progress: 0,\n repeat: repeat,\n inView: false,\n call: call\n };\n _this3.els[id] = mappedEl;\n\n if (el.classList.contains(cl)) {\n _this3.setInView(_this3.els[id], id);\n }\n });\n }\n }, {\n key: \"updateElements\",\n value: function updateElements() {\n var _this4 = this;\n\n Object.entries(this.els).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n el = _ref2[1];\n\n var top = el.el.getBoundingClientRect().top + _this4.instance.scroll.y;\n\n var bottom = top + el.el.offsetHeight;\n\n var relativeOffset = _this4.getRelativeOffset(el.offset);\n\n _this4.els[i].top = top + relativeOffset[0];\n _this4.els[i].bottom = bottom - relativeOffset[1];\n });\n this.hasScrollTicking = false;\n }\n }, {\n key: \"getRelativeOffset\",\n value: function getRelativeOffset(offset) {\n var relativeOffset = [0, 0];\n\n if (offset) {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * this.windowHeight / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n }\n\n return relativeOffset;\n }\n /**\n * Scroll to a desired target.\n *\n * @param Available options :\n * target {node, string, \"top\", \"bottom\", int} - The DOM element we want to scroll to\n * options {object} - Options object for additionnal settings.\n * @return {void}\n */\n\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n // Parse options\n var offset = parseInt(options.offset) || 0; // An offset to apply on top of given `target` or `sourceElem`'s target\n\n var callback = options.callback ? options.callback : false; // function called when scrollTo completes (note that it won't wait for lerp to stabilize)\n\n if (typeof target === 'string') {\n // Selector or boundaries\n if (target === 'top') {\n target = this.html;\n } else if (target === 'bottom') {\n target = this.html.offsetHeight - window.innerHeight;\n } else {\n target = document.querySelector(target); // If the query fails, abort\n\n if (!target) {\n return;\n }\n }\n } else if (typeof target === 'number') {\n // Absolute coordinate\n target = parseInt(target);\n } else if (target && target.tagName) ; else {\n console.warn('`target` parameter is not valid');\n return;\n } // We have a target that is not a coordinate yet, get it\n\n\n if (typeof target !== 'number') {\n offset = target.getBoundingClientRect().top + offset + this.instance.scroll.y;\n } else {\n offset = target + offset;\n }\n\n if (callback) {\n offset = offset.toFixed();\n\n var onScroll = function onScroll() {\n if (window.pageYOffset.toFixed() === offset) {\n window.removeEventListener('scroll', onScroll);\n callback();\n }\n };\n\n window.addEventListener('scroll', onScroll);\n }\n\n window.scrollTo({\n top: offset,\n behavior: 'smooth'\n });\n }\n }, {\n key: \"update\",\n value: function update() {\n this.addElements();\n this.detectElements();\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n _get(_getPrototypeOf(_default.prototype), \"destroy\", this).call(this);\n\n window.removeEventListener('scroll', this.checkScroll, false);\n }\n }]);\n\n return _default;\n}(_default);\n\n/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nvar objectAssign = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n }\n listener._ = callback;\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nvar tinyEmitter = E;\n\nvar lethargy = createCommonjsModule(function (module, exports) {\n// Generated by CoffeeScript 1.9.2\n(function() {\n var root;\n\n root = exports !== null ? exports : this;\n\n root.Lethargy = (function() {\n function Lethargy(stability, sensitivity, tolerance, delay) {\n this.stability = stability != null ? Math.abs(stability) : 8;\n this.sensitivity = sensitivity != null ? 1 + Math.abs(sensitivity) : 100;\n this.tolerance = tolerance != null ? 1 + Math.abs(tolerance) : 1.1;\n this.delay = delay != null ? delay : 150;\n this.lastUpDeltas = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n this.lastDownDeltas = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n this.deltasTimestamp = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n }\n\n Lethargy.prototype.check = function(e) {\n var lastDelta;\n e = e.originalEvent || e;\n if (e.wheelDelta != null) {\n lastDelta = e.wheelDelta;\n } else if (e.deltaY != null) {\n lastDelta = e.deltaY * -40;\n } else if ((e.detail != null) || e.detail === 0) {\n lastDelta = e.detail * -40;\n }\n this.deltasTimestamp.push(Date.now());\n this.deltasTimestamp.shift();\n if (lastDelta > 0) {\n this.lastUpDeltas.push(lastDelta);\n this.lastUpDeltas.shift();\n return this.isInertia(1);\n } else {\n this.lastDownDeltas.push(lastDelta);\n this.lastDownDeltas.shift();\n return this.isInertia(-1);\n }\n };\n\n Lethargy.prototype.isInertia = function(direction) {\n var lastDeltas, lastDeltasNew, lastDeltasOld, newAverage, newSum, oldAverage, oldSum;\n lastDeltas = direction === -1 ? this.lastDownDeltas : this.lastUpDeltas;\n if (lastDeltas[0] === null) {\n return direction;\n }\n if (this.deltasTimestamp[(this.stability * 2) - 2] + this.delay > Date.now() && lastDeltas[0] === lastDeltas[(this.stability * 2) - 1]) {\n return false;\n }\n lastDeltasOld = lastDeltas.slice(0, this.stability);\n lastDeltasNew = lastDeltas.slice(this.stability, this.stability * 2);\n oldSum = lastDeltasOld.reduce(function(t, s) {\n return t + s;\n });\n newSum = lastDeltasNew.reduce(function(t, s) {\n return t + s;\n });\n oldAverage = oldSum / lastDeltasOld.length;\n newAverage = newSum / lastDeltasNew.length;\n if (Math.abs(oldAverage) < Math.abs(newAverage * this.tolerance) && (this.sensitivity < Math.abs(newAverage))) {\n return direction;\n } else {\n return false;\n }\n };\n\n Lethargy.prototype.showLastUpDeltas = function() {\n return this.lastUpDeltas;\n };\n\n Lethargy.prototype.showLastDownDeltas = function() {\n return this.lastDownDeltas;\n };\n\n return Lethargy;\n\n })();\n\n}).call(commonjsGlobal);\n});\n\nvar support = (function getSupport() {\n return {\n hasWheelEvent: 'onwheel' in document,\n hasMouseWheelEvent: 'onmousewheel' in document,\n hasTouch: ('ontouchstart' in window) || window.TouchEvent || window.DocumentTouch && document instanceof DocumentTouch,\n hasTouchWin: navigator.msMaxTouchPoints && navigator.msMaxTouchPoints > 1,\n hasPointer: !!window.navigator.msPointerEnabled,\n hasKeyDown: 'onkeydown' in document,\n isFirefox: navigator.userAgent.indexOf('Firefox') > -1\n };\n})();\n\nvar toString = Object.prototype.toString,\n hasOwnProperty$1 = Object.prototype.hasOwnProperty;\n\nvar bindallStandalone = function(object) {\n if(!object) return console.warn('bindAll requires at least one argument.');\n\n var functions = Array.prototype.slice.call(arguments, 1);\n\n if (functions.length === 0) {\n\n for (var method in object) {\n if(hasOwnProperty$1.call(object, method)) {\n if(typeof object[method] == 'function' && toString.call(object[method]) == \"[object Function]\") {\n functions.push(method);\n }\n }\n }\n }\n\n for(var i = 0; i < functions.length; i++) {\n var f = functions[i];\n object[f] = bind(object[f], object);\n }\n};\n\n/*\n Faster bind without specific-case checking. (see https://coderwall.com/p/oi3j3w).\n bindAll is only needed for events binding so no need to make slow fixes for constructor\n or partial application.\n*/\nfunction bind(func, context) {\n return function() {\n return func.apply(context, arguments);\n };\n}\n\nvar Lethargy = lethargy.Lethargy;\n\n\n\nvar EVT_ID = 'virtualscroll';\n\nvar src = VirtualScroll;\n\nvar keyCodes = {\n LEFT: 37,\n UP: 38,\n RIGHT: 39,\n DOWN: 40,\n SPACE: 32\n};\n\nfunction VirtualScroll(options) {\n bindallStandalone(this, '_onWheel', '_onMouseWheel', '_onTouchStart', '_onTouchMove', '_onKeyDown');\n\n this.el = window;\n if (options && options.el) {\n this.el = options.el;\n delete options.el;\n }\n this.options = objectAssign({\n mouseMultiplier: 1,\n touchMultiplier: 2,\n firefoxMultiplier: 15,\n keyStep: 120,\n preventTouch: false,\n unpreventTouchClass: 'vs-touchmove-allowed',\n limitInertia: false,\n useKeyboard: true,\n useTouch: true\n }, options);\n\n if (this.options.limitInertia) this._lethargy = new Lethargy();\n\n this._emitter = new tinyEmitter();\n this._event = {\n y: 0,\n x: 0,\n deltaX: 0,\n deltaY: 0\n };\n this.touchStartX = null;\n this.touchStartY = null;\n this.bodyTouchAction = null;\n\n if (this.options.passive !== undefined) {\n this.listenerOptions = {passive: this.options.passive};\n }\n}\n\nVirtualScroll.prototype._notify = function(e) {\n var evt = this._event;\n evt.x += evt.deltaX;\n evt.y += evt.deltaY;\n\n this._emitter.emit(EVT_ID, {\n x: evt.x,\n y: evt.y,\n deltaX: evt.deltaX,\n deltaY: evt.deltaY,\n originalEvent: e\n });\n};\n\nVirtualScroll.prototype._onWheel = function(e) {\n var options = this.options;\n if (this._lethargy && this._lethargy.check(e) === false) return;\n var evt = this._event;\n\n // In Chrome and in Firefox (at least the new one)\n evt.deltaX = e.wheelDeltaX || e.deltaX * -1;\n evt.deltaY = e.wheelDeltaY || e.deltaY * -1;\n\n // for our purpose deltamode = 1 means user is on a wheel mouse, not touch pad\n // real meaning: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent#Delta_modes\n if(support.isFirefox && e.deltaMode == 1) {\n evt.deltaX *= options.firefoxMultiplier;\n evt.deltaY *= options.firefoxMultiplier;\n }\n\n evt.deltaX *= options.mouseMultiplier;\n evt.deltaY *= options.mouseMultiplier;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onMouseWheel = function(e) {\n if (this.options.limitInertia && this._lethargy.check(e) === false) return;\n\n var evt = this._event;\n\n // In Safari, IE and in Chrome if 'wheel' isn't defined\n evt.deltaX = (e.wheelDeltaX) ? e.wheelDeltaX : 0;\n evt.deltaY = (e.wheelDeltaY) ? e.wheelDeltaY : e.wheelDelta;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onTouchStart = function(e) {\n var t = (e.targetTouches) ? e.targetTouches[0] : e;\n this.touchStartX = t.pageX;\n this.touchStartY = t.pageY;\n};\n\nVirtualScroll.prototype._onTouchMove = function(e) {\n var options = this.options;\n if(options.preventTouch\n && !e.target.classList.contains(options.unpreventTouchClass)) {\n e.preventDefault();\n }\n\n var evt = this._event;\n\n var t = (e.targetTouches) ? e.targetTouches[0] : e;\n\n evt.deltaX = (t.pageX - this.touchStartX) * options.touchMultiplier;\n evt.deltaY = (t.pageY - this.touchStartY) * options.touchMultiplier;\n\n this.touchStartX = t.pageX;\n this.touchStartY = t.pageY;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onKeyDown = function(e) {\n var evt = this._event;\n evt.deltaX = evt.deltaY = 0;\n var windowHeight = window.innerHeight - 40;\n\n switch(e.keyCode) {\n case keyCodes.LEFT:\n case keyCodes.UP:\n evt.deltaY = this.options.keyStep;\n break;\n\n case keyCodes.RIGHT:\n case keyCodes.DOWN:\n evt.deltaY = - this.options.keyStep;\n break;\n case e.shiftKey:\n evt.deltaY = windowHeight;\n break;\n case keyCodes.SPACE:\n evt.deltaY = - windowHeight;\n break;\n default:\n return;\n }\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._bind = function() {\n if(support.hasWheelEvent) this.el.addEventListener('wheel', this._onWheel, this.listenerOptions);\n if(support.hasMouseWheelEvent) this.el.addEventListener('mousewheel', this._onMouseWheel, this.listenerOptions);\n\n if(support.hasTouch && this.options.useTouch) {\n this.el.addEventListener('touchstart', this._onTouchStart, this.listenerOptions);\n this.el.addEventListener('touchmove', this._onTouchMove, this.listenerOptions);\n }\n\n if(support.hasPointer && support.hasTouchWin) {\n this.bodyTouchAction = document.body.style.msTouchAction;\n document.body.style.msTouchAction = 'none';\n this.el.addEventListener('MSPointerDown', this._onTouchStart, true);\n this.el.addEventListener('MSPointerMove', this._onTouchMove, true);\n }\n\n if(support.hasKeyDown && this.options.useKeyboard) document.addEventListener('keydown', this._onKeyDown);\n};\n\nVirtualScroll.prototype._unbind = function() {\n if(support.hasWheelEvent) this.el.removeEventListener('wheel', this._onWheel);\n if(support.hasMouseWheelEvent) this.el.removeEventListener('mousewheel', this._onMouseWheel);\n\n if(support.hasTouch) {\n this.el.removeEventListener('touchstart', this._onTouchStart);\n this.el.removeEventListener('touchmove', this._onTouchMove);\n }\n\n if(support.hasPointer && support.hasTouchWin) {\n document.body.style.msTouchAction = this.bodyTouchAction;\n this.el.removeEventListener('MSPointerDown', this._onTouchStart, true);\n this.el.removeEventListener('MSPointerMove', this._onTouchMove, true);\n }\n\n if(support.hasKeyDown && this.options.useKeyboard) document.removeEventListener('keydown', this._onKeyDown);\n};\n\nVirtualScroll.prototype.on = function(cb, ctx) {\n this._emitter.on(EVT_ID, cb, ctx);\n\n var events = this._emitter.e;\n if (events && events[EVT_ID] && events[EVT_ID].length === 1) this._bind();\n};\n\nVirtualScroll.prototype.off = function(cb, ctx) {\n this._emitter.off(EVT_ID, cb, ctx);\n\n var events = this._emitter.e;\n if (!events[EVT_ID] || events[EVT_ID].length <= 0) this._unbind();\n};\n\nVirtualScroll.prototype.reset = function() {\n var evt = this._event;\n evt.x = 0;\n evt.y = 0;\n};\n\nVirtualScroll.prototype.destroy = function() {\n this._emitter.off();\n this._unbind();\n};\n\nfunction lerp(start, end, amt) {\n return (1 - amt) * start + amt * end;\n}\n\nfunction getTranslate(el) {\n var translate = {};\n if (!window.getComputedStyle) return;\n var style = getComputedStyle(el);\n var transform = style.transform || style.webkitTransform || style.mozTransform;\n var mat = transform.match(/^matrix3d\\((.+)\\)$/);\n\n if (mat) {\n translate.x = mat ? parseFloat(mat[1].split(', ')[12]) : 0;\n translate.y = mat ? parseFloat(mat[1].split(', ')[13]) : 0;\n } else {\n mat = transform.match(/^matrix\\((.+)\\)$/);\n translate.x = mat ? parseFloat(mat[1].split(', ')[4]) : 0;\n translate.y = mat ? parseFloat(mat[1].split(', ')[5]) : 0;\n }\n\n return translate;\n}\n\n/**\n * Returns an array containing all the parent nodes of the given node\n * @param {object} node\n * @return {array} parent nodes\n */\nfunction getParents(elem) {\n // Set up a parent array\n var parents = []; // Push each parent element to the array\n\n for (; elem && elem !== document; elem = elem.parentNode) {\n parents.push(elem);\n } // Return our parent array\n\n\n return parents;\n} // https://gomakethings.com/how-to-get-the-closest-parent-element-with-a-matching-selector-using-vanilla-javascript/\n\n/**\n * https://github.com/gre/bezier-easing\n * BezierEasing - use bezier curve for transition easing function\n * by Ga\u00EBtan Renaudeau 2014 - 2015 \u2013 MIT License\n */\n\n// These values are established by empiricism with tests (tradeoff: performance VS precision)\nvar NEWTON_ITERATIONS = 4;\nvar NEWTON_MIN_SLOPE = 0.001;\nvar SUBDIVISION_PRECISION = 0.0000001;\nvar SUBDIVISION_MAX_ITERATIONS = 10;\n\nvar kSplineTableSize = 11;\nvar kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n\nvar float32ArraySupported = typeof Float32Array === 'function';\n\nfunction A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }\nfunction B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }\nfunction C (aA1) { return 3.0 * aA1; }\n\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nfunction calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }\n\n// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\nfunction getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }\n\nfunction binarySubdivide (aX, aA, aB, mX1, mX2) {\n var currentX, currentT, i = 0;\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n return currentT;\n}\n\nfunction newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) {\n return aGuessT;\n }\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n return aGuessT;\n}\n\nfunction LinearEasing (x) {\n return x;\n}\n\nvar src$1 = function bezier (mX1, mY1, mX2, mY2) {\n if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {\n throw new Error('bezier x values must be in [0, 1] range');\n }\n\n if (mX1 === mY1 && mX2 === mY2) {\n return LinearEasing;\n }\n\n // Precompute samples table\n var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n for (var i = 0; i < kSplineTableSize; ++i) {\n sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n\n function getTForX (aX) {\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n --currentSample;\n\n // Interpolate to provide an initial guess for t\n var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n\n var initialSlope = getSlope(guessForT, mX1, mX2);\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n }\n\n return function BezierEasing (x) {\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n if (x === 0) {\n return 0;\n }\n if (x === 1) {\n return 1;\n }\n return calcBezier(getTForX(x), mY1, mY2);\n };\n};\n\nvar keyCodes$1 = {\n LEFT: 37,\n UP: 38,\n RIGHT: 39,\n DOWN: 40,\n SPACE: 32,\n TAB: 9,\n PAGEUP: 33,\n PAGEDOWN: 34,\n HOME: 36,\n END: 35\n};\n\nvar _default$2 = /*#__PURE__*/function (_Core) {\n _inherits(_default, _Core);\n\n var _super = _createSuper(_default);\n\n function _default() {\n var _this;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n if (history.scrollRestoration) {\n history.scrollRestoration = 'manual';\n }\n\n window.scrollTo(0, 0);\n _this = _super.call(this, options);\n if (_this.inertia) _this.lerp = _this.inertia * 0.1;\n _this.isScrolling = false;\n _this.isDraggingScrollbar = false;\n _this.isTicking = false;\n _this.hasScrollTicking = false;\n _this.parallaxElements = {};\n _this.stop = false;\n _this.scrollbarContainer = options.scrollbarContainer;\n _this.checkKey = _this.checkKey.bind(_assertThisInitialized(_this));\n window.addEventListener('keydown', _this.checkKey, false);\n return _this;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n var _this2 = this;\n\n this.html.classList.add(this.smoothClass);\n this.html.setAttribute(\"data-\".concat(this.name, \"-direction\"), this.direction);\n this.instance = _objectSpread2({\n delta: {\n x: 0,\n y: 0\n }\n }, this.instance);\n this.vs = new src({\n el: this.scrollFromAnywhere ? document : this.el,\n mouseMultiplier: navigator.platform.indexOf('Win') > -1 ? 1 : 0.4,\n firefoxMultiplier: this.firefoxMultiplier,\n touchMultiplier: this.touchMultiplier,\n useKeyboard: false,\n passive: true\n });\n this.vs.on(function (e) {\n if (_this2.stop) {\n return;\n }\n\n if (!_this2.isDraggingScrollbar) {\n requestAnimationFrame(function () {\n _this2.updateDelta(e);\n\n if (!_this2.isScrolling) _this2.startScrolling();\n });\n }\n });\n this.setScrollLimit();\n this.initScrollBar();\n this.addSections();\n this.addElements();\n this.checkScroll(true);\n this.transformElements(true, true);\n\n _get(_getPrototypeOf(_default.prototype), \"init\", this).call(this);\n }\n }, {\n key: \"setScrollLimit\",\n value: function setScrollLimit() {\n this.instance.limit.y = this.el.offsetHeight - this.windowHeight;\n\n if (this.direction === 'horizontal') {\n var totalWidth = 0;\n var nodes = this.el.children;\n\n for (var i = 0; i < nodes.length; i++) {\n totalWidth += nodes[i].offsetWidth;\n }\n\n this.instance.limit.x = totalWidth - this.windowWidth;\n }\n }\n }, {\n key: \"startScrolling\",\n value: function startScrolling() {\n this.startScrollTs = Date.now(); // Record timestamp\n\n this.isScrolling = true;\n this.checkScroll();\n this.html.classList.add(this.scrollingClass);\n }\n }, {\n key: \"stopScrolling\",\n value: function stopScrolling() {\n cancelAnimationFrame(this.checkScrollRaf); // Prevent checkScroll to continue looping\n\n if (this.scrollToRaf) {\n cancelAnimationFrame(this.scrollToRaf);\n this.scrollToRaf = null;\n }\n\n this.isScrolling = false;\n this.instance.scroll.y = Math.round(this.instance.scroll.y);\n this.html.classList.remove(this.scrollingClass);\n }\n }, {\n key: \"checkKey\",\n value: function checkKey(e) {\n var _this3 = this;\n\n if (this.stop) {\n // If we are stopped, we don't want any scroll to occur because of a keypress\n // Prevent tab to scroll to activeElement\n if (e.keyCode == keyCodes$1.TAB) {\n requestAnimationFrame(function () {\n // Make sure native scroll is always at top of page\n _this3.html.scrollTop = 0;\n document.body.scrollTop = 0;\n _this3.html.scrollLeft = 0;\n document.body.scrollLeft = 0;\n });\n }\n\n return;\n }\n\n switch (e.keyCode) {\n case keyCodes$1.TAB:\n // Do not remove the RAF\n // It allows to override the browser's native scrollTo, which is essential\n requestAnimationFrame(function () {\n // Make sure native scroll is always at top of page\n _this3.html.scrollTop = 0;\n document.body.scrollTop = 0;\n _this3.html.scrollLeft = 0;\n document.body.scrollLeft = 0; // Request scrollTo on the focusedElement, putting it at the center of the screen\n\n _this3.scrollTo(document.activeElement, {\n offset: -window.innerHeight / 2\n });\n });\n break;\n\n case keyCodes$1.UP:\n this.instance.delta[this.directionAxis] -= 240;\n break;\n\n case keyCodes$1.DOWN:\n this.instance.delta[this.directionAxis] += 240;\n break;\n\n case keyCodes$1.PAGEUP:\n this.instance.delta[this.directionAxis] -= window.innerHeight;\n break;\n\n case keyCodes$1.PAGEDOWN:\n this.instance.delta[this.directionAxis] += window.innerHeight;\n break;\n\n case keyCodes$1.HOME:\n this.instance.delta[this.directionAxis] -= this.instance.limit[this.directionAxis];\n break;\n\n case keyCodes$1.END:\n this.instance.delta[this.directionAxis] += this.instance.limit[this.directionAxis];\n break;\n\n case keyCodes$1.SPACE:\n if (!(document.activeElement instanceof HTMLInputElement) && !(document.activeElement instanceof HTMLTextAreaElement)) {\n if (e.shiftKey) {\n this.instance.delta[this.directionAxis] -= window.innerHeight;\n } else {\n this.instance.delta[this.directionAxis] += window.innerHeight;\n }\n }\n\n break;\n\n default:\n return;\n }\n\n if (this.instance.delta[this.directionAxis] < 0) this.instance.delta[this.directionAxis] = 0;\n if (this.instance.delta[this.directionAxis] > this.instance.limit[this.directionAxis]) this.instance.delta[this.directionAxis] = this.instance.limit[this.directionAxis];\n this.stopScrolling(); // Stop any movement, allows to kill any other `scrollTo` still happening\n\n this.isScrolling = true;\n this.checkScroll();\n this.html.classList.add(this.scrollingClass);\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n var _this4 = this;\n\n var forced = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n\n if (forced || this.isScrolling || this.isDraggingScrollbar) {\n if (!this.hasScrollTicking) {\n this.checkScrollRaf = requestAnimationFrame(function () {\n return _this4.checkScroll();\n });\n this.hasScrollTicking = true;\n }\n\n this.updateScroll();\n var distance = Math.abs(this.instance.delta[this.directionAxis] - this.instance.scroll[this.directionAxis]);\n var timeSinceStart = Date.now() - this.startScrollTs; // Get the time since the scroll was started: the scroll can be stopped again only past 100ms\n\n if (!this.animatingScroll && timeSinceStart > 100 && (distance < 0.5 && this.instance.delta[this.directionAxis] != 0 || distance < 0.5 && this.instance.delta[this.directionAxis] == 0)) {\n this.stopScrolling();\n }\n\n Object.entries(this.sections).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n section = _ref2[1];\n\n if (section.persistent || _this4.instance.scroll[_this4.directionAxis] > section.offset[_this4.directionAxis] && _this4.instance.scroll[_this4.directionAxis] < section.limit[_this4.directionAxis]) {\n if (_this4.direction === 'horizontal') {\n _this4.transform(section.el, -_this4.instance.scroll[_this4.directionAxis], 0);\n } else {\n _this4.transform(section.el, 0, -_this4.instance.scroll[_this4.directionAxis]);\n }\n\n if (!section.inView) {\n section.inView = true;\n section.el.style.opacity = 1;\n section.el.style.pointerEvents = 'all';\n section.el.setAttribute(\"data-\".concat(_this4.name, \"-section-inview\"), '');\n }\n } else {\n if (section.inView) {\n section.inView = false;\n section.el.style.opacity = 0;\n section.el.style.pointerEvents = 'none';\n section.el.removeAttribute(\"data-\".concat(_this4.name, \"-section-inview\"));\n }\n\n _this4.transform(section.el, 0, 0);\n }\n });\n\n if (this.getDirection) {\n this.addDirection();\n }\n\n if (this.getSpeed) {\n this.addSpeed();\n this.speedTs = Date.now();\n }\n\n this.detectElements();\n this.transformElements();\n\n if (this.hasScrollbar) {\n var scrollBarTranslation = this.instance.scroll[this.directionAxis] / this.instance.limit[this.directionAxis] * this.scrollBarLimit[this.directionAxis];\n\n if (this.direction === 'horizontal') {\n this.transform(this.scrollbarThumb, scrollBarTranslation, 0);\n } else {\n this.transform(this.scrollbarThumb, 0, scrollBarTranslation);\n }\n }\n\n _get(_getPrototypeOf(_default.prototype), \"checkScroll\", this).call(this);\n\n this.hasScrollTicking = false;\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {\n this.windowHeight = window.innerHeight;\n this.windowWidth = window.innerWidth;\n this.checkContext();\n this.windowMiddle = {\n x: this.windowWidth / 2,\n y: this.windowHeight / 2\n };\n this.update();\n }\n }, {\n key: \"updateDelta\",\n value: function updateDelta(e) {\n var delta;\n var gestureDirection = this[this.context] && this[this.context].gestureDirection ? this[this.context].gestureDirection : this.gestureDirection;\n\n if (gestureDirection === 'both') {\n delta = e.deltaX + e.deltaY;\n } else if (gestureDirection === 'vertical') {\n delta = e.deltaY;\n } else if (gestureDirection === 'horizontal') {\n delta = e.deltaX;\n } else {\n delta = e.deltaY;\n }\n\n this.instance.delta[this.directionAxis] -= delta * this.multiplier;\n if (this.instance.delta[this.directionAxis] < 0) this.instance.delta[this.directionAxis] = 0;\n if (this.instance.delta[this.directionAxis] > this.instance.limit[this.directionAxis]) this.instance.delta[this.directionAxis] = this.instance.limit[this.directionAxis];\n }\n }, {\n key: \"updateScroll\",\n value: function updateScroll(e) {\n if (this.isScrolling || this.isDraggingScrollbar) {\n this.instance.scroll[this.directionAxis] = lerp(this.instance.scroll[this.directionAxis], this.instance.delta[this.directionAxis], this.lerp);\n } else {\n if (this.instance.scroll[this.directionAxis] > this.instance.limit[this.directionAxis]) {\n this.setScroll(this.instance.scroll[this.directionAxis], this.instance.limit[this.directionAxis]);\n } else if (this.instance.scroll.y < 0) {\n this.setScroll(this.instance.scroll[this.directionAxis], 0);\n } else {\n this.setScroll(this.instance.scroll[this.directionAxis], this.instance.delta[this.directionAxis]);\n }\n }\n }\n }, {\n key: \"addDirection\",\n value: function addDirection() {\n if (this.instance.delta.y > this.instance.scroll.y) {\n if (this.instance.direction !== 'down') {\n this.instance.direction = 'down';\n }\n } else if (this.instance.delta.y < this.instance.scroll.y) {\n if (this.instance.direction !== 'up') {\n this.instance.direction = 'up';\n }\n }\n\n if (this.instance.delta.x > this.instance.scroll.x) {\n if (this.instance.direction !== 'right') {\n this.instance.direction = 'right';\n }\n } else if (this.instance.delta.x < this.instance.scroll.x) {\n if (this.instance.direction !== 'left') {\n this.instance.direction = 'left';\n }\n }\n }\n }, {\n key: \"addSpeed\",\n value: function addSpeed() {\n if (this.instance.delta[this.directionAxis] != this.instance.scroll[this.directionAxis]) {\n this.instance.speed = (this.instance.delta[this.directionAxis] - this.instance.scroll[this.directionAxis]) / Math.max(1, Date.now() - this.speedTs);\n } else {\n this.instance.speed = 0;\n }\n }\n }, {\n key: \"initScrollBar\",\n value: function initScrollBar() {\n this.scrollbar = document.createElement('span');\n this.scrollbarThumb = document.createElement('span');\n this.scrollbar.classList.add(\"\".concat(this.scrollbarClass));\n this.scrollbarThumb.classList.add(\"\".concat(this.scrollbarClass, \"_thumb\"));\n this.scrollbar.append(this.scrollbarThumb);\n\n if (this.scrollbarContainer) {\n this.scrollbarContainer.append(this.scrollbar);\n } else {\n document.body.append(this.scrollbar);\n } // Scrollbar Events\n\n\n this.getScrollBar = this.getScrollBar.bind(this);\n this.releaseScrollBar = this.releaseScrollBar.bind(this);\n this.moveScrollBar = this.moveScrollBar.bind(this);\n this.scrollbarThumb.addEventListener('mousedown', this.getScrollBar);\n window.addEventListener('mouseup', this.releaseScrollBar);\n window.addEventListener('mousemove', this.moveScrollBar); // Set scrollbar values\n\n this.hasScrollbar = false;\n\n if (this.direction == 'horizontal') {\n if (this.instance.limit.x + this.windowWidth <= this.windowWidth) {\n return;\n }\n } else {\n if (this.instance.limit.y + this.windowHeight <= this.windowHeight) {\n return;\n }\n }\n\n this.hasScrollbar = true;\n this.scrollbarBCR = this.scrollbar.getBoundingClientRect();\n this.scrollbarHeight = this.scrollbarBCR.height;\n this.scrollbarWidth = this.scrollbarBCR.width;\n\n if (this.direction === 'horizontal') {\n this.scrollbarThumb.style.width = \"\".concat(this.scrollbarWidth * this.scrollbarWidth / (this.instance.limit.x + this.scrollbarWidth), \"px\");\n } else {\n this.scrollbarThumb.style.height = \"\".concat(this.scrollbarHeight * this.scrollbarHeight / (this.instance.limit.y + this.scrollbarHeight), \"px\");\n }\n\n this.scrollbarThumbBCR = this.scrollbarThumb.getBoundingClientRect();\n this.scrollBarLimit = {\n x: this.scrollbarWidth - this.scrollbarThumbBCR.width,\n y: this.scrollbarHeight - this.scrollbarThumbBCR.height\n };\n }\n }, {\n key: \"reinitScrollBar\",\n value: function reinitScrollBar() {\n this.hasScrollbar = false;\n\n if (this.direction == 'horizontal') {\n if (this.instance.limit.x + this.windowWidth <= this.windowWidth) {\n return;\n }\n } else {\n if (this.instance.limit.y + this.windowHeight <= this.windowHeight) {\n return;\n }\n }\n\n this.hasScrollbar = true;\n this.scrollbarBCR = this.scrollbar.getBoundingClientRect();\n this.scrollbarHeight = this.scrollbarBCR.height;\n this.scrollbarWidth = this.scrollbarBCR.width;\n\n if (this.direction === 'horizontal') {\n this.scrollbarThumb.style.width = \"\".concat(this.scrollbarWidth * this.scrollbarWidth / (this.instance.limit.x + this.scrollbarWidth), \"px\");\n } else {\n this.scrollbarThumb.style.height = \"\".concat(this.scrollbarHeight * this.scrollbarHeight / (this.instance.limit.y + this.scrollbarHeight), \"px\");\n }\n\n this.scrollbarThumbBCR = this.scrollbarThumb.getBoundingClientRect();\n this.scrollBarLimit = {\n x: this.scrollbarWidth - this.scrollbarThumbBCR.width,\n y: this.scrollbarHeight - this.scrollbarThumbBCR.height\n };\n }\n }, {\n key: \"destroyScrollBar\",\n value: function destroyScrollBar() {\n this.scrollbarThumb.removeEventListener('mousedown', this.getScrollBar);\n window.removeEventListener('mouseup', this.releaseScrollBar);\n window.removeEventListener('mousemove', this.moveScrollBar);\n this.scrollbar.remove();\n }\n }, {\n key: \"getScrollBar\",\n value: function getScrollBar(e) {\n this.isDraggingScrollbar = true;\n this.checkScroll();\n this.html.classList.remove(this.scrollingClass);\n this.html.classList.add(this.draggingClass);\n }\n }, {\n key: \"releaseScrollBar\",\n value: function releaseScrollBar(e) {\n this.isDraggingScrollbar = false;\n this.html.classList.add(this.scrollingClass);\n this.html.classList.remove(this.draggingClass);\n }\n }, {\n key: \"moveScrollBar\",\n value: function moveScrollBar(e) {\n var _this5 = this;\n\n if (this.isDraggingScrollbar) {\n requestAnimationFrame(function () {\n var x = (e.clientX - _this5.scrollbarBCR.left) * 100 / _this5.scrollbarWidth * _this5.instance.limit.x / 100;\n var y = (e.clientY - _this5.scrollbarBCR.top) * 100 / _this5.scrollbarHeight * _this5.instance.limit.y / 100;\n\n if (y > 0 && y < _this5.instance.limit.y) {\n _this5.instance.delta.y = y;\n }\n\n if (x > 0 && x < _this5.instance.limit.x) {\n _this5.instance.delta.x = x;\n }\n });\n }\n }\n }, {\n key: \"addElements\",\n value: function addElements() {\n var _this6 = this;\n\n this.els = {};\n this.parallaxElements = {}; // this.sections.forEach((section, y) => {\n\n var els = this.el.querySelectorAll(\"[data-\".concat(this.name, \"]\"));\n els.forEach(function (el, index) {\n // Try and find the target's parent section\n var targetParents = getParents(el);\n var section = Object.entries(_this6.sections).map(function (_ref3) {\n var _ref4 = _slicedToArray(_ref3, 2),\n key = _ref4[0],\n section = _ref4[1];\n\n return section;\n }).find(function (section) {\n return targetParents.includes(section.el);\n });\n var cl = el.dataset[_this6.name + 'Class'] || _this6[\"class\"];\n var id = typeof el.dataset[_this6.name + 'Id'] === 'string' ? el.dataset[_this6.name + 'Id'] : 'el' + index;\n var top;\n var left;\n var repeat = el.dataset[_this6.name + 'Repeat'];\n var call = el.dataset[_this6.name + 'Call'];\n var position = el.dataset[_this6.name + 'Position'];\n var delay = el.dataset[_this6.name + 'Delay'];\n var direction = el.dataset[_this6.name + 'Direction'];\n var sticky = typeof el.dataset[_this6.name + 'Sticky'] === 'string';\n var speed = el.dataset[_this6.name + 'Speed'] ? parseFloat(el.dataset[_this6.name + 'Speed']) / 10 : false;\n var offset = typeof el.dataset[_this6.name + 'Offset'] === 'string' ? el.dataset[_this6.name + 'Offset'].split(',') : _this6.offset;\n var target = el.dataset[_this6.name + 'Target'];\n var targetEl;\n\n if (target !== undefined) {\n targetEl = document.querySelector(\"\".concat(target));\n } else {\n targetEl = el;\n }\n\n var targetElBCR = targetEl.getBoundingClientRect();\n\n if (section === null) {\n top = targetElBCR.top + _this6.instance.scroll.y - getTranslate(targetEl).y;\n left = targetElBCR.left + _this6.instance.scroll.x - getTranslate(targetEl).x;\n } else {\n if (!section.inView) {\n top = targetElBCR.top - getTranslate(section.el).y - getTranslate(targetEl).y;\n left = targetElBCR.left - getTranslate(section.el).x - getTranslate(targetEl).x;\n } else {\n top = targetElBCR.top + _this6.instance.scroll.y - getTranslate(targetEl).y;\n left = targetElBCR.left + _this6.instance.scroll.x - getTranslate(targetEl).x;\n }\n }\n\n var bottom = top + targetEl.offsetHeight;\n var right = left + targetEl.offsetWidth;\n var middle = {\n x: (right - left) / 2 + left,\n y: (bottom - top) / 2 + top\n };\n\n if (sticky) {\n var elBCR = el.getBoundingClientRect();\n var elTop = elBCR.top;\n var elLeft = elBCR.left;\n var elDistance = {\n x: elLeft - left,\n y: elTop - top\n };\n top += window.innerHeight;\n left += window.innerWidth;\n bottom = elTop + targetEl.offsetHeight - el.offsetHeight - elDistance[_this6.directionAxis];\n right = elLeft + targetEl.offsetWidth - el.offsetWidth - elDistance[_this6.directionAxis];\n middle = {\n x: (right - left) / 2 + left,\n y: (bottom - top) / 2 + top\n };\n }\n\n if (repeat == 'false') {\n repeat = false;\n } else if (repeat != undefined) {\n repeat = true;\n } else {\n repeat = _this6.repeat;\n }\n\n var relativeOffset = [0, 0];\n\n if (offset) {\n if (_this6.direction === 'horizontal') {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * _this6.windowWidth / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n\n left = left + relativeOffset[0];\n right = right - relativeOffset[1];\n } else {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * _this6.windowHeight / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n\n top = top + relativeOffset[0];\n bottom = bottom - relativeOffset[1];\n }\n }\n\n var mappedEl = {\n el: el,\n id: id,\n \"class\": cl,\n section: section,\n top: top,\n middle: middle,\n bottom: bottom,\n left: left,\n right: right,\n offset: offset,\n progress: 0,\n repeat: repeat,\n inView: false,\n call: call,\n speed: speed,\n delay: delay,\n position: position,\n target: targetEl,\n direction: direction,\n sticky: sticky\n };\n _this6.els[id] = mappedEl;\n\n if (el.classList.contains(cl)) {\n _this6.setInView(_this6.els[id], id);\n }\n\n if (speed !== false || sticky) {\n _this6.parallaxElements[id] = mappedEl;\n }\n }); // });\n }\n }, {\n key: \"addSections\",\n value: function addSections() {\n var _this7 = this;\n\n this.sections = {};\n var sections = this.el.querySelectorAll(\"[data-\".concat(this.name, \"-section]\"));\n\n if (sections.length === 0) {\n sections = [this.el];\n }\n\n sections.forEach(function (section, index) {\n var id = typeof section.dataset[_this7.name + 'Id'] === 'string' ? section.dataset[_this7.name + 'Id'] : 'section' + index;\n var sectionBCR = section.getBoundingClientRect();\n var offset = {\n x: sectionBCR.left - window.innerWidth * 1.5 - getTranslate(section).x,\n y: sectionBCR.top - window.innerHeight * 1.5 - getTranslate(section).y\n };\n var limit = {\n x: offset.x + sectionBCR.width + window.innerWidth * 2,\n y: offset.y + sectionBCR.height + window.innerHeight * 2\n };\n var persistent = typeof section.dataset[_this7.name + 'Persistent'] === 'string';\n section.setAttribute('data-scroll-section-id', id);\n var mappedSection = {\n el: section,\n offset: offset,\n limit: limit,\n inView: false,\n persistent: persistent,\n id: id\n };\n _this7.sections[id] = mappedSection;\n });\n }\n }, {\n key: \"transform\",\n value: function transform(element, x, y, delay) {\n var transform;\n\n if (!delay) {\n transform = \"matrix3d(1,0,0.00,0,0.00,1,0.00,0,0,0,1,0,\".concat(x, \",\").concat(y, \",0,1)\");\n } else {\n var start = getTranslate(element);\n var lerpX = lerp(start.x, x, delay);\n var lerpY = lerp(start.y, y, delay);\n transform = \"matrix3d(1,0,0.00,0,0.00,1,0.00,0,0,0,1,0,\".concat(lerpX, \",\").concat(lerpY, \",0,1)\");\n }\n\n element.style.webkitTransform = transform;\n element.style.msTransform = transform;\n element.style.transform = transform;\n }\n }, {\n key: \"transformElements\",\n value: function transformElements(isForced) {\n var _this8 = this;\n\n var setAllElements = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n var scrollRight = this.instance.scroll.x + this.windowWidth;\n var scrollBottom = this.instance.scroll.y + this.windowHeight;\n var scrollMiddle = {\n x: this.instance.scroll.x + this.windowMiddle.x,\n y: this.instance.scroll.y + this.windowMiddle.y\n };\n Object.entries(this.parallaxElements).forEach(function (_ref5) {\n var _ref6 = _slicedToArray(_ref5, 2),\n i = _ref6[0],\n current = _ref6[1];\n\n var transformDistance = false;\n\n if (isForced) {\n transformDistance = 0;\n }\n\n if (current.inView || setAllElements) {\n switch (current.position) {\n case 'top':\n transformDistance = _this8.instance.scroll[_this8.directionAxis] * -current.speed;\n break;\n\n case 'elementTop':\n transformDistance = (scrollBottom - current.top) * -current.speed;\n break;\n\n case 'bottom':\n transformDistance = (_this8.instance.limit[_this8.directionAxis] - scrollBottom + _this8.windowHeight) * current.speed;\n break;\n\n case 'left':\n transformDistance = _this8.instance.scroll[_this8.directionAxis] * -current.speed;\n break;\n\n case 'elementLeft':\n transformDistance = (scrollRight - current.left) * -current.speed;\n break;\n\n case 'right':\n transformDistance = (_this8.instance.limit[_this8.directionAxis] - scrollRight + _this8.windowHeight) * current.speed;\n break;\n\n default:\n transformDistance = (scrollMiddle[_this8.directionAxis] - current.middle[_this8.directionAxis]) * -current.speed;\n break;\n }\n }\n\n if (current.sticky) {\n if (current.inView) {\n if (_this8.direction === 'horizontal') {\n transformDistance = _this8.instance.scroll.x - current.left + window.innerWidth;\n } else {\n transformDistance = _this8.instance.scroll.y - current.top + window.innerHeight;\n }\n } else {\n if (_this8.direction === 'horizontal') {\n if (_this8.instance.scroll.x < current.left - window.innerWidth && _this8.instance.scroll.x < current.left - window.innerWidth / 2) {\n transformDistance = 0;\n } else if (_this8.instance.scroll.x > current.right && _this8.instance.scroll.x > current.right + 100) {\n transformDistance = current.right - current.left + window.innerWidth;\n } else {\n transformDistance = false;\n }\n } else {\n if (_this8.instance.scroll.y < current.top - window.innerHeight && _this8.instance.scroll.y < current.top - window.innerHeight / 2) {\n transformDistance = 0;\n } else if (_this8.instance.scroll.y > current.bottom && _this8.instance.scroll.y > current.bottom + 100) {\n transformDistance = current.bottom - current.top + window.innerHeight;\n } else {\n transformDistance = false;\n }\n }\n }\n }\n\n if (transformDistance !== false) {\n if (current.direction === 'horizontal' || _this8.direction === 'horizontal' && current.direction !== 'vertical') {\n _this8.transform(current.el, transformDistance, 0, isForced ? false : current.delay);\n } else {\n _this8.transform(current.el, 0, transformDistance, isForced ? false : current.delay);\n }\n }\n });\n }\n /**\n * Scroll to a desired target.\n *\n * @param Available options :\n * target {node, string, \"top\", \"bottom\", int} - The DOM element we want to scroll to\n * options {object} - Options object for additionnal settings.\n * @return {void}\n */\n\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target) {\n var _this9 = this;\n\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n // Parse options\n var offset = parseInt(options.offset) || 0; // An offset to apply on top of given `target` or `sourceElem`'s target\n\n var duration = options.duration || 1000; // Duration of the scroll animation in milliseconds\n\n var easing = options.easing || [0.25, 0.0, 0.35, 1.0]; // An array of 4 floats between 0 and 1 defining the bezier curve for the animation's easing. See http://greweb.me/bezier-easing-editor/example/\n\n var disableLerp = options.disableLerp ? true : false; // Lerp effect won't be applied if set to true\n\n var callback = options.callback ? options.callback : false; // function called when scrollTo completes (note that it won't wait for lerp to stabilize)\n\n easing = src$1.apply(void 0, _toConsumableArray(easing));\n\n if (typeof target === 'string') {\n // Selector or boundaries\n if (target === 'top') {\n target = 0;\n } else if (target === 'bottom') {\n target = this.instance.limit.y;\n } else if (target === 'left') {\n target = 0;\n } else if (target === 'right') {\n target = this.instance.limit.x;\n } else {\n target = document.querySelector(target); // If the query fails, abort\n\n if (!target) {\n return;\n }\n }\n } else if (typeof target === 'number') {\n // Absolute coordinate\n target = parseInt(target);\n } else if (target && target.tagName) ; else {\n console.warn('`target` parameter is not valid');\n return;\n } // We have a target that is not a coordinate yet, get it\n\n\n if (typeof target !== 'number') {\n // Verify the given target belongs to this scroll scope\n var targetInScope = getParents(target).includes(this.el);\n\n if (!targetInScope) {\n // If the target isn't inside our main element, abort any action\n return;\n } // Get target offset from top\n\n\n var targetBCR = target.getBoundingClientRect();\n var offsetTop = targetBCR.top;\n var offsetLeft = targetBCR.left; // Try and find the target's parent section\n\n var targetParents = getParents(target);\n var parentSection = targetParents.find(function (candidate) {\n return Object.entries(_this9.sections) // Get sections associative array as a regular array\n .map(function (_ref7) {\n var _ref8 = _slicedToArray(_ref7, 2),\n key = _ref8[0],\n section = _ref8[1];\n\n return section;\n }) // map to section only (we dont need the key here)\n .find(function (section) {\n return section.el == candidate;\n }); // finally find the section that matches the candidate\n });\n var parentSectionOffset = 0;\n\n if (parentSection) {\n parentSectionOffset = getTranslate(parentSection)[this.directionAxis]; // We got a parent section, store it's current offset to remove it later\n } else {\n // if no parent section is found we need to use instance scroll directly\n parentSectionOffset = -this.instance.scroll[this.directionAxis];\n } // Final value of scroll destination : offsetTop + (optional offset given in options) - (parent's section translate)\n\n\n if (this.direction === 'horizontal') {\n offset = offsetLeft + offset - parentSectionOffset;\n } else {\n offset = offsetTop + offset - parentSectionOffset;\n }\n } else {\n offset = target + offset;\n } // Actual scrollto\n // ==========================================================================\n // Setup\n\n\n var scrollStart = parseFloat(this.instance.delta[this.directionAxis]);\n var scrollTarget = Math.max(0, Math.min(offset, this.instance.limit[this.directionAxis])); // Make sure our target is in the scroll boundaries\n\n var scrollDiff = scrollTarget - scrollStart;\n\n var render = function render(p) {\n if (disableLerp) {\n if (_this9.direction === 'horizontal') {\n _this9.setScroll(scrollStart + scrollDiff * p, _this9.instance.delta.y);\n } else {\n _this9.setScroll(_this9.instance.delta.x, scrollStart + scrollDiff * p);\n }\n } else {\n _this9.instance.delta[_this9.directionAxis] = scrollStart + scrollDiff * p;\n }\n }; // Prepare the scroll\n\n\n this.animatingScroll = true; // This boolean allows to prevent `checkScroll()` from calling `stopScrolling` when the animation is slow (i.e. at the beginning of an EaseIn)\n\n this.stopScrolling(); // Stop any movement, allows to kill any other `scrollTo` still happening\n\n this.startScrolling(); // Restart the scroll\n // Start the animation loop\n\n var start = Date.now();\n\n var loop = function loop() {\n var p = (Date.now() - start) / duration; // Animation progress\n\n if (p > 1) {\n // Animation ends\n render(1);\n _this9.animatingScroll = false;\n if (duration == 0) _this9.update();\n if (callback) callback();\n } else {\n _this9.scrollToRaf = requestAnimationFrame(loop);\n render(easing(p));\n }\n };\n\n loop();\n }\n }, {\n key: \"update\",\n value: function update() {\n this.setScrollLimit();\n this.addSections();\n this.addElements();\n this.detectElements();\n this.updateScroll();\n this.transformElements(true);\n this.reinitScrollBar();\n this.checkScroll(true);\n }\n }, {\n key: \"startScroll\",\n value: function startScroll() {\n this.stop = false;\n }\n }, {\n key: \"stopScroll\",\n value: function stopScroll() {\n this.stop = true;\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.instance = _objectSpread2(_objectSpread2({}, this.instance), {}, {\n scroll: {\n x: x,\n y: y\n },\n delta: {\n x: x,\n y: y\n },\n speed: 0\n });\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n _get(_getPrototypeOf(_default.prototype), \"destroy\", this).call(this);\n\n this.stopScrolling();\n this.html.classList.remove(this.smoothClass);\n this.vs.destroy();\n this.destroyScrollBar();\n window.removeEventListener('keydown', this.checkKey, false);\n }\n }]);\n\n return _default;\n}(_default);\n\nvar Smooth = /*#__PURE__*/function () {\n function Smooth() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, Smooth);\n\n this.options = options; // Override default options with given ones\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n if (!this.smooth && this.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible');\n if (!this.tablet.smooth && this.tablet.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible (tablet)');\n if (!this.smartphone.smooth && this.smartphone.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible (smartphone)');\n this.init();\n }\n\n _createClass(Smooth, [{\n key: \"init\",\n value: function init() {\n this.options.isMobile = /Android|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) || navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1 || window.innerWidth < this.tablet.breakpoint;\n this.options.isTablet = this.options.isMobile && window.innerWidth >= this.tablet.breakpoint;\n\n if (this.smooth && !this.options.isMobile || this.tablet.smooth && this.options.isTablet || this.smartphone.smooth && this.options.isMobile && !this.options.isTablet) {\n this.scroll = new _default$2(this.options);\n } else {\n this.scroll = new _default$1(this.options);\n }\n\n this.scroll.init();\n\n if (window.location.hash) {\n // Get the hash without the '#' and find the matching element\n var id = window.location.hash.slice(1, window.location.hash.length);\n var target = document.getElementById(id); // If found, scroll to the element\n\n if (target) this.scroll.scrollTo(target);\n }\n }\n }, {\n key: \"update\",\n value: function update() {\n this.scroll.update();\n }\n }, {\n key: \"start\",\n value: function start() {\n this.scroll.startScroll();\n }\n }, {\n key: \"stop\",\n value: function stop() {\n this.scroll.stopScroll();\n }\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target, options) {\n this.scroll.scrollTo(target, options);\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.scroll.setScroll(x, y);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n this.scroll.setEvents(event, func);\n }\n }, {\n key: \"off\",\n value: function off(event, func) {\n this.scroll.unsetEvents(event, func);\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.scroll.destroy();\n }\n }]);\n\n return Smooth;\n}();\n\nvar Native = /*#__PURE__*/function () {\n function Native() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, Native);\n\n this.options = options; // Override default options with given ones\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n this.init();\n }\n\n _createClass(Native, [{\n key: \"init\",\n value: function init() {\n this.scroll = new _default$1(this.options);\n this.scroll.init();\n\n if (window.location.hash) {\n // Get the hash without the '#' and find the matching element\n var id = window.location.hash.slice(1, window.location.hash.length);\n var target = document.getElementById(id); // If found, scroll to the element\n\n if (target) this.scroll.scrollTo(target);\n }\n }\n }, {\n key: \"update\",\n value: function update() {\n this.scroll.update();\n }\n }, {\n key: \"start\",\n value: function start() {\n this.scroll.startScroll();\n }\n }, {\n key: \"stop\",\n value: function stop() {\n this.scroll.stopScroll();\n }\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target, options) {\n this.scroll.scrollTo(target, options);\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.scroll.setScroll(x, y);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n this.scroll.setEvents(event, func);\n }\n }, {\n key: \"off\",\n value: function off(event, func) {\n this.scroll.unsetEvents(event, func);\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.scroll.destroy();\n }\n }]);\n\n return Native;\n}();\n\nexport default Smooth;\nexport { Native, Smooth };\n", "import {\u00A0module } from 'modujs';\nimport LocomotiveScroll from 'locomotive-scroll';\n\nexport default class extends module {\n constructor(m) {\n super(m);\n }\n\n init() {\n\n this.scroll = new LocomotiveScroll({\n el: this.el,\n smooth: true\n });\n\n this.scroll.on('call', (func,way,obj,id) => {\n // Using modularJS\n this.call(func[0],{way,obj},func[1],func[2]);\n });\n\n this.scroll.on('scroll', (args) => {\n // console.log(args.scroll);\n })\n }\n\n toggleLazy(args) {\n let src = this.getData('lazy', args.obj.el)\n if(src.length) {\n if(args.obj.el.tagName == \"IMG\") {\n args.obj.el.src = src\n } else {\n args.obj.el.style.backgroundImage = `url(${src})`\n }\n this.setData('lazy', '', args.obj.el)\n }\n }\n\n destroy() {\n this.scroll.destroy();\n }\n}\n", "import svg4everybody from 'svg4everybody';\n\nexport default function() {\n svg4everybody();\n}\n", "const APP_NAME = 'Boilerplate';\nconst DATA_API_KEY = '.data-api';\n\nconst html = document.documentElement;\nconst body = document.body;\nconst isDebug = html.hasAttribute('data-debug');\n\nexport { APP_NAME, DATA_API_KEY, html, body, isDebug };\n", "import modular from 'modujs';\nimport * as modules from './modules';\nimport globals from './globals';\nimport { html } from './utils/environment';\n\nconst app = new modular({\n modules: modules\n});\n\nwindow.onload = (event) => {\n const $style = document.getElementById(\"stylesheet\");\n\n if ($style.isLoaded) {\n init();\n } else {\n $style.addEventListener('load', (event) => {\n init();\n });\n }\n};\n\nfunction init() {\n globals();\n\n app.init(app);\n\n html.classList.add('is-loaded');\n html.classList.add('is-ready');\n html.classList.remove('is-loading');\n}\n\n"], + "sourcesContent": ["!function(root, factory) {\n \"function\" == typeof define && define.amd ? // AMD. Register as an anonymous module unless amdModuleId is set\n define([], function() {\n return root.svg4everybody = factory();\n }) : \"object\" == typeof module && module.exports ? // Node. Does not work with strict CommonJS, but\n // only CommonJS-like environments that support module.exports,\n // like Node.\n module.exports = factory() : root.svg4everybody = factory();\n}(this, function() {\n /*! svg4everybody v2.1.9 | github.com/jonathantneal/svg4everybody */\n function embed(parent, svg, target) {\n // if the target exists\n if (target) {\n // create a document fragment to hold the contents of the target\n var fragment = document.createDocumentFragment(), viewBox = !svg.hasAttribute(\"viewBox\") && target.getAttribute(\"viewBox\");\n // conditionally set the viewBox on the svg\n viewBox && svg.setAttribute(\"viewBox\", viewBox);\n // copy the contents of the clone into the fragment\n for (// clone the target\n var clone = target.cloneNode(!0); clone.childNodes.length; ) {\n fragment.appendChild(clone.firstChild);\n }\n // append the fragment into the svg\n parent.appendChild(fragment);\n }\n }\n function loadreadystatechange(xhr) {\n // listen to changes in the request\n xhr.onreadystatechange = function() {\n // if the request is ready\n if (4 === xhr.readyState) {\n // get the cached html document\n var cachedDocument = xhr._cachedDocument;\n // ensure the cached html document based on the xhr response\n cachedDocument || (cachedDocument = xhr._cachedDocument = document.implementation.createHTMLDocument(\"\"), \n cachedDocument.body.innerHTML = xhr.responseText, xhr._cachedTarget = {}), // clear the xhr embeds list and embed each item\n xhr._embeds.splice(0).map(function(item) {\n // get the cached target\n var target = xhr._cachedTarget[item.id];\n // ensure the cached target\n target || (target = xhr._cachedTarget[item.id] = cachedDocument.getElementById(item.id)), \n // embed the target into the svg\n embed(item.parent, item.svg, target);\n });\n }\n }, // test the ready state change immediately\n xhr.onreadystatechange();\n }\n function svg4everybody(rawopts) {\n function oninterval() {\n // while the index exists in the live collection\n for (// get the cached index\n var index = 0; index < uses.length; ) {\n // get the current \n var use = uses[index], parent = use.parentNode, svg = getSVGAncestor(parent), src = use.getAttribute(\"xlink:href\") || use.getAttribute(\"href\");\n if (!src && opts.attributeName && (src = use.getAttribute(opts.attributeName)), \n svg && src) {\n if (polyfill) {\n if (!opts.validate || opts.validate(src, svg, use)) {\n // remove the element\n parent.removeChild(use);\n // parse the src and get the url and id\n var srcSplit = src.split(\"#\"), url = srcSplit.shift(), id = srcSplit.join(\"#\");\n // if the link is external\n if (url.length) {\n // get the cached xhr request\n var xhr = requests[url];\n // ensure the xhr request exists\n xhr || (xhr = requests[url] = new XMLHttpRequest(), xhr.open(\"GET\", url), xhr.send(), \n xhr._embeds = []), // add the svg and id as an item to the xhr embeds list\n xhr._embeds.push({\n parent: parent,\n svg: svg,\n id: id\n }), // prepare the xhr ready state change event\n loadreadystatechange(xhr);\n } else {\n // embed the local id into the svg\n embed(parent, svg, document.getElementById(id));\n }\n } else {\n // increase the index when the previous value was not \"valid\"\n ++index, ++numberOfSvgUseElementsToBypass;\n }\n }\n } else {\n // increase the index when the previous value was not \"valid\"\n ++index;\n }\n }\n // continue the interval\n (!uses.length || uses.length - numberOfSvgUseElementsToBypass > 0) && requestAnimationFrame(oninterval, 67);\n }\n var polyfill, opts = Object(rawopts), newerIEUA = /\\bTrident\\/[567]\\b|\\bMSIE (?:9|10)\\.0\\b/, webkitUA = /\\bAppleWebKit\\/(\\d+)\\b/, olderEdgeUA = /\\bEdge\\/12\\.(\\d+)\\b/, edgeUA = /\\bEdge\\/.(\\d+)\\b/, inIframe = window.top !== window.self;\n polyfill = \"polyfill\" in opts ? opts.polyfill : newerIEUA.test(navigator.userAgent) || (navigator.userAgent.match(olderEdgeUA) || [])[1] < 10547 || (navigator.userAgent.match(webkitUA) || [])[1] < 537 || edgeUA.test(navigator.userAgent) && inIframe;\n // create xhr requests object\n var requests = {}, requestAnimationFrame = window.requestAnimationFrame || setTimeout, uses = document.getElementsByTagName(\"use\"), numberOfSvgUseElementsToBypass = 0;\n // conditionally start the interval if the polyfill is active\n polyfill && oninterval();\n }\n function getSVGAncestor(node) {\n for (var svg = node; \"svg\" !== svg.nodeName.toLowerCase() && (svg = svg.parentNode); ) {}\n return svg;\n }\n return svg4everybody;\n});", "function _typeof(obj) {\n \"@babel/helpers - typeof\";\n\n if (typeof Symbol === \"function\" && typeof Symbol.iterator === \"symbol\") {\n _typeof = function (obj) {\n return typeof obj;\n };\n } else {\n _typeof = function (obj) {\n return obj && typeof Symbol === \"function\" && obj.constructor === Symbol && obj !== Symbol.prototype ? \"symbol\" : typeof obj;\n };\n }\n\n return _typeof(obj);\n}\n\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\n\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\n\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\n\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\n\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && Symbol.iterator in Object(iter)) return Array.from(iter);\n}\n\nfunction _iterableToArrayLimit(arr, i) {\n if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n}\n\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\n\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n\n return arr2;\n}\n\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nvar _default = /*#__PURE__*/function () {\n function _default(options) {\n _classCallCheck(this, _default);\n\n this.mAttr = 'data-' + options.dataName;\n this.mCaptureEvents = ['mouseenter', 'mouseleave'];\n this.el = options.el;\n }\n\n _createClass(_default, [{\n key: \"mInit\",\n value: function mInit(modules) {\n var _this = this;\n\n this.modules = modules;\n this.mCheckEventTarget = this.mCheckEventTarget.bind(this);\n\n if (this.events) {\n Object.keys(this.events).forEach(function (event) {\n return _this.mAddEvent(event);\n });\n }\n }\n }, {\n key: \"mUpdate\",\n value: function mUpdate(modules) {\n this.modules = modules;\n }\n }, {\n key: \"mDestroy\",\n value: function mDestroy() {\n var _this2 = this;\n\n if (this.events) {\n Object.keys(this.events).forEach(function (event) {\n return _this2.mRemoveEvent(event);\n });\n }\n }\n }, {\n key: \"mAddEvent\",\n value: function mAddEvent(event) {\n var capture = this.mCaptureEvents.includes(event) ? true : false;\n this.el.addEventListener(event, this.mCheckEventTarget, capture);\n }\n }, {\n key: \"mRemoveEvent\",\n value: function mRemoveEvent(event) {\n var capture = this.mCaptureEvents.includes(event) ? true : false;\n this.el.removeEventListener(event, this.mCheckEventTarget, capture);\n }\n }, {\n key: \"mCheckEventTarget\",\n value: function mCheckEventTarget(e) {\n var event = this.events[e.type];\n\n if (typeof event === \"string\") {\n this[event](e);\n } else {\n var data = '[' + this.mAttr + ']';\n var target = e.target;\n\n if (this.mCaptureEvents.includes(e.type)) {\n if (target.matches(data)) {\n this.mCallEventMethod(e, event, target);\n }\n } else {\n while (target && target !== document) {\n if (target.matches(data)) {\n if (this.mCallEventMethod(e, event, target) != 'undefined') {\n break;\n }\n }\n\n target = target.parentNode;\n }\n }\n }\n }\n }, {\n key: \"mCallEventMethod\",\n value: function mCallEventMethod(e, event, target) {\n var name = target.getAttribute(this.mAttr);\n\n if (event.hasOwnProperty(name)) {\n var method = event[name];\n\n if (!e.hasOwnProperty('currentTarget')) {\n Object.defineProperty(e, 'currentTarget', {\n value: target\n });\n }\n\n if (!e.hasOwnProperty('curTarget')) {\n Object.defineProperty(e, 'curTarget', {\n value: target\n }); // For IE 11\n }\n\n this[method](e);\n }\n }\n }, {\n key: \"$\",\n value: function $(query, context) {\n var classIndex = query.indexOf('.');\n var idIndex = query.indexOf('#');\n var attrIndex = query.indexOf('[');\n var indexes = [classIndex, idIndex, attrIndex].filter(function (index) {\n return index != -1;\n });\n var index = false;\n var name = query;\n var more = '';\n var parent = this.el;\n\n if (indexes.length) {\n index = Math.min.apply(Math, _toConsumableArray(indexes));\n name = query.slice(0, index);\n more = query.slice(index);\n }\n\n if (_typeof(context) == 'object') {\n parent = context;\n }\n\n return parent.querySelectorAll('[' + this.mAttr + '=' + name + ']' + more);\n }\n }, {\n key: \"parent\",\n value: function parent(query, context) {\n var data = '[' + this.mAttr + '=' + query + ']';\n var parent = context.parentNode;\n\n while (parent && parent !== document) {\n if (parent.matches(data)) {\n return parent;\n }\n\n parent = parent.parentNode;\n }\n }\n }, {\n key: \"getData\",\n value: function getData(name, context) {\n var target = context || this.el;\n return target.getAttribute(this.mAttr + '-' + name);\n }\n }, {\n key: \"setData\",\n value: function setData(name, value, context) {\n var target = context || this.el;\n return target.setAttribute(this.mAttr + '-' + name, value);\n }\n }, {\n key: \"call\",\n value: function call(func, args, mod, id) {\n var _this3 = this;\n\n if (args && !mod) {\n mod = args;\n args = false;\n }\n\n if (this.modules[mod]) {\n if (id) {\n if (this.modules[mod][id]) {\n this.modules[mod][id][func](args);\n }\n } else {\n Object.keys(this.modules[mod]).forEach(function (id) {\n _this3.modules[mod][id][func](args);\n });\n }\n }\n }\n }, {\n key: \"on\",\n value: function on(e, mod, func, id) {\n var _this4 = this;\n\n if (this.modules[mod]) {\n if (id) {\n this.modules[mod][id].el.addEventListener(e, function (o) {\n return func(o);\n });\n } else {\n Object.keys(this.modules[mod]).forEach(function (i) {\n _this4.modules[mod][i].el.addEventListener(e, function (o) {\n return func(o);\n });\n });\n }\n }\n }\n }, {\n key: \"init\",\n value: function init() {}\n }, {\n key: \"destroy\",\n value: function destroy() {}\n }]);\n\n return _default;\n}();\n\nvar _default$1 = /*#__PURE__*/function () {\n function _default(options) {\n _classCallCheck(this, _default);\n\n this.app;\n this.modules = options.modules;\n this.currentModules = {};\n this.activeModules = {};\n this.newModules = {};\n this.moduleId = 0;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init(app, scope) {\n var _this = this;\n\n var container = scope || document;\n var elements = container.querySelectorAll('*');\n\n if (app && !this.app) {\n this.app = app;\n }\n\n this.activeModules['app'] = {\n 'app': this.app\n };\n elements.forEach(function (el) {\n Array.from(el.attributes).forEach(function (i) {\n if (i.name.startsWith('data-module')) {\n var moduleExists = false;\n var dataName = i.name.split('-').splice(2);\n\n var moduleName = _this.toCamel(dataName);\n\n if (_this.modules[moduleName]) {\n moduleExists = true;\n } else if (_this.modules[_this.toUpper(moduleName)]) {\n moduleName = _this.toUpper(moduleName);\n moduleExists = true;\n }\n\n if (moduleExists) {\n var options = {\n el: el,\n name: moduleName,\n dataName: dataName.join('-')\n };\n var module = new _this.modules[moduleName](options);\n var id = i.value;\n\n if (!id) {\n _this.moduleId++;\n id = 'm' + _this.moduleId;\n el.setAttribute(i.name, id);\n }\n\n _this.addActiveModule(moduleName, id, module);\n\n var moduleId = moduleName + '-' + id;\n\n if (scope) {\n _this.newModules[moduleId] = module;\n } else {\n _this.currentModules[moduleId] = module;\n }\n }\n }\n });\n });\n Object.entries(this.currentModules).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n id = _ref2[0],\n module = _ref2[1];\n\n if (scope) {\n var split = id.split('-');\n var moduleName = split.shift();\n var moduleId = split.pop();\n\n _this.addActiveModule(moduleName, moduleId, module);\n } else {\n _this.initModule(module);\n }\n });\n }\n }, {\n key: \"initModule\",\n value: function initModule(module) {\n module.mInit(this.activeModules);\n module.init();\n }\n }, {\n key: \"addActiveModule\",\n value: function addActiveModule(name, id, module) {\n if (this.activeModules[name]) {\n Object.assign(this.activeModules[name], _defineProperty({}, id, module));\n } else {\n this.activeModules[name] = _defineProperty({}, id, module);\n }\n }\n }, {\n key: \"update\",\n value: function update(scope) {\n var _this2 = this;\n\n this.init(this.app, scope);\n Object.entries(this.currentModules).forEach(function (_ref3) {\n var _ref4 = _slicedToArray(_ref3, 2),\n id = _ref4[0],\n module = _ref4[1];\n\n module.mUpdate(_this2.activeModules);\n });\n Object.entries(this.newModules).forEach(function (_ref5) {\n var _ref6 = _slicedToArray(_ref5, 2),\n id = _ref6[0],\n module = _ref6[1];\n\n _this2.initModule(module);\n });\n Object.assign(this.currentModules, this.newModules);\n }\n }, {\n key: \"destroy\",\n value: function destroy(scope) {\n if (scope) {\n this.destroyScope(scope);\n } else {\n this.destroyModules();\n }\n }\n }, {\n key: \"destroyScope\",\n value: function destroyScope(scope) {\n var _this3 = this;\n\n var elements = scope.querySelectorAll('*');\n elements.forEach(function (el) {\n Array.from(el.attributes).forEach(function (i) {\n if (i.name.startsWith('data-module')) {\n var id = i.value;\n var dataName = i.name.split('-').splice(2);\n var moduleName = _this3.toCamel(dataName) + '-' + id;\n var moduleExists = false;\n\n if (_this3.currentModules[moduleName]) {\n moduleExists = true;\n } else if (_this3.currentModules[_this3.toUpper(moduleName)]) {\n moduleName = _this3.toUpper(moduleName);\n moduleExists = true;\n }\n\n if (moduleExists) {\n _this3.destroyModule(_this3.currentModules[moduleName]);\n\n delete _this3.currentModules[moduleName];\n }\n }\n });\n });\n this.activeModules = {};\n this.newModules = {};\n }\n }, {\n key: \"destroyModules\",\n value: function destroyModules() {\n var _this4 = this;\n\n Object.entries(this.currentModules).forEach(function (_ref7) {\n var _ref8 = _slicedToArray(_ref7, 2),\n id = _ref8[0],\n module = _ref8[1];\n\n _this4.destroyModule(module);\n });\n this.currentModules = [];\n }\n }, {\n key: \"destroyModule\",\n value: function destroyModule(module) {\n module.mDestroy();\n module.destroy();\n }\n }, {\n key: \"toCamel\",\n value: function toCamel(arr) {\n var _this5 = this;\n\n return arr.reduce(function (a, b) {\n return a + _this5.toUpper(b);\n });\n }\n }, {\n key: \"toUpper\",\n value: function toUpper(str) {\n return str.charAt(0).toUpperCase() + str.slice(1);\n }\n }]);\n\n return _default;\n}();\n\nexport default _default$1;\nexport { _default as module };\n", "export {default as Load} from './modules/Load';\nexport {default as Scroll} from './modules/Scroll';\n", "function _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}\n\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\n\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\n\nfunction _iterableToArrayLimit(arr, i) {\n if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n}\n\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\n\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n\n return arr2;\n}\n\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nvar _default = /*#__PURE__*/function () {\n function _default(options) {\n _classCallCheck(this, _default);\n\n this.defaults = {\n name: 'load',\n loadingClass: 'is-loading',\n loadedClass: 'is-loaded',\n readyClass: 'is-ready',\n transitionsPrefix: 'is-',\n transitionsHistory: true,\n enterDelay: 0,\n exitDelay: 0,\n loadedDelay: 0,\n isLoaded: false,\n isEntered: false,\n isUrl: false,\n transitionContainer: null\n };\n Object.assign(this, this.defaults, options);\n this.options = options;\n this.namespace = 'modular';\n this.html = document.documentElement;\n this.href = window.location.href;\n this.container = 'data-' + this.name + '-container';\n this.subContainer = false;\n this.prevTransition = null;\n this.loadAttributes = ['src', 'srcset', 'style', 'href'];\n this.isInserted = false;\n this.isLoading = false;\n this.enterTimeout = false;\n this.controller = new AbortController();\n this.classContainer = this.html;\n this.isChrome = navigator.userAgent.indexOf(\"Chrome\") != -1 ? true : false;\n this.init();\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n var _this = this;\n\n window.addEventListener('popstate', function (e) {\n return _this.checkState(e);\n }, false);\n this.html.addEventListener('click', function (e) {\n return _this.checkClick(e);\n }, false);\n this.loadEls(document);\n }\n }, {\n key: \"checkClick\",\n value: function checkClick(e) {\n if (!e.ctrlKey && !e.metaKey) {\n var target = e.target;\n\n while (target && target !== document) {\n if (target.matches('a') && target.getAttribute('download') == null) {\n var href = target.getAttribute('href');\n\n if (!href.startsWith('#') && !href.startsWith('mailto:') && !href.startsWith('tel:')) {\n e.preventDefault();\n this.reset();\n this.getClickOptions(target);\n }\n\n break;\n }\n\n target = target.parentNode;\n }\n }\n }\n }, {\n key: \"checkState\",\n value: function checkState() {\n this.reset();\n this.getStateOptions();\n }\n }, {\n key: \"reset\",\n value: function reset() {\n if (this.isLoading) {\n this.controller.abort();\n this.isLoading = false;\n this.controller = new AbortController();\n }\n\n window.clearTimeout(this.enterTimeout);\n\n if (this.isInserted) {\n this.removeContainer();\n }\n\n this.classContainer = this.html;\n Object.assign(this, this.defaults, this.options);\n }\n }, {\n key: \"getClickOptions\",\n value: function getClickOptions(link) {\n this.transition = link.getAttribute('data-' + this.name);\n this.isUrl = link.getAttribute('data-' + this.name + '-url');\n var href = link.getAttribute('href');\n var target = link.getAttribute('target');\n\n if (target == '_blank') {\n window.open(href, '_blank');\n return;\n }\n\n if (this.transition == 'false') {\n window.location = href;\n return;\n }\n\n this.setOptions(href, true);\n }\n }, {\n key: \"getStateOptions\",\n value: function getStateOptions() {\n if (this.transitionsHistory) {\n this.transition = history.state;\n } else {\n this.transition = false;\n }\n\n var href = window.location.href;\n this.setOptions(href);\n }\n }, {\n key: \"goTo\",\n value: function goTo(href, transition, isUrl) {\n this.reset();\n this.transition = transition;\n this.isUrl = isUrl;\n this.setOptions(href, true);\n }\n }, {\n key: \"setOptions\",\n value: function setOptions(href, push) {\n var container = '[' + this.container + ']';\n var oldContainer;\n\n if (this.transition && this.transition != 'true') {\n this.transitionContainer = '[' + this.container + '=\"' + this.transition + '\"]';\n this.loadingClass = this.transitions[this.transition].loadingClass || this.loadingClass;\n this.loadedClass = this.transitions[this.transition].loadedClass || this.loadedClass;\n this.readyClass = this.transitions[this.transition].readyClass || this.readyClass;\n this.transitionsPrefix = this.transitions[this.transition].transitionsPrefix || this.transitionsPrefix;\n this.enterDelay = this.transitions[this.transition].enterDelay || this.enterDelay;\n this.exitDelay = this.transitions[this.transition].exitDelay || this.exitDelay;\n this.loadedDelay = this.transitions[this.transition].loadedDelay || this.loadedDelay;\n oldContainer = document.querySelector(this.transitionContainer);\n }\n\n if (oldContainer) {\n container = this.transitionContainer;\n this.oldContainer = oldContainer;\n this.classContainer = this.oldContainer.parentNode;\n\n if (!this.subContainer) {\n history.replaceState(this.transition, null, this.href);\n }\n\n this.subContainer = true;\n } else {\n this.oldContainer = document.querySelector(container);\n\n if (this.subContainer) {\n history.replaceState(this.prevTransition, null, this.href);\n }\n\n this.subContainer = false;\n }\n\n this.href = href;\n this.parentContainer = this.oldContainer.parentNode;\n\n if (this.isUrl === '' || this.isUrl != null && this.isUrl != 'false' && this.isUrl != false) {\n history.pushState(this.transition, null, href);\n } else {\n this.oldContainer.classList.add('is-old');\n this.setLoading();\n this.startEnterDelay();\n this.loadHref(href, container, push);\n }\n }\n }, {\n key: \"setLoading\",\n value: function setLoading() {\n this.classContainer.classList.remove(this.loadedClass, this.readyClass);\n this.classContainer.classList.add(this.loadingClass);\n this.classContainer.classList.remove(this.transitionsPrefix + this.prevTransition);\n\n if (this.transition) {\n this.classContainer.classList.add(this.transitionsPrefix + this.transition);\n }\n\n if (!this.subContainer) {\n this.prevTransition = this.transition;\n }\n\n var loadingEvent = new Event(this.namespace + 'loading');\n window.dispatchEvent(loadingEvent);\n }\n }, {\n key: \"startEnterDelay\",\n value: function startEnterDelay() {\n var _this2 = this;\n\n this.enterTimeout = window.setTimeout(function () {\n _this2.isEntered = true;\n\n if (_this2.isLoaded) {\n _this2.transitionContainers();\n }\n }, this.enterDelay);\n }\n }, {\n key: \"loadHref\",\n value: function loadHref(href, container, push) {\n var _this3 = this;\n\n this.isLoading = true;\n var signal = this.controller.signal;\n fetch(href, {\n signal: signal\n }).then(function (response) {\n return response.text();\n }).then(function (data) {\n if (push) {\n history.pushState(_this3.transition, null, href);\n }\n\n var parser = new DOMParser();\n _this3.data = parser.parseFromString(data, 'text/html');\n _this3.newContainer = _this3.data.querySelector(container);\n\n _this3.newContainer.classList.add('is-new');\n\n _this3.parentNewContainer = _this3.newContainer.parentNode;\n\n _this3.hideContainer();\n\n _this3.parentContainer.insertBefore(_this3.newContainer, _this3.oldContainer);\n\n _this3.isInserted = true;\n\n _this3.setSvgs();\n\n _this3.isLoaded = true;\n\n if (_this3.isEntered) {\n _this3.transitionContainers();\n }\n\n _this3.loadEls(_this3.newContainer);\n\n _this3.isLoading = false;\n })[\"catch\"](function (err) {\n window.location = href;\n });\n }\n }, {\n key: \"transitionContainers\",\n value: function transitionContainers() {\n var _this4 = this;\n\n this.setAttributes();\n this.showContainer();\n this.setLoaded();\n setTimeout(function () {\n _this4.removeContainer();\n\n _this4.setReady();\n }, this.exitDelay);\n }\n }, {\n key: \"setSvgs\",\n value: function setSvgs() {\n if (this.isChrome) {\n var svgs = this.newContainer.querySelectorAll('use');\n\n if (svgs.length) {\n svgs.forEach(function (svg) {\n var xhref = svg.getAttribute('xlink:href');\n\n if (xhref) {\n svg.parentNode.innerHTML = '';\n } else {\n var href = svg.getAttribute('href');\n if (href) svg.parentNode.innerHTML = '';\n }\n });\n }\n }\n }\n }, {\n key: \"setAttributes\",\n value: function setAttributes() {\n var _this5 = this;\n\n var title = this.data.getElementsByTagName('title')[0];\n var newDesc = this.data.head.querySelector('meta[name=\"description\"]');\n var oldDesc = document.head.querySelector('meta[name=\"description\"]');\n var container;\n var newContainer;\n\n if (this.subContainer) {\n newContainer = this.parentNewContainer;\n container = document.querySelector(this.transitionContainer).parentNode;\n } else {\n newContainer = this.data.querySelector('html');\n container = document.querySelector('html');\n }\n\n var datas = Object.assign({}, newContainer.dataset);\n if (title) document.title = title.innerText;\n if (oldDesc && newDesc) oldDesc.setAttribute('content', newDesc.getAttribute('content'));\n\n if (datas) {\n Object.entries(datas).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n key = _ref2[0],\n val = _ref2[1];\n\n container.setAttribute('data-' + _this5.toDash(key), val);\n });\n }\n }\n }, {\n key: \"toDash\",\n value: function toDash(str) {\n return str.split(/(?=[A-Z])/).join('-').toLowerCase();\n }\n }, {\n key: \"hideContainer\",\n value: function hideContainer() {\n this.newContainer.style.visibility = 'hidden';\n this.newContainer.style.height = 0;\n this.newContainer.style.overflow = 'hidden';\n }\n }, {\n key: \"showContainer\",\n value: function showContainer() {\n this.newContainer.style.visibility = '';\n this.newContainer.style.height = '';\n this.newContainer.style.overflow = '';\n }\n }, {\n key: \"loadEls\",\n value: function loadEls(container) {\n var _this6 = this;\n\n var promises = [];\n this.loadAttributes.forEach(function (attr) {\n var data = 'data-' + _this6.name + '-' + attr;\n var els = container.querySelectorAll('[' + data + ']');\n\n if (els.length) {\n els.forEach(function (el) {\n var elData = el.getAttribute(data);\n el.setAttribute(attr, elData);\n\n if (attr == 'src' || attr == 'srcset') {\n var promise = new Promise(function (resolve) {\n el.onload = function () {\n return resolve(el);\n };\n });\n promises.push(promise);\n }\n });\n }\n });\n Promise.all(promises).then(function (val) {\n var imagesEvent = new Event(_this6.namespace + 'images');\n window.dispatchEvent(imagesEvent);\n });\n }\n }, {\n key: \"setLoaded\",\n value: function setLoaded() {\n var _this7 = this;\n\n this.classContainer.classList.remove(this.loadingClass);\n setTimeout(function () {\n _this7.classContainer.classList.add(_this7.loadedClass);\n }, this.loadedDelay);\n var loadedEvent = new Event(this.namespace + 'loaded');\n window.dispatchEvent(loadedEvent);\n }\n }, {\n key: \"removeContainer\",\n value: function removeContainer() {\n this.parentContainer.removeChild(this.oldContainer);\n this.newContainer.classList.remove('is-new');\n this.isInserted = false;\n }\n }, {\n key: \"setReady\",\n value: function setReady() {\n this.classContainer.classList.add(this.readyClass);\n var readyEvent = new Event(this.namespace + 'ready');\n window.dispatchEvent(readyEvent);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n var _this8 = this;\n\n window.addEventListener(this.namespace + event, function () {\n switch (event) {\n case 'loading':\n return func(_this8.transition, _this8.oldContainer);\n\n case 'loaded':\n return func(_this8.transition, _this8.oldContainer, _this8.newContainer);\n\n case 'ready':\n return func(_this8.transition, _this8.newContainer);\n\n default:\n return func();\n }\n }, false);\n }\n }]);\n\n return _default;\n}();\n\nexport default _default;\n", "import {\u00A0module } from 'modujs';\nimport modularLoad from 'modularload';\n\nexport default class extends module {\n constructor(m) {\n super(m);\n }\n\n init() {\n\n const load = new modularLoad({\n enterDelay: 0,\n transitions: {\n customTransition: {}\n }\n });\n\n load.on('loaded', (transition, oldContainer, newContainer) => {\n this.call('destroy', oldContainer, 'app');\n this.call('update', newContainer, 'app');\n });\n }\n}\n", "/* locomotive-scroll v4.0.4 | MIT License | https://github.com/locomotivemtl/locomotive-scroll */\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n if (enumerableOnly) symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n}\n\nfunction _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(Object(source), true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n if (superClass) _setPrototypeOf(subClass, superClass);\n}\n\nfunction _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}\n\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n\n return _setPrototypeOf(o, p);\n}\n\nfunction _isNativeReflectConstruct() {\n if (typeof Reflect === \"undefined\" || !Reflect.construct) return false;\n if (Reflect.construct.sham) return false;\n if (typeof Proxy === \"function\") return true;\n\n try {\n Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));\n return true;\n } catch (e) {\n return false;\n }\n}\n\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return self;\n}\n\nfunction _possibleConstructorReturn(self, call) {\n if (call && (typeof call === \"object\" || typeof call === \"function\")) {\n return call;\n }\n\n return _assertThisInitialized(self);\n}\n\nfunction _createSuper(Derived) {\n var hasNativeReflectConstruct = _isNativeReflectConstruct();\n\n return function _createSuperInternal() {\n var Super = _getPrototypeOf(Derived),\n result;\n\n if (hasNativeReflectConstruct) {\n var NewTarget = _getPrototypeOf(this).constructor;\n\n result = Reflect.construct(Super, arguments, NewTarget);\n } else {\n result = Super.apply(this, arguments);\n }\n\n return _possibleConstructorReturn(this, result);\n };\n}\n\nfunction _superPropBase(object, property) {\n while (!Object.prototype.hasOwnProperty.call(object, property)) {\n object = _getPrototypeOf(object);\n if (object === null) break;\n }\n\n return object;\n}\n\nfunction _get(target, property, receiver) {\n if (typeof Reflect !== \"undefined\" && Reflect.get) {\n _get = Reflect.get;\n } else {\n _get = function _get(target, property, receiver) {\n var base = _superPropBase(target, property);\n\n if (!base) return;\n var desc = Object.getOwnPropertyDescriptor(base, property);\n\n if (desc.get) {\n return desc.get.call(receiver);\n }\n\n return desc.value;\n };\n }\n\n return _get(target, property, receiver || target);\n}\n\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\n\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\n\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\n\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\n\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && Symbol.iterator in Object(iter)) return Array.from(iter);\n}\n\nfunction _iterableToArrayLimit(arr, i) {\n if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n}\n\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\n\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n\n return arr2;\n}\n\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nvar defaults = {\n el: document,\n name: 'scroll',\n offset: [0, 0],\n repeat: false,\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical',\n reloadOnContextChange: false,\n lerp: 0.1,\n \"class\": 'is-inview',\n scrollbarContainer: false,\n scrollbarClass: 'c-scrollbar',\n scrollingClass: 'has-scroll-scrolling',\n draggingClass: 'has-scroll-dragging',\n smoothClass: 'has-scroll-smooth',\n initClass: 'has-scroll-init',\n getSpeed: false,\n getDirection: false,\n scrollFromAnywhere: false,\n multiplier: 1,\n firefoxMultiplier: 50,\n touchMultiplier: 2,\n resetNativeScroll: true,\n tablet: {\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical',\n breakpoint: 1024\n },\n smartphone: {\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical'\n }\n};\n\nvar _default = /*#__PURE__*/function () {\n function _default() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n this.namespace = 'locomotive';\n this.html = document.documentElement;\n this.windowHeight = window.innerHeight;\n this.windowWidth = window.innerWidth;\n this.windowMiddle = {\n x: this.windowWidth / 2,\n y: this.windowHeight / 2\n };\n this.els = {};\n this.currentElements = {};\n this.listeners = {};\n this.hasScrollTicking = false;\n this.hasCallEventSet = false;\n this.checkScroll = this.checkScroll.bind(this);\n this.checkResize = this.checkResize.bind(this);\n this.checkEvent = this.checkEvent.bind(this);\n this.instance = {\n scroll: {\n x: 0,\n y: 0\n },\n limit: {\n x: this.html.offsetHeight,\n y: this.html.offsetHeight\n },\n currentElements: this.currentElements\n };\n\n if (this.isMobile) {\n if (this.isTablet) {\n this.context = 'tablet';\n } else {\n this.context = 'smartphone';\n }\n } else {\n this.context = 'desktop';\n }\n\n if (this.isMobile) this.direction = this[this.context].direction;\n\n if (this.direction === 'horizontal') {\n this.directionAxis = 'x';\n } else {\n this.directionAxis = 'y';\n }\n\n if (this.getDirection) {\n this.instance.direction = null;\n }\n\n if (this.getDirection) {\n this.instance.speed = 0;\n }\n\n this.html.classList.add(this.initClass);\n window.addEventListener('resize', this.checkResize, false);\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n this.initEvents();\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n this.dispatchScroll();\n }\n }, {\n key: \"checkResize\",\n value: function checkResize() {\n var _this = this;\n\n if (!this.resizeTick) {\n this.resizeTick = true;\n requestAnimationFrame(function () {\n _this.resize();\n\n _this.resizeTick = false;\n });\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {}\n }, {\n key: \"checkContext\",\n value: function checkContext() {\n if (!this.reloadOnContextChange) return;\n this.isMobile = /Android|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) || navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1 || this.windowWidth < this.tablet.breakpoint;\n this.isTablet = this.isMobile && this.windowWidth >= this.tablet.breakpoint;\n var oldContext = this.context;\n\n if (this.isMobile) {\n if (this.isTablet) {\n this.context = 'tablet';\n } else {\n this.context = 'smartphone';\n }\n } else {\n this.context = 'desktop';\n }\n\n if (oldContext != this.context) {\n var oldSmooth = oldContext == 'desktop' ? this.smooth : this[oldContext].smooth;\n var newSmooth = this.context == 'desktop' ? this.smooth : this[this.context].smooth;\n if (oldSmooth != newSmooth) window.location.reload();\n }\n }\n }, {\n key: \"initEvents\",\n value: function initEvents() {\n var _this2 = this;\n\n this.scrollToEls = this.el.querySelectorAll(\"[data-\".concat(this.name, \"-to]\"));\n this.setScrollTo = this.setScrollTo.bind(this);\n this.scrollToEls.forEach(function (el) {\n el.addEventListener('click', _this2.setScrollTo, false);\n });\n }\n }, {\n key: \"setScrollTo\",\n value: function setScrollTo(event) {\n event.preventDefault();\n this.scrollTo(event.currentTarget.getAttribute(\"data-\".concat(this.name, \"-href\")) || event.currentTarget.getAttribute('href'), {\n offset: event.currentTarget.getAttribute(\"data-\".concat(this.name, \"-offset\"))\n });\n }\n }, {\n key: \"addElements\",\n value: function addElements() {}\n }, {\n key: \"detectElements\",\n value: function detectElements(hasCallEventSet) {\n var _this3 = this;\n\n var scrollTop = this.instance.scroll.y;\n var scrollBottom = scrollTop + this.windowHeight;\n var scrollLeft = this.instance.scroll.x;\n var scrollRight = scrollLeft + this.windowWidth;\n Object.entries(this.els).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n el = _ref2[1];\n\n if (el && (!el.inView || hasCallEventSet)) {\n if (_this3.direction === 'horizontal') {\n if (scrollRight >= el.left && scrollLeft < el.right) {\n _this3.setInView(el, i);\n }\n } else {\n if (scrollBottom >= el.top && scrollTop < el.bottom) {\n _this3.setInView(el, i);\n }\n }\n }\n\n if (el && el.inView) {\n if (_this3.direction === 'horizontal') {\n var width = el.right - el.left;\n el.progress = (_this3.instance.scroll.x - (el.left - _this3.windowWidth)) / (width + _this3.windowWidth);\n\n if (scrollRight < el.left || scrollLeft > el.right) {\n _this3.setOutOfView(el, i);\n }\n } else {\n var height = el.bottom - el.top;\n el.progress = (_this3.instance.scroll.y - (el.top - _this3.windowHeight)) / (height + _this3.windowHeight);\n\n if (scrollBottom < el.top || scrollTop > el.bottom) {\n _this3.setOutOfView(el, i);\n }\n }\n }\n }); // this.els = this.els.filter((current, i) => {\n // return current !== null;\n // });\n\n this.hasScrollTicking = false;\n }\n }, {\n key: \"setInView\",\n value: function setInView(current, i) {\n this.els[i].inView = true;\n current.el.classList.add(current[\"class\"]);\n this.currentElements[i] = current;\n\n if (current.call && this.hasCallEventSet) {\n this.dispatchCall(current, 'enter');\n\n if (!current.repeat) {\n this.els[i].call = false;\n }\n } // if (!current.repeat && !current.speed && !current.sticky) {\n // if (!current.call || current.call && this.hasCallEventSet) {\n // this.els[i] = null\n // }\n // }\n\n }\n }, {\n key: \"setOutOfView\",\n value: function setOutOfView(current, i) {\n var _this4 = this;\n\n // if (current.repeat || current.speed !== undefined) {\n this.els[i].inView = false; // }\n\n Object.keys(this.currentElements).forEach(function (el) {\n el === i && delete _this4.currentElements[el];\n });\n\n if (current.call && this.hasCallEventSet) {\n this.dispatchCall(current, 'exit');\n }\n\n if (current.repeat) {\n current.el.classList.remove(current[\"class\"]);\n }\n }\n }, {\n key: \"dispatchCall\",\n value: function dispatchCall(current, way) {\n this.callWay = way;\n this.callValue = current.call.split(',').map(function (item) {\n return item.trim();\n });\n this.callObj = current;\n if (this.callValue.length == 1) this.callValue = this.callValue[0];\n var callEvent = new Event(this.namespace + 'call');\n this.el.dispatchEvent(callEvent);\n }\n }, {\n key: \"dispatchScroll\",\n value: function dispatchScroll() {\n var scrollEvent = new Event(this.namespace + 'scroll');\n this.el.dispatchEvent(scrollEvent);\n }\n }, {\n key: \"setEvents\",\n value: function setEvents(event, func) {\n if (!this.listeners[event]) {\n this.listeners[event] = [];\n }\n\n var list = this.listeners[event];\n list.push(func);\n\n if (list.length === 1) {\n this.el.addEventListener(this.namespace + event, this.checkEvent, false);\n }\n\n if (event === 'call') {\n this.hasCallEventSet = true;\n this.detectElements(true);\n }\n }\n }, {\n key: \"unsetEvents\",\n value: function unsetEvents(event, func) {\n if (!this.listeners[event]) return;\n var list = this.listeners[event];\n var index = list.indexOf(func);\n if (index < 0) return;\n list.splice(index, 1);\n\n if (list.index === 0) {\n this.el.removeEventListener(this.namespace + event, this.checkEvent, false);\n }\n }\n }, {\n key: \"checkEvent\",\n value: function checkEvent(event) {\n var _this5 = this;\n\n var name = event.type.replace(this.namespace, '');\n var list = this.listeners[name];\n if (!list || list.length === 0) return;\n list.forEach(function (func) {\n switch (name) {\n case 'scroll':\n return func(_this5.instance);\n\n case 'call':\n return func(_this5.callValue, _this5.callWay, _this5.callObj);\n\n default:\n return func();\n }\n });\n }\n }, {\n key: \"startScroll\",\n value: function startScroll() {}\n }, {\n key: \"stopScroll\",\n value: function stopScroll() {}\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.instance.scroll = {\n x: 0,\n y: 0\n };\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n var _this6 = this;\n\n window.removeEventListener('resize', this.checkResize, false);\n Object.keys(this.listeners).forEach(function (event) {\n _this6.el.removeEventListener(_this6.namespace + event, _this6.checkEvent, false);\n });\n this.listeners = {};\n this.scrollToEls.forEach(function (el) {\n el.removeEventListener('click', _this6.setScrollTo, false);\n });\n this.html.classList.remove(this.initClass);\n }\n }]);\n\n return _default;\n}();\n\nvar commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};\n\nfunction createCommonjsModule(fn, module) {\n\treturn module = { exports: {} }, fn(module, module.exports), module.exports;\n}\n\nvar smoothscroll = createCommonjsModule(function (module, exports) {\n/* smoothscroll v0.4.4 - 2019 - Dustan Kasten, Jeremias Menichelli - MIT License */\n(function () {\n\n // polyfill\n function polyfill() {\n // aliases\n var w = window;\n var d = document;\n\n // return if scroll behavior is supported and polyfill is not forced\n if (\n 'scrollBehavior' in d.documentElement.style &&\n w.__forceSmoothScrollPolyfill__ !== true\n ) {\n return;\n }\n\n // globals\n var Element = w.HTMLElement || w.Element;\n var SCROLL_TIME = 468;\n\n // object gathering original scroll methods\n var original = {\n scroll: w.scroll || w.scrollTo,\n scrollBy: w.scrollBy,\n elementScroll: Element.prototype.scroll || scrollElement,\n scrollIntoView: Element.prototype.scrollIntoView\n };\n\n // define timing method\n var now =\n w.performance && w.performance.now\n ? w.performance.now.bind(w.performance)\n : Date.now;\n\n /**\n * indicates if a the current browser is made by Microsoft\n * @method isMicrosoftBrowser\n * @param {String} userAgent\n * @returns {Boolean}\n */\n function isMicrosoftBrowser(userAgent) {\n var userAgentPatterns = ['MSIE ', 'Trident/', 'Edge/'];\n\n return new RegExp(userAgentPatterns.join('|')).test(userAgent);\n }\n\n /*\n * IE has rounding bug rounding down clientHeight and clientWidth and\n * rounding up scrollHeight and scrollWidth causing false positives\n * on hasScrollableSpace\n */\n var ROUNDING_TOLERANCE = isMicrosoftBrowser(w.navigator.userAgent) ? 1 : 0;\n\n /**\n * changes scroll position inside an element\n * @method scrollElement\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function scrollElement(x, y) {\n this.scrollLeft = x;\n this.scrollTop = y;\n }\n\n /**\n * returns result of applying ease math function to a number\n * @method ease\n * @param {Number} k\n * @returns {Number}\n */\n function ease(k) {\n return 0.5 * (1 - Math.cos(Math.PI * k));\n }\n\n /**\n * indicates if a smooth behavior should be applied\n * @method shouldBailOut\n * @param {Number|Object} firstArg\n * @returns {Boolean}\n */\n function shouldBailOut(firstArg) {\n if (\n firstArg === null ||\n typeof firstArg !== 'object' ||\n firstArg.behavior === undefined ||\n firstArg.behavior === 'auto' ||\n firstArg.behavior === 'instant'\n ) {\n // first argument is not an object/null\n // or behavior is auto, instant or undefined\n return true;\n }\n\n if (typeof firstArg === 'object' && firstArg.behavior === 'smooth') {\n // first argument is an object and behavior is smooth\n return false;\n }\n\n // throw error when behavior is not supported\n throw new TypeError(\n 'behavior member of ScrollOptions ' +\n firstArg.behavior +\n ' is not a valid value for enumeration ScrollBehavior.'\n );\n }\n\n /**\n * indicates if an element has scrollable space in the provided axis\n * @method hasScrollableSpace\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function hasScrollableSpace(el, axis) {\n if (axis === 'Y') {\n return el.clientHeight + ROUNDING_TOLERANCE < el.scrollHeight;\n }\n\n if (axis === 'X') {\n return el.clientWidth + ROUNDING_TOLERANCE < el.scrollWidth;\n }\n }\n\n /**\n * indicates if an element has a scrollable overflow property in the axis\n * @method canOverflow\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function canOverflow(el, axis) {\n var overflowValue = w.getComputedStyle(el, null)['overflow' + axis];\n\n return overflowValue === 'auto' || overflowValue === 'scroll';\n }\n\n /**\n * indicates if an element can be scrolled in either axis\n * @method isScrollable\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function isScrollable(el) {\n var isScrollableY = hasScrollableSpace(el, 'Y') && canOverflow(el, 'Y');\n var isScrollableX = hasScrollableSpace(el, 'X') && canOverflow(el, 'X');\n\n return isScrollableY || isScrollableX;\n }\n\n /**\n * finds scrollable parent of an element\n * @method findScrollableParent\n * @param {Node} el\n * @returns {Node} el\n */\n function findScrollableParent(el) {\n while (el !== d.body && isScrollable(el) === false) {\n el = el.parentNode || el.host;\n }\n\n return el;\n }\n\n /**\n * self invoked function that, given a context, steps through scrolling\n * @method step\n * @param {Object} context\n * @returns {undefined}\n */\n function step(context) {\n var time = now();\n var value;\n var currentX;\n var currentY;\n var elapsed = (time - context.startTime) / SCROLL_TIME;\n\n // avoid elapsed times higher than one\n elapsed = elapsed > 1 ? 1 : elapsed;\n\n // apply easing to elapsed time\n value = ease(elapsed);\n\n currentX = context.startX + (context.x - context.startX) * value;\n currentY = context.startY + (context.y - context.startY) * value;\n\n context.method.call(context.scrollable, currentX, currentY);\n\n // scroll more if we have not reached our destination\n if (currentX !== context.x || currentY !== context.y) {\n w.requestAnimationFrame(step.bind(w, context));\n }\n }\n\n /**\n * scrolls window or element with a smooth behavior\n * @method smoothScroll\n * @param {Object|Node} el\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function smoothScroll(el, x, y) {\n var scrollable;\n var startX;\n var startY;\n var method;\n var startTime = now();\n\n // define scroll context\n if (el === d.body) {\n scrollable = w;\n startX = w.scrollX || w.pageXOffset;\n startY = w.scrollY || w.pageYOffset;\n method = original.scroll;\n } else {\n scrollable = el;\n startX = el.scrollLeft;\n startY = el.scrollTop;\n method = scrollElement;\n }\n\n // scroll looping over a frame\n step({\n scrollable: scrollable,\n method: method,\n startTime: startTime,\n startX: startX,\n startY: startY,\n x: x,\n y: y\n });\n }\n\n // ORIGINAL METHODS OVERRIDES\n // w.scroll and w.scrollTo\n w.scroll = w.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scroll.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object'\n ? arguments[0]\n : w.scrollX || w.pageXOffset,\n // use top prop, second argument if present or fallback to scrollY\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined\n ? arguments[1]\n : w.scrollY || w.pageYOffset\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : w.scrollX || w.pageXOffset,\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : w.scrollY || w.pageYOffset\n );\n };\n\n // w.scrollBy\n w.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0])) {\n original.scrollBy.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object' ? arguments[0] : 0,\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined ? arguments[1] : 0\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n ~~arguments[0].left + (w.scrollX || w.pageXOffset),\n ~~arguments[0].top + (w.scrollY || w.pageYOffset)\n );\n };\n\n // Element.prototype.scroll and Element.prototype.scrollTo\n Element.prototype.scroll = Element.prototype.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n // if one number is passed, throw error to match Firefox implementation\n if (typeof arguments[0] === 'number' && arguments[1] === undefined) {\n throw new SyntaxError('Value could not be converted');\n }\n\n original.elementScroll.call(\n this,\n // use left prop, first number argument or fallback to scrollLeft\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : typeof arguments[0] !== 'object' ? ~~arguments[0] : this.scrollLeft,\n // use top prop, second argument or fallback to scrollTop\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : arguments[1] !== undefined ? ~~arguments[1] : this.scrollTop\n );\n\n return;\n }\n\n var left = arguments[0].left;\n var top = arguments[0].top;\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n this,\n this,\n typeof left === 'undefined' ? this.scrollLeft : ~~left,\n typeof top === 'undefined' ? this.scrollTop : ~~top\n );\n };\n\n // Element.prototype.scrollBy\n Element.prototype.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.elementScroll.call(\n this,\n arguments[0].left !== undefined\n ? ~~arguments[0].left + this.scrollLeft\n : ~~arguments[0] + this.scrollLeft,\n arguments[0].top !== undefined\n ? ~~arguments[0].top + this.scrollTop\n : ~~arguments[1] + this.scrollTop\n );\n\n return;\n }\n\n this.scroll({\n left: ~~arguments[0].left + this.scrollLeft,\n top: ~~arguments[0].top + this.scrollTop,\n behavior: arguments[0].behavior\n });\n };\n\n // Element.prototype.scrollIntoView\n Element.prototype.scrollIntoView = function() {\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scrollIntoView.call(\n this,\n arguments[0] === undefined ? true : arguments[0]\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n var scrollableParent = findScrollableParent(this);\n var parentRects = scrollableParent.getBoundingClientRect();\n var clientRects = this.getBoundingClientRect();\n\n if (scrollableParent !== d.body) {\n // reveal element inside parent\n smoothScroll.call(\n this,\n scrollableParent,\n scrollableParent.scrollLeft + clientRects.left - parentRects.left,\n scrollableParent.scrollTop + clientRects.top - parentRects.top\n );\n\n // reveal parent in viewport unless is fixed\n if (w.getComputedStyle(scrollableParent).position !== 'fixed') {\n w.scrollBy({\n left: parentRects.left,\n top: parentRects.top,\n behavior: 'smooth'\n });\n }\n } else {\n // reveal element in viewport\n w.scrollBy({\n left: clientRects.left,\n top: clientRects.top,\n behavior: 'smooth'\n });\n }\n };\n }\n\n {\n // commonjs\n module.exports = { polyfill: polyfill };\n }\n\n}());\n});\nvar smoothscroll_1 = smoothscroll.polyfill;\n\nvar _default$1 = /*#__PURE__*/function (_Core) {\n _inherits(_default, _Core);\n\n var _super = _createSuper(_default);\n\n function _default() {\n var _this;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n _this = _super.call(this, options);\n\n if (_this.resetNativeScroll) {\n if (history.scrollRestoration) {\n history.scrollRestoration = 'manual';\n }\n\n window.scrollTo(0, 0);\n }\n\n window.addEventListener('scroll', _this.checkScroll, false);\n\n if (window.smoothscrollPolyfill === undefined) {\n window.smoothscrollPolyfill = smoothscroll;\n window.smoothscrollPolyfill.polyfill();\n }\n\n return _this;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n this.instance.scroll.y = window.pageYOffset;\n this.addElements();\n this.detectElements();\n\n _get(_getPrototypeOf(_default.prototype), \"init\", this).call(this);\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n var _this2 = this;\n\n _get(_getPrototypeOf(_default.prototype), \"checkScroll\", this).call(this);\n\n if (this.getDirection) {\n this.addDirection();\n }\n\n if (this.getSpeed) {\n this.addSpeed();\n this.speedTs = Date.now();\n }\n\n this.instance.scroll.y = window.pageYOffset;\n\n if (Object.entries(this.els).length) {\n if (!this.hasScrollTicking) {\n requestAnimationFrame(function () {\n _this2.detectElements();\n });\n this.hasScrollTicking = true;\n }\n }\n }\n }, {\n key: \"addDirection\",\n value: function addDirection() {\n if (window.pageYOffset > this.instance.scroll.y) {\n if (this.instance.direction !== 'down') {\n this.instance.direction = 'down';\n }\n } else if (window.pageYOffset < this.instance.scroll.y) {\n if (this.instance.direction !== 'up') {\n this.instance.direction = 'up';\n }\n }\n }\n }, {\n key: \"addSpeed\",\n value: function addSpeed() {\n if (window.pageYOffset != this.instance.scroll.y) {\n this.instance.speed = (window.pageYOffset - this.instance.scroll.y) / Math.max(1, Date.now() - this.speedTs);\n } else {\n this.instance.speed = 0;\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {\n if (Object.entries(this.els).length) {\n this.windowHeight = window.innerHeight;\n this.updateElements();\n }\n }\n }, {\n key: \"addElements\",\n value: function addElements() {\n var _this3 = this;\n\n this.els = {};\n var els = this.el.querySelectorAll('[data-' + this.name + ']');\n els.forEach(function (el, index) {\n var BCR = el.getBoundingClientRect();\n var cl = el.dataset[_this3.name + 'Class'] || _this3[\"class\"];\n var id = typeof el.dataset[_this3.name + 'Id'] === 'string' ? el.dataset[_this3.name + 'Id'] : index;\n var top = BCR.top + _this3.instance.scroll.y;\n var left = BCR.left;\n var right = BCR.right;\n var bottom = top + el.offsetHeight;\n var offset = typeof el.dataset[_this3.name + 'Offset'] === 'string' ? el.dataset[_this3.name + 'Offset'].split(',') : _this3.offset;\n var repeat = el.dataset[_this3.name + 'Repeat'];\n var call = el.dataset[_this3.name + 'Call'];\n\n if (repeat == 'false') {\n repeat = false;\n } else if (repeat != undefined) {\n repeat = true;\n } else {\n repeat = _this3.repeat;\n }\n\n var relativeOffset = _this3.getRelativeOffset(offset);\n\n var mappedEl = {\n el: el,\n id: id,\n \"class\": cl,\n top: top + relativeOffset[0],\n bottom: bottom - relativeOffset[1],\n left: left,\n right: right,\n offset: offset,\n progress: 0,\n repeat: repeat,\n inView: false,\n call: call\n };\n _this3.els[id] = mappedEl;\n\n if (el.classList.contains(cl)) {\n _this3.setInView(_this3.els[id], id);\n }\n });\n }\n }, {\n key: \"updateElements\",\n value: function updateElements() {\n var _this4 = this;\n\n Object.entries(this.els).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n el = _ref2[1];\n\n var top = el.el.getBoundingClientRect().top + _this4.instance.scroll.y;\n\n var bottom = top + el.el.offsetHeight;\n\n var relativeOffset = _this4.getRelativeOffset(el.offset);\n\n _this4.els[i].top = top + relativeOffset[0];\n _this4.els[i].bottom = bottom - relativeOffset[1];\n });\n this.hasScrollTicking = false;\n }\n }, {\n key: \"getRelativeOffset\",\n value: function getRelativeOffset(offset) {\n var relativeOffset = [0, 0];\n\n if (offset) {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * this.windowHeight / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n }\n\n return relativeOffset;\n }\n /**\n * Scroll to a desired target.\n *\n * @param Available options :\n * target {node, string, \"top\", \"bottom\", int} - The DOM element we want to scroll to\n * options {object} - Options object for additionnal settings.\n * @return {void}\n */\n\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n // Parse options\n var offset = parseInt(options.offset) || 0; // An offset to apply on top of given `target` or `sourceElem`'s target\n\n var callback = options.callback ? options.callback : false; // function called when scrollTo completes (note that it won't wait for lerp to stabilize)\n\n if (typeof target === 'string') {\n // Selector or boundaries\n if (target === 'top') {\n target = this.html;\n } else if (target === 'bottom') {\n target = this.html.offsetHeight - window.innerHeight;\n } else {\n target = document.querySelector(target); // If the query fails, abort\n\n if (!target) {\n return;\n }\n }\n } else if (typeof target === 'number') {\n // Absolute coordinate\n target = parseInt(target);\n } else if (target && target.tagName) ; else {\n console.warn('`target` parameter is not valid');\n return;\n } // We have a target that is not a coordinate yet, get it\n\n\n if (typeof target !== 'number') {\n offset = target.getBoundingClientRect().top + offset + this.instance.scroll.y;\n } else {\n offset = target + offset;\n }\n\n if (callback) {\n offset = offset.toFixed();\n\n var onScroll = function onScroll() {\n if (window.pageYOffset.toFixed() === offset) {\n window.removeEventListener('scroll', onScroll);\n callback();\n }\n };\n\n window.addEventListener('scroll', onScroll);\n }\n\n window.scrollTo({\n top: offset,\n behavior: 'smooth'\n });\n }\n }, {\n key: \"update\",\n value: function update() {\n this.addElements();\n this.detectElements();\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n _get(_getPrototypeOf(_default.prototype), \"destroy\", this).call(this);\n\n window.removeEventListener('scroll', this.checkScroll, false);\n }\n }]);\n\n return _default;\n}(_default);\n\n/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nvar objectAssign = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n }\n listener._ = callback;\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nvar tinyEmitter = E;\n\nvar lethargy = createCommonjsModule(function (module, exports) {\n// Generated by CoffeeScript 1.9.2\n(function() {\n var root;\n\n root = exports !== null ? exports : this;\n\n root.Lethargy = (function() {\n function Lethargy(stability, sensitivity, tolerance, delay) {\n this.stability = stability != null ? Math.abs(stability) : 8;\n this.sensitivity = sensitivity != null ? 1 + Math.abs(sensitivity) : 100;\n this.tolerance = tolerance != null ? 1 + Math.abs(tolerance) : 1.1;\n this.delay = delay != null ? delay : 150;\n this.lastUpDeltas = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n this.lastDownDeltas = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n this.deltasTimestamp = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n }\n\n Lethargy.prototype.check = function(e) {\n var lastDelta;\n e = e.originalEvent || e;\n if (e.wheelDelta != null) {\n lastDelta = e.wheelDelta;\n } else if (e.deltaY != null) {\n lastDelta = e.deltaY * -40;\n } else if ((e.detail != null) || e.detail === 0) {\n lastDelta = e.detail * -40;\n }\n this.deltasTimestamp.push(Date.now());\n this.deltasTimestamp.shift();\n if (lastDelta > 0) {\n this.lastUpDeltas.push(lastDelta);\n this.lastUpDeltas.shift();\n return this.isInertia(1);\n } else {\n this.lastDownDeltas.push(lastDelta);\n this.lastDownDeltas.shift();\n return this.isInertia(-1);\n }\n };\n\n Lethargy.prototype.isInertia = function(direction) {\n var lastDeltas, lastDeltasNew, lastDeltasOld, newAverage, newSum, oldAverage, oldSum;\n lastDeltas = direction === -1 ? this.lastDownDeltas : this.lastUpDeltas;\n if (lastDeltas[0] === null) {\n return direction;\n }\n if (this.deltasTimestamp[(this.stability * 2) - 2] + this.delay > Date.now() && lastDeltas[0] === lastDeltas[(this.stability * 2) - 1]) {\n return false;\n }\n lastDeltasOld = lastDeltas.slice(0, this.stability);\n lastDeltasNew = lastDeltas.slice(this.stability, this.stability * 2);\n oldSum = lastDeltasOld.reduce(function(t, s) {\n return t + s;\n });\n newSum = lastDeltasNew.reduce(function(t, s) {\n return t + s;\n });\n oldAverage = oldSum / lastDeltasOld.length;\n newAverage = newSum / lastDeltasNew.length;\n if (Math.abs(oldAverage) < Math.abs(newAverage * this.tolerance) && (this.sensitivity < Math.abs(newAverage))) {\n return direction;\n } else {\n return false;\n }\n };\n\n Lethargy.prototype.showLastUpDeltas = function() {\n return this.lastUpDeltas;\n };\n\n Lethargy.prototype.showLastDownDeltas = function() {\n return this.lastDownDeltas;\n };\n\n return Lethargy;\n\n })();\n\n}).call(commonjsGlobal);\n});\n\nvar support = (function getSupport() {\n return {\n hasWheelEvent: 'onwheel' in document,\n hasMouseWheelEvent: 'onmousewheel' in document,\n hasTouch: ('ontouchstart' in window) || window.TouchEvent || window.DocumentTouch && document instanceof DocumentTouch,\n hasTouchWin: navigator.msMaxTouchPoints && navigator.msMaxTouchPoints > 1,\n hasPointer: !!window.navigator.msPointerEnabled,\n hasKeyDown: 'onkeydown' in document,\n isFirefox: navigator.userAgent.indexOf('Firefox') > -1\n };\n})();\n\nvar toString = Object.prototype.toString,\n hasOwnProperty$1 = Object.prototype.hasOwnProperty;\n\nvar bindallStandalone = function(object) {\n if(!object) return console.warn('bindAll requires at least one argument.');\n\n var functions = Array.prototype.slice.call(arguments, 1);\n\n if (functions.length === 0) {\n\n for (var method in object) {\n if(hasOwnProperty$1.call(object, method)) {\n if(typeof object[method] == 'function' && toString.call(object[method]) == \"[object Function]\") {\n functions.push(method);\n }\n }\n }\n }\n\n for(var i = 0; i < functions.length; i++) {\n var f = functions[i];\n object[f] = bind(object[f], object);\n }\n};\n\n/*\n Faster bind without specific-case checking. (see https://coderwall.com/p/oi3j3w).\n bindAll is only needed for events binding so no need to make slow fixes for constructor\n or partial application.\n*/\nfunction bind(func, context) {\n return function() {\n return func.apply(context, arguments);\n };\n}\n\nvar Lethargy = lethargy.Lethargy;\n\n\n\nvar EVT_ID = 'virtualscroll';\n\nvar src = VirtualScroll;\n\nvar keyCodes = {\n LEFT: 37,\n UP: 38,\n RIGHT: 39,\n DOWN: 40,\n SPACE: 32\n};\n\nfunction VirtualScroll(options) {\n bindallStandalone(this, '_onWheel', '_onMouseWheel', '_onTouchStart', '_onTouchMove', '_onKeyDown');\n\n this.el = window;\n if (options && options.el) {\n this.el = options.el;\n delete options.el;\n }\n this.options = objectAssign({\n mouseMultiplier: 1,\n touchMultiplier: 2,\n firefoxMultiplier: 15,\n keyStep: 120,\n preventTouch: false,\n unpreventTouchClass: 'vs-touchmove-allowed',\n limitInertia: false,\n useKeyboard: true,\n useTouch: true\n }, options);\n\n if (this.options.limitInertia) this._lethargy = new Lethargy();\n\n this._emitter = new tinyEmitter();\n this._event = {\n y: 0,\n x: 0,\n deltaX: 0,\n deltaY: 0\n };\n this.touchStartX = null;\n this.touchStartY = null;\n this.bodyTouchAction = null;\n\n if (this.options.passive !== undefined) {\n this.listenerOptions = {passive: this.options.passive};\n }\n}\n\nVirtualScroll.prototype._notify = function(e) {\n var evt = this._event;\n evt.x += evt.deltaX;\n evt.y += evt.deltaY;\n\n this._emitter.emit(EVT_ID, {\n x: evt.x,\n y: evt.y,\n deltaX: evt.deltaX,\n deltaY: evt.deltaY,\n originalEvent: e\n });\n};\n\nVirtualScroll.prototype._onWheel = function(e) {\n var options = this.options;\n if (this._lethargy && this._lethargy.check(e) === false) return;\n var evt = this._event;\n\n // In Chrome and in Firefox (at least the new one)\n evt.deltaX = e.wheelDeltaX || e.deltaX * -1;\n evt.deltaY = e.wheelDeltaY || e.deltaY * -1;\n\n // for our purpose deltamode = 1 means user is on a wheel mouse, not touch pad\n // real meaning: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent#Delta_modes\n if(support.isFirefox && e.deltaMode == 1) {\n evt.deltaX *= options.firefoxMultiplier;\n evt.deltaY *= options.firefoxMultiplier;\n }\n\n evt.deltaX *= options.mouseMultiplier;\n evt.deltaY *= options.mouseMultiplier;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onMouseWheel = function(e) {\n if (this.options.limitInertia && this._lethargy.check(e) === false) return;\n\n var evt = this._event;\n\n // In Safari, IE and in Chrome if 'wheel' isn't defined\n evt.deltaX = (e.wheelDeltaX) ? e.wheelDeltaX : 0;\n evt.deltaY = (e.wheelDeltaY) ? e.wheelDeltaY : e.wheelDelta;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onTouchStart = function(e) {\n var t = (e.targetTouches) ? e.targetTouches[0] : e;\n this.touchStartX = t.pageX;\n this.touchStartY = t.pageY;\n};\n\nVirtualScroll.prototype._onTouchMove = function(e) {\n var options = this.options;\n if(options.preventTouch\n && !e.target.classList.contains(options.unpreventTouchClass)) {\n e.preventDefault();\n }\n\n var evt = this._event;\n\n var t = (e.targetTouches) ? e.targetTouches[0] : e;\n\n evt.deltaX = (t.pageX - this.touchStartX) * options.touchMultiplier;\n evt.deltaY = (t.pageY - this.touchStartY) * options.touchMultiplier;\n\n this.touchStartX = t.pageX;\n this.touchStartY = t.pageY;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onKeyDown = function(e) {\n var evt = this._event;\n evt.deltaX = evt.deltaY = 0;\n var windowHeight = window.innerHeight - 40;\n\n switch(e.keyCode) {\n case keyCodes.LEFT:\n case keyCodes.UP:\n evt.deltaY = this.options.keyStep;\n break;\n\n case keyCodes.RIGHT:\n case keyCodes.DOWN:\n evt.deltaY = - this.options.keyStep;\n break;\n case e.shiftKey:\n evt.deltaY = windowHeight;\n break;\n case keyCodes.SPACE:\n evt.deltaY = - windowHeight;\n break;\n default:\n return;\n }\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._bind = function() {\n if(support.hasWheelEvent) this.el.addEventListener('wheel', this._onWheel, this.listenerOptions);\n if(support.hasMouseWheelEvent) this.el.addEventListener('mousewheel', this._onMouseWheel, this.listenerOptions);\n\n if(support.hasTouch && this.options.useTouch) {\n this.el.addEventListener('touchstart', this._onTouchStart, this.listenerOptions);\n this.el.addEventListener('touchmove', this._onTouchMove, this.listenerOptions);\n }\n\n if(support.hasPointer && support.hasTouchWin) {\n this.bodyTouchAction = document.body.style.msTouchAction;\n document.body.style.msTouchAction = 'none';\n this.el.addEventListener('MSPointerDown', this._onTouchStart, true);\n this.el.addEventListener('MSPointerMove', this._onTouchMove, true);\n }\n\n if(support.hasKeyDown && this.options.useKeyboard) document.addEventListener('keydown', this._onKeyDown);\n};\n\nVirtualScroll.prototype._unbind = function() {\n if(support.hasWheelEvent) this.el.removeEventListener('wheel', this._onWheel);\n if(support.hasMouseWheelEvent) this.el.removeEventListener('mousewheel', this._onMouseWheel);\n\n if(support.hasTouch) {\n this.el.removeEventListener('touchstart', this._onTouchStart);\n this.el.removeEventListener('touchmove', this._onTouchMove);\n }\n\n if(support.hasPointer && support.hasTouchWin) {\n document.body.style.msTouchAction = this.bodyTouchAction;\n this.el.removeEventListener('MSPointerDown', this._onTouchStart, true);\n this.el.removeEventListener('MSPointerMove', this._onTouchMove, true);\n }\n\n if(support.hasKeyDown && this.options.useKeyboard) document.removeEventListener('keydown', this._onKeyDown);\n};\n\nVirtualScroll.prototype.on = function(cb, ctx) {\n this._emitter.on(EVT_ID, cb, ctx);\n\n var events = this._emitter.e;\n if (events && events[EVT_ID] && events[EVT_ID].length === 1) this._bind();\n};\n\nVirtualScroll.prototype.off = function(cb, ctx) {\n this._emitter.off(EVT_ID, cb, ctx);\n\n var events = this._emitter.e;\n if (!events[EVT_ID] || events[EVT_ID].length <= 0) this._unbind();\n};\n\nVirtualScroll.prototype.reset = function() {\n var evt = this._event;\n evt.x = 0;\n evt.y = 0;\n};\n\nVirtualScroll.prototype.destroy = function() {\n this._emitter.off();\n this._unbind();\n};\n\nfunction lerp(start, end, amt) {\n return (1 - amt) * start + amt * end;\n}\n\nfunction getTranslate(el) {\n var translate = {};\n if (!window.getComputedStyle) return;\n var style = getComputedStyle(el);\n var transform = style.transform || style.webkitTransform || style.mozTransform;\n var mat = transform.match(/^matrix3d\\((.+)\\)$/);\n\n if (mat) {\n translate.x = mat ? parseFloat(mat[1].split(', ')[12]) : 0;\n translate.y = mat ? parseFloat(mat[1].split(', ')[13]) : 0;\n } else {\n mat = transform.match(/^matrix\\((.+)\\)$/);\n translate.x = mat ? parseFloat(mat[1].split(', ')[4]) : 0;\n translate.y = mat ? parseFloat(mat[1].split(', ')[5]) : 0;\n }\n\n return translate;\n}\n\n/**\n * Returns an array containing all the parent nodes of the given node\n * @param {object} node\n * @return {array} parent nodes\n */\nfunction getParents(elem) {\n // Set up a parent array\n var parents = []; // Push each parent element to the array\n\n for (; elem && elem !== document; elem = elem.parentNode) {\n parents.push(elem);\n } // Return our parent array\n\n\n return parents;\n} // https://gomakethings.com/how-to-get-the-closest-parent-element-with-a-matching-selector-using-vanilla-javascript/\n\n/**\n * https://github.com/gre/bezier-easing\n * BezierEasing - use bezier curve for transition easing function\n * by Ga\u00EBtan Renaudeau 2014 - 2015 \u2013 MIT License\n */\n\n// These values are established by empiricism with tests (tradeoff: performance VS precision)\nvar NEWTON_ITERATIONS = 4;\nvar NEWTON_MIN_SLOPE = 0.001;\nvar SUBDIVISION_PRECISION = 0.0000001;\nvar SUBDIVISION_MAX_ITERATIONS = 10;\n\nvar kSplineTableSize = 11;\nvar kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n\nvar float32ArraySupported = typeof Float32Array === 'function';\n\nfunction A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }\nfunction B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }\nfunction C (aA1) { return 3.0 * aA1; }\n\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nfunction calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }\n\n// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\nfunction getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }\n\nfunction binarySubdivide (aX, aA, aB, mX1, mX2) {\n var currentX, currentT, i = 0;\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n return currentT;\n}\n\nfunction newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) {\n return aGuessT;\n }\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n return aGuessT;\n}\n\nfunction LinearEasing (x) {\n return x;\n}\n\nvar src$1 = function bezier (mX1, mY1, mX2, mY2) {\n if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {\n throw new Error('bezier x values must be in [0, 1] range');\n }\n\n if (mX1 === mY1 && mX2 === mY2) {\n return LinearEasing;\n }\n\n // Precompute samples table\n var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n for (var i = 0; i < kSplineTableSize; ++i) {\n sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n\n function getTForX (aX) {\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n --currentSample;\n\n // Interpolate to provide an initial guess for t\n var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n\n var initialSlope = getSlope(guessForT, mX1, mX2);\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n }\n\n return function BezierEasing (x) {\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n if (x === 0) {\n return 0;\n }\n if (x === 1) {\n return 1;\n }\n return calcBezier(getTForX(x), mY1, mY2);\n };\n};\n\nvar keyCodes$1 = {\n LEFT: 37,\n UP: 38,\n RIGHT: 39,\n DOWN: 40,\n SPACE: 32,\n TAB: 9,\n PAGEUP: 33,\n PAGEDOWN: 34,\n HOME: 36,\n END: 35\n};\n\nvar _default$2 = /*#__PURE__*/function (_Core) {\n _inherits(_default, _Core);\n\n var _super = _createSuper(_default);\n\n function _default() {\n var _this;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n if (history.scrollRestoration) {\n history.scrollRestoration = 'manual';\n }\n\n window.scrollTo(0, 0);\n _this = _super.call(this, options);\n if (_this.inertia) _this.lerp = _this.inertia * 0.1;\n _this.isScrolling = false;\n _this.isDraggingScrollbar = false;\n _this.isTicking = false;\n _this.hasScrollTicking = false;\n _this.parallaxElements = {};\n _this.stop = false;\n _this.scrollbarContainer = options.scrollbarContainer;\n _this.checkKey = _this.checkKey.bind(_assertThisInitialized(_this));\n window.addEventListener('keydown', _this.checkKey, false);\n return _this;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n var _this2 = this;\n\n this.html.classList.add(this.smoothClass);\n this.html.setAttribute(\"data-\".concat(this.name, \"-direction\"), this.direction);\n this.instance = _objectSpread2({\n delta: {\n x: 0,\n y: 0\n }\n }, this.instance);\n this.vs = new src({\n el: this.scrollFromAnywhere ? document : this.el,\n mouseMultiplier: navigator.platform.indexOf('Win') > -1 ? 1 : 0.4,\n firefoxMultiplier: this.firefoxMultiplier,\n touchMultiplier: this.touchMultiplier,\n useKeyboard: false,\n passive: true\n });\n this.vs.on(function (e) {\n if (_this2.stop) {\n return;\n }\n\n if (!_this2.isDraggingScrollbar) {\n requestAnimationFrame(function () {\n _this2.updateDelta(e);\n\n if (!_this2.isScrolling) _this2.startScrolling();\n });\n }\n });\n this.setScrollLimit();\n this.initScrollBar();\n this.addSections();\n this.addElements();\n this.checkScroll(true);\n this.transformElements(true, true);\n\n _get(_getPrototypeOf(_default.prototype), \"init\", this).call(this);\n }\n }, {\n key: \"setScrollLimit\",\n value: function setScrollLimit() {\n this.instance.limit.y = this.el.offsetHeight - this.windowHeight;\n\n if (this.direction === 'horizontal') {\n var totalWidth = 0;\n var nodes = this.el.children;\n\n for (var i = 0; i < nodes.length; i++) {\n totalWidth += nodes[i].offsetWidth;\n }\n\n this.instance.limit.x = totalWidth - this.windowWidth;\n }\n }\n }, {\n key: \"startScrolling\",\n value: function startScrolling() {\n this.startScrollTs = Date.now(); // Record timestamp\n\n this.isScrolling = true;\n this.checkScroll();\n this.html.classList.add(this.scrollingClass);\n }\n }, {\n key: \"stopScrolling\",\n value: function stopScrolling() {\n cancelAnimationFrame(this.checkScrollRaf); // Prevent checkScroll to continue looping\n\n if (this.scrollToRaf) {\n cancelAnimationFrame(this.scrollToRaf);\n this.scrollToRaf = null;\n }\n\n this.isScrolling = false;\n this.instance.scroll.y = Math.round(this.instance.scroll.y);\n this.html.classList.remove(this.scrollingClass);\n }\n }, {\n key: \"checkKey\",\n value: function checkKey(e) {\n var _this3 = this;\n\n if (this.stop) {\n // If we are stopped, we don't want any scroll to occur because of a keypress\n // Prevent tab to scroll to activeElement\n if (e.keyCode == keyCodes$1.TAB) {\n requestAnimationFrame(function () {\n // Make sure native scroll is always at top of page\n _this3.html.scrollTop = 0;\n document.body.scrollTop = 0;\n _this3.html.scrollLeft = 0;\n document.body.scrollLeft = 0;\n });\n }\n\n return;\n }\n\n switch (e.keyCode) {\n case keyCodes$1.TAB:\n // Do not remove the RAF\n // It allows to override the browser's native scrollTo, which is essential\n requestAnimationFrame(function () {\n // Make sure native scroll is always at top of page\n _this3.html.scrollTop = 0;\n document.body.scrollTop = 0;\n _this3.html.scrollLeft = 0;\n document.body.scrollLeft = 0; // Request scrollTo on the focusedElement, putting it at the center of the screen\n\n _this3.scrollTo(document.activeElement, {\n offset: -window.innerHeight / 2\n });\n });\n break;\n\n case keyCodes$1.UP:\n this.instance.delta[this.directionAxis] -= 240;\n break;\n\n case keyCodes$1.DOWN:\n this.instance.delta[this.directionAxis] += 240;\n break;\n\n case keyCodes$1.PAGEUP:\n this.instance.delta[this.directionAxis] -= window.innerHeight;\n break;\n\n case keyCodes$1.PAGEDOWN:\n this.instance.delta[this.directionAxis] += window.innerHeight;\n break;\n\n case keyCodes$1.HOME:\n this.instance.delta[this.directionAxis] -= this.instance.limit[this.directionAxis];\n break;\n\n case keyCodes$1.END:\n this.instance.delta[this.directionAxis] += this.instance.limit[this.directionAxis];\n break;\n\n case keyCodes$1.SPACE:\n if (!(document.activeElement instanceof HTMLInputElement) && !(document.activeElement instanceof HTMLTextAreaElement)) {\n if (e.shiftKey) {\n this.instance.delta[this.directionAxis] -= window.innerHeight;\n } else {\n this.instance.delta[this.directionAxis] += window.innerHeight;\n }\n }\n\n break;\n\n default:\n return;\n }\n\n if (this.instance.delta[this.directionAxis] < 0) this.instance.delta[this.directionAxis] = 0;\n if (this.instance.delta[this.directionAxis] > this.instance.limit[this.directionAxis]) this.instance.delta[this.directionAxis] = this.instance.limit[this.directionAxis];\n this.stopScrolling(); // Stop any movement, allows to kill any other `scrollTo` still happening\n\n this.isScrolling = true;\n this.checkScroll();\n this.html.classList.add(this.scrollingClass);\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n var _this4 = this;\n\n var forced = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n\n if (forced || this.isScrolling || this.isDraggingScrollbar) {\n if (!this.hasScrollTicking) {\n this.checkScrollRaf = requestAnimationFrame(function () {\n return _this4.checkScroll();\n });\n this.hasScrollTicking = true;\n }\n\n this.updateScroll();\n var distance = Math.abs(this.instance.delta[this.directionAxis] - this.instance.scroll[this.directionAxis]);\n var timeSinceStart = Date.now() - this.startScrollTs; // Get the time since the scroll was started: the scroll can be stopped again only past 100ms\n\n if (!this.animatingScroll && timeSinceStart > 100 && (distance < 0.5 && this.instance.delta[this.directionAxis] != 0 || distance < 0.5 && this.instance.delta[this.directionAxis] == 0)) {\n this.stopScrolling();\n }\n\n Object.entries(this.sections).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n section = _ref2[1];\n\n if (section.persistent || _this4.instance.scroll[_this4.directionAxis] > section.offset[_this4.directionAxis] && _this4.instance.scroll[_this4.directionAxis] < section.limit[_this4.directionAxis]) {\n if (_this4.direction === 'horizontal') {\n _this4.transform(section.el, -_this4.instance.scroll[_this4.directionAxis], 0);\n } else {\n _this4.transform(section.el, 0, -_this4.instance.scroll[_this4.directionAxis]);\n }\n\n if (!section.inView) {\n section.inView = true;\n section.el.style.opacity = 1;\n section.el.style.pointerEvents = 'all';\n section.el.setAttribute(\"data-\".concat(_this4.name, \"-section-inview\"), '');\n }\n } else {\n if (section.inView) {\n section.inView = false;\n section.el.style.opacity = 0;\n section.el.style.pointerEvents = 'none';\n section.el.removeAttribute(\"data-\".concat(_this4.name, \"-section-inview\"));\n }\n\n _this4.transform(section.el, 0, 0);\n }\n });\n\n if (this.getDirection) {\n this.addDirection();\n }\n\n if (this.getSpeed) {\n this.addSpeed();\n this.speedTs = Date.now();\n }\n\n this.detectElements();\n this.transformElements();\n\n if (this.hasScrollbar) {\n var scrollBarTranslation = this.instance.scroll[this.directionAxis] / this.instance.limit[this.directionAxis] * this.scrollBarLimit[this.directionAxis];\n\n if (this.direction === 'horizontal') {\n this.transform(this.scrollbarThumb, scrollBarTranslation, 0);\n } else {\n this.transform(this.scrollbarThumb, 0, scrollBarTranslation);\n }\n }\n\n _get(_getPrototypeOf(_default.prototype), \"checkScroll\", this).call(this);\n\n this.hasScrollTicking = false;\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {\n this.windowHeight = window.innerHeight;\n this.windowWidth = window.innerWidth;\n this.checkContext();\n this.windowMiddle = {\n x: this.windowWidth / 2,\n y: this.windowHeight / 2\n };\n this.update();\n }\n }, {\n key: \"updateDelta\",\n value: function updateDelta(e) {\n var delta;\n var gestureDirection = this[this.context] && this[this.context].gestureDirection ? this[this.context].gestureDirection : this.gestureDirection;\n\n if (gestureDirection === 'both') {\n delta = e.deltaX + e.deltaY;\n } else if (gestureDirection === 'vertical') {\n delta = e.deltaY;\n } else if (gestureDirection === 'horizontal') {\n delta = e.deltaX;\n } else {\n delta = e.deltaY;\n }\n\n this.instance.delta[this.directionAxis] -= delta * this.multiplier;\n if (this.instance.delta[this.directionAxis] < 0) this.instance.delta[this.directionAxis] = 0;\n if (this.instance.delta[this.directionAxis] > this.instance.limit[this.directionAxis]) this.instance.delta[this.directionAxis] = this.instance.limit[this.directionAxis];\n }\n }, {\n key: \"updateScroll\",\n value: function updateScroll(e) {\n if (this.isScrolling || this.isDraggingScrollbar) {\n this.instance.scroll[this.directionAxis] = lerp(this.instance.scroll[this.directionAxis], this.instance.delta[this.directionAxis], this.lerp);\n } else {\n if (this.instance.scroll[this.directionAxis] > this.instance.limit[this.directionAxis]) {\n this.setScroll(this.instance.scroll[this.directionAxis], this.instance.limit[this.directionAxis]);\n } else if (this.instance.scroll.y < 0) {\n this.setScroll(this.instance.scroll[this.directionAxis], 0);\n } else {\n this.setScroll(this.instance.scroll[this.directionAxis], this.instance.delta[this.directionAxis]);\n }\n }\n }\n }, {\n key: \"addDirection\",\n value: function addDirection() {\n if (this.instance.delta.y > this.instance.scroll.y) {\n if (this.instance.direction !== 'down') {\n this.instance.direction = 'down';\n }\n } else if (this.instance.delta.y < this.instance.scroll.y) {\n if (this.instance.direction !== 'up') {\n this.instance.direction = 'up';\n }\n }\n\n if (this.instance.delta.x > this.instance.scroll.x) {\n if (this.instance.direction !== 'right') {\n this.instance.direction = 'right';\n }\n } else if (this.instance.delta.x < this.instance.scroll.x) {\n if (this.instance.direction !== 'left') {\n this.instance.direction = 'left';\n }\n }\n }\n }, {\n key: \"addSpeed\",\n value: function addSpeed() {\n if (this.instance.delta[this.directionAxis] != this.instance.scroll[this.directionAxis]) {\n this.instance.speed = (this.instance.delta[this.directionAxis] - this.instance.scroll[this.directionAxis]) / Math.max(1, Date.now() - this.speedTs);\n } else {\n this.instance.speed = 0;\n }\n }\n }, {\n key: \"initScrollBar\",\n value: function initScrollBar() {\n this.scrollbar = document.createElement('span');\n this.scrollbarThumb = document.createElement('span');\n this.scrollbar.classList.add(\"\".concat(this.scrollbarClass));\n this.scrollbarThumb.classList.add(\"\".concat(this.scrollbarClass, \"_thumb\"));\n this.scrollbar.append(this.scrollbarThumb);\n\n if (this.scrollbarContainer) {\n this.scrollbarContainer.append(this.scrollbar);\n } else {\n document.body.append(this.scrollbar);\n } // Scrollbar Events\n\n\n this.getScrollBar = this.getScrollBar.bind(this);\n this.releaseScrollBar = this.releaseScrollBar.bind(this);\n this.moveScrollBar = this.moveScrollBar.bind(this);\n this.scrollbarThumb.addEventListener('mousedown', this.getScrollBar);\n window.addEventListener('mouseup', this.releaseScrollBar);\n window.addEventListener('mousemove', this.moveScrollBar); // Set scrollbar values\n\n this.hasScrollbar = false;\n\n if (this.direction == 'horizontal') {\n if (this.instance.limit.x + this.windowWidth <= this.windowWidth) {\n return;\n }\n } else {\n if (this.instance.limit.y + this.windowHeight <= this.windowHeight) {\n return;\n }\n }\n\n this.hasScrollbar = true;\n this.scrollbarBCR = this.scrollbar.getBoundingClientRect();\n this.scrollbarHeight = this.scrollbarBCR.height;\n this.scrollbarWidth = this.scrollbarBCR.width;\n\n if (this.direction === 'horizontal') {\n this.scrollbarThumb.style.width = \"\".concat(this.scrollbarWidth * this.scrollbarWidth / (this.instance.limit.x + this.scrollbarWidth), \"px\");\n } else {\n this.scrollbarThumb.style.height = \"\".concat(this.scrollbarHeight * this.scrollbarHeight / (this.instance.limit.y + this.scrollbarHeight), \"px\");\n }\n\n this.scrollbarThumbBCR = this.scrollbarThumb.getBoundingClientRect();\n this.scrollBarLimit = {\n x: this.scrollbarWidth - this.scrollbarThumbBCR.width,\n y: this.scrollbarHeight - this.scrollbarThumbBCR.height\n };\n }\n }, {\n key: \"reinitScrollBar\",\n value: function reinitScrollBar() {\n this.hasScrollbar = false;\n\n if (this.direction == 'horizontal') {\n if (this.instance.limit.x + this.windowWidth <= this.windowWidth) {\n return;\n }\n } else {\n if (this.instance.limit.y + this.windowHeight <= this.windowHeight) {\n return;\n }\n }\n\n this.hasScrollbar = true;\n this.scrollbarBCR = this.scrollbar.getBoundingClientRect();\n this.scrollbarHeight = this.scrollbarBCR.height;\n this.scrollbarWidth = this.scrollbarBCR.width;\n\n if (this.direction === 'horizontal') {\n this.scrollbarThumb.style.width = \"\".concat(this.scrollbarWidth * this.scrollbarWidth / (this.instance.limit.x + this.scrollbarWidth), \"px\");\n } else {\n this.scrollbarThumb.style.height = \"\".concat(this.scrollbarHeight * this.scrollbarHeight / (this.instance.limit.y + this.scrollbarHeight), \"px\");\n }\n\n this.scrollbarThumbBCR = this.scrollbarThumb.getBoundingClientRect();\n this.scrollBarLimit = {\n x: this.scrollbarWidth - this.scrollbarThumbBCR.width,\n y: this.scrollbarHeight - this.scrollbarThumbBCR.height\n };\n }\n }, {\n key: \"destroyScrollBar\",\n value: function destroyScrollBar() {\n this.scrollbarThumb.removeEventListener('mousedown', this.getScrollBar);\n window.removeEventListener('mouseup', this.releaseScrollBar);\n window.removeEventListener('mousemove', this.moveScrollBar);\n this.scrollbar.remove();\n }\n }, {\n key: \"getScrollBar\",\n value: function getScrollBar(e) {\n this.isDraggingScrollbar = true;\n this.checkScroll();\n this.html.classList.remove(this.scrollingClass);\n this.html.classList.add(this.draggingClass);\n }\n }, {\n key: \"releaseScrollBar\",\n value: function releaseScrollBar(e) {\n this.isDraggingScrollbar = false;\n this.html.classList.add(this.scrollingClass);\n this.html.classList.remove(this.draggingClass);\n }\n }, {\n key: \"moveScrollBar\",\n value: function moveScrollBar(e) {\n var _this5 = this;\n\n if (this.isDraggingScrollbar) {\n requestAnimationFrame(function () {\n var x = (e.clientX - _this5.scrollbarBCR.left) * 100 / _this5.scrollbarWidth * _this5.instance.limit.x / 100;\n var y = (e.clientY - _this5.scrollbarBCR.top) * 100 / _this5.scrollbarHeight * _this5.instance.limit.y / 100;\n\n if (y > 0 && y < _this5.instance.limit.y) {\n _this5.instance.delta.y = y;\n }\n\n if (x > 0 && x < _this5.instance.limit.x) {\n _this5.instance.delta.x = x;\n }\n });\n }\n }\n }, {\n key: \"addElements\",\n value: function addElements() {\n var _this6 = this;\n\n this.els = {};\n this.parallaxElements = {}; // this.sections.forEach((section, y) => {\n\n var els = this.el.querySelectorAll(\"[data-\".concat(this.name, \"]\"));\n els.forEach(function (el, index) {\n // Try and find the target's parent section\n var targetParents = getParents(el);\n var section = Object.entries(_this6.sections).map(function (_ref3) {\n var _ref4 = _slicedToArray(_ref3, 2),\n key = _ref4[0],\n section = _ref4[1];\n\n return section;\n }).find(function (section) {\n return targetParents.includes(section.el);\n });\n var cl = el.dataset[_this6.name + 'Class'] || _this6[\"class\"];\n var id = typeof el.dataset[_this6.name + 'Id'] === 'string' ? el.dataset[_this6.name + 'Id'] : 'el' + index;\n var top;\n var left;\n var repeat = el.dataset[_this6.name + 'Repeat'];\n var call = el.dataset[_this6.name + 'Call'];\n var position = el.dataset[_this6.name + 'Position'];\n var delay = el.dataset[_this6.name + 'Delay'];\n var direction = el.dataset[_this6.name + 'Direction'];\n var sticky = typeof el.dataset[_this6.name + 'Sticky'] === 'string';\n var speed = el.dataset[_this6.name + 'Speed'] ? parseFloat(el.dataset[_this6.name + 'Speed']) / 10 : false;\n var offset = typeof el.dataset[_this6.name + 'Offset'] === 'string' ? el.dataset[_this6.name + 'Offset'].split(',') : _this6.offset;\n var target = el.dataset[_this6.name + 'Target'];\n var targetEl;\n\n if (target !== undefined) {\n targetEl = document.querySelector(\"\".concat(target));\n } else {\n targetEl = el;\n }\n\n var targetElBCR = targetEl.getBoundingClientRect();\n\n if (section === null) {\n top = targetElBCR.top + _this6.instance.scroll.y - getTranslate(targetEl).y;\n left = targetElBCR.left + _this6.instance.scroll.x - getTranslate(targetEl).x;\n } else {\n if (!section.inView) {\n top = targetElBCR.top - getTranslate(section.el).y - getTranslate(targetEl).y;\n left = targetElBCR.left - getTranslate(section.el).x - getTranslate(targetEl).x;\n } else {\n top = targetElBCR.top + _this6.instance.scroll.y - getTranslate(targetEl).y;\n left = targetElBCR.left + _this6.instance.scroll.x - getTranslate(targetEl).x;\n }\n }\n\n var bottom = top + targetEl.offsetHeight;\n var right = left + targetEl.offsetWidth;\n var middle = {\n x: (right - left) / 2 + left,\n y: (bottom - top) / 2 + top\n };\n\n if (sticky) {\n var elBCR = el.getBoundingClientRect();\n var elTop = elBCR.top;\n var elLeft = elBCR.left;\n var elDistance = {\n x: elLeft - left,\n y: elTop - top\n };\n top += window.innerHeight;\n left += window.innerWidth;\n bottom = elTop + targetEl.offsetHeight - el.offsetHeight - elDistance[_this6.directionAxis];\n right = elLeft + targetEl.offsetWidth - el.offsetWidth - elDistance[_this6.directionAxis];\n middle = {\n x: (right - left) / 2 + left,\n y: (bottom - top) / 2 + top\n };\n }\n\n if (repeat == 'false') {\n repeat = false;\n } else if (repeat != undefined) {\n repeat = true;\n } else {\n repeat = _this6.repeat;\n }\n\n var relativeOffset = [0, 0];\n\n if (offset) {\n if (_this6.direction === 'horizontal') {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * _this6.windowWidth / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n\n left = left + relativeOffset[0];\n right = right - relativeOffset[1];\n } else {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * _this6.windowHeight / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n\n top = top + relativeOffset[0];\n bottom = bottom - relativeOffset[1];\n }\n }\n\n var mappedEl = {\n el: el,\n id: id,\n \"class\": cl,\n section: section,\n top: top,\n middle: middle,\n bottom: bottom,\n left: left,\n right: right,\n offset: offset,\n progress: 0,\n repeat: repeat,\n inView: false,\n call: call,\n speed: speed,\n delay: delay,\n position: position,\n target: targetEl,\n direction: direction,\n sticky: sticky\n };\n _this6.els[id] = mappedEl;\n\n if (el.classList.contains(cl)) {\n _this6.setInView(_this6.els[id], id);\n }\n\n if (speed !== false || sticky) {\n _this6.parallaxElements[id] = mappedEl;\n }\n }); // });\n }\n }, {\n key: \"addSections\",\n value: function addSections() {\n var _this7 = this;\n\n this.sections = {};\n var sections = this.el.querySelectorAll(\"[data-\".concat(this.name, \"-section]\"));\n\n if (sections.length === 0) {\n sections = [this.el];\n }\n\n sections.forEach(function (section, index) {\n var id = typeof section.dataset[_this7.name + 'Id'] === 'string' ? section.dataset[_this7.name + 'Id'] : 'section' + index;\n var sectionBCR = section.getBoundingClientRect();\n var offset = {\n x: sectionBCR.left - window.innerWidth * 1.5 - getTranslate(section).x,\n y: sectionBCR.top - window.innerHeight * 1.5 - getTranslate(section).y\n };\n var limit = {\n x: offset.x + sectionBCR.width + window.innerWidth * 2,\n y: offset.y + sectionBCR.height + window.innerHeight * 2\n };\n var persistent = typeof section.dataset[_this7.name + 'Persistent'] === 'string';\n section.setAttribute('data-scroll-section-id', id);\n var mappedSection = {\n el: section,\n offset: offset,\n limit: limit,\n inView: false,\n persistent: persistent,\n id: id\n };\n _this7.sections[id] = mappedSection;\n });\n }\n }, {\n key: \"transform\",\n value: function transform(element, x, y, delay) {\n var transform;\n\n if (!delay) {\n transform = \"matrix3d(1,0,0.00,0,0.00,1,0.00,0,0,0,1,0,\".concat(x, \",\").concat(y, \",0,1)\");\n } else {\n var start = getTranslate(element);\n var lerpX = lerp(start.x, x, delay);\n var lerpY = lerp(start.y, y, delay);\n transform = \"matrix3d(1,0,0.00,0,0.00,1,0.00,0,0,0,1,0,\".concat(lerpX, \",\").concat(lerpY, \",0,1)\");\n }\n\n element.style.webkitTransform = transform;\n element.style.msTransform = transform;\n element.style.transform = transform;\n }\n }, {\n key: \"transformElements\",\n value: function transformElements(isForced) {\n var _this8 = this;\n\n var setAllElements = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n var scrollRight = this.instance.scroll.x + this.windowWidth;\n var scrollBottom = this.instance.scroll.y + this.windowHeight;\n var scrollMiddle = {\n x: this.instance.scroll.x + this.windowMiddle.x,\n y: this.instance.scroll.y + this.windowMiddle.y\n };\n Object.entries(this.parallaxElements).forEach(function (_ref5) {\n var _ref6 = _slicedToArray(_ref5, 2),\n i = _ref6[0],\n current = _ref6[1];\n\n var transformDistance = false;\n\n if (isForced) {\n transformDistance = 0;\n }\n\n if (current.inView || setAllElements) {\n switch (current.position) {\n case 'top':\n transformDistance = _this8.instance.scroll[_this8.directionAxis] * -current.speed;\n break;\n\n case 'elementTop':\n transformDistance = (scrollBottom - current.top) * -current.speed;\n break;\n\n case 'bottom':\n transformDistance = (_this8.instance.limit[_this8.directionAxis] - scrollBottom + _this8.windowHeight) * current.speed;\n break;\n\n case 'left':\n transformDistance = _this8.instance.scroll[_this8.directionAxis] * -current.speed;\n break;\n\n case 'elementLeft':\n transformDistance = (scrollRight - current.left) * -current.speed;\n break;\n\n case 'right':\n transformDistance = (_this8.instance.limit[_this8.directionAxis] - scrollRight + _this8.windowHeight) * current.speed;\n break;\n\n default:\n transformDistance = (scrollMiddle[_this8.directionAxis] - current.middle[_this8.directionAxis]) * -current.speed;\n break;\n }\n }\n\n if (current.sticky) {\n if (current.inView) {\n if (_this8.direction === 'horizontal') {\n transformDistance = _this8.instance.scroll.x - current.left + window.innerWidth;\n } else {\n transformDistance = _this8.instance.scroll.y - current.top + window.innerHeight;\n }\n } else {\n if (_this8.direction === 'horizontal') {\n if (_this8.instance.scroll.x < current.left - window.innerWidth && _this8.instance.scroll.x < current.left - window.innerWidth / 2) {\n transformDistance = 0;\n } else if (_this8.instance.scroll.x > current.right && _this8.instance.scroll.x > current.right + 100) {\n transformDistance = current.right - current.left + window.innerWidth;\n } else {\n transformDistance = false;\n }\n } else {\n if (_this8.instance.scroll.y < current.top - window.innerHeight && _this8.instance.scroll.y < current.top - window.innerHeight / 2) {\n transformDistance = 0;\n } else if (_this8.instance.scroll.y > current.bottom && _this8.instance.scroll.y > current.bottom + 100) {\n transformDistance = current.bottom - current.top + window.innerHeight;\n } else {\n transformDistance = false;\n }\n }\n }\n }\n\n if (transformDistance !== false) {\n if (current.direction === 'horizontal' || _this8.direction === 'horizontal' && current.direction !== 'vertical') {\n _this8.transform(current.el, transformDistance, 0, isForced ? false : current.delay);\n } else {\n _this8.transform(current.el, 0, transformDistance, isForced ? false : current.delay);\n }\n }\n });\n }\n /**\n * Scroll to a desired target.\n *\n * @param Available options :\n * target {node, string, \"top\", \"bottom\", int} - The DOM element we want to scroll to\n * options {object} - Options object for additionnal settings.\n * @return {void}\n */\n\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target) {\n var _this9 = this;\n\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n // Parse options\n var offset = parseInt(options.offset) || 0; // An offset to apply on top of given `target` or `sourceElem`'s target\n\n var duration = options.duration || 1000; // Duration of the scroll animation in milliseconds\n\n var easing = options.easing || [0.25, 0.0, 0.35, 1.0]; // An array of 4 floats between 0 and 1 defining the bezier curve for the animation's easing. See http://greweb.me/bezier-easing-editor/example/\n\n var disableLerp = options.disableLerp ? true : false; // Lerp effect won't be applied if set to true\n\n var callback = options.callback ? options.callback : false; // function called when scrollTo completes (note that it won't wait for lerp to stabilize)\n\n easing = src$1.apply(void 0, _toConsumableArray(easing));\n\n if (typeof target === 'string') {\n // Selector or boundaries\n if (target === 'top') {\n target = 0;\n } else if (target === 'bottom') {\n target = this.instance.limit.y;\n } else if (target === 'left') {\n target = 0;\n } else if (target === 'right') {\n target = this.instance.limit.x;\n } else {\n target = document.querySelector(target); // If the query fails, abort\n\n if (!target) {\n return;\n }\n }\n } else if (typeof target === 'number') {\n // Absolute coordinate\n target = parseInt(target);\n } else if (target && target.tagName) ; else {\n console.warn('`target` parameter is not valid');\n return;\n } // We have a target that is not a coordinate yet, get it\n\n\n if (typeof target !== 'number') {\n // Verify the given target belongs to this scroll scope\n var targetInScope = getParents(target).includes(this.el);\n\n if (!targetInScope) {\n // If the target isn't inside our main element, abort any action\n return;\n } // Get target offset from top\n\n\n var targetBCR = target.getBoundingClientRect();\n var offsetTop = targetBCR.top;\n var offsetLeft = targetBCR.left; // Try and find the target's parent section\n\n var targetParents = getParents(target);\n var parentSection = targetParents.find(function (candidate) {\n return Object.entries(_this9.sections) // Get sections associative array as a regular array\n .map(function (_ref7) {\n var _ref8 = _slicedToArray(_ref7, 2),\n key = _ref8[0],\n section = _ref8[1];\n\n return section;\n }) // map to section only (we dont need the key here)\n .find(function (section) {\n return section.el == candidate;\n }); // finally find the section that matches the candidate\n });\n var parentSectionOffset = 0;\n\n if (parentSection) {\n parentSectionOffset = getTranslate(parentSection)[this.directionAxis]; // We got a parent section, store it's current offset to remove it later\n } else {\n // if no parent section is found we need to use instance scroll directly\n parentSectionOffset = -this.instance.scroll[this.directionAxis];\n } // Final value of scroll destination : offsetTop + (optional offset given in options) - (parent's section translate)\n\n\n if (this.direction === 'horizontal') {\n offset = offsetLeft + offset - parentSectionOffset;\n } else {\n offset = offsetTop + offset - parentSectionOffset;\n }\n } else {\n offset = target + offset;\n } // Actual scrollto\n // ==========================================================================\n // Setup\n\n\n var scrollStart = parseFloat(this.instance.delta[this.directionAxis]);\n var scrollTarget = Math.max(0, Math.min(offset, this.instance.limit[this.directionAxis])); // Make sure our target is in the scroll boundaries\n\n var scrollDiff = scrollTarget - scrollStart;\n\n var render = function render(p) {\n if (disableLerp) {\n if (_this9.direction === 'horizontal') {\n _this9.setScroll(scrollStart + scrollDiff * p, _this9.instance.delta.y);\n } else {\n _this9.setScroll(_this9.instance.delta.x, scrollStart + scrollDiff * p);\n }\n } else {\n _this9.instance.delta[_this9.directionAxis] = scrollStart + scrollDiff * p;\n }\n }; // Prepare the scroll\n\n\n this.animatingScroll = true; // This boolean allows to prevent `checkScroll()` from calling `stopScrolling` when the animation is slow (i.e. at the beginning of an EaseIn)\n\n this.stopScrolling(); // Stop any movement, allows to kill any other `scrollTo` still happening\n\n this.startScrolling(); // Restart the scroll\n // Start the animation loop\n\n var start = Date.now();\n\n var loop = function loop() {\n var p = (Date.now() - start) / duration; // Animation progress\n\n if (p > 1) {\n // Animation ends\n render(1);\n _this9.animatingScroll = false;\n if (duration == 0) _this9.update();\n if (callback) callback();\n } else {\n _this9.scrollToRaf = requestAnimationFrame(loop);\n render(easing(p));\n }\n };\n\n loop();\n }\n }, {\n key: \"update\",\n value: function update() {\n this.setScrollLimit();\n this.addSections();\n this.addElements();\n this.detectElements();\n this.updateScroll();\n this.transformElements(true);\n this.reinitScrollBar();\n this.checkScroll(true);\n }\n }, {\n key: \"startScroll\",\n value: function startScroll() {\n this.stop = false;\n }\n }, {\n key: \"stopScroll\",\n value: function stopScroll() {\n this.stop = true;\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.instance = _objectSpread2(_objectSpread2({}, this.instance), {}, {\n scroll: {\n x: x,\n y: y\n },\n delta: {\n x: x,\n y: y\n },\n speed: 0\n });\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n _get(_getPrototypeOf(_default.prototype), \"destroy\", this).call(this);\n\n this.stopScrolling();\n this.html.classList.remove(this.smoothClass);\n this.vs.destroy();\n this.destroyScrollBar();\n window.removeEventListener('keydown', this.checkKey, false);\n }\n }]);\n\n return _default;\n}(_default);\n\nvar Smooth = /*#__PURE__*/function () {\n function Smooth() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, Smooth);\n\n this.options = options; // Override default options with given ones\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n if (!this.smooth && this.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible');\n if (!this.tablet.smooth && this.tablet.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible (tablet)');\n if (!this.smartphone.smooth && this.smartphone.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible (smartphone)');\n this.init();\n }\n\n _createClass(Smooth, [{\n key: \"init\",\n value: function init() {\n this.options.isMobile = /Android|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) || navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1 || window.innerWidth < this.tablet.breakpoint;\n this.options.isTablet = this.options.isMobile && window.innerWidth >= this.tablet.breakpoint;\n\n if (this.smooth && !this.options.isMobile || this.tablet.smooth && this.options.isTablet || this.smartphone.smooth && this.options.isMobile && !this.options.isTablet) {\n this.scroll = new _default$2(this.options);\n } else {\n this.scroll = new _default$1(this.options);\n }\n\n this.scroll.init();\n\n if (window.location.hash) {\n // Get the hash without the '#' and find the matching element\n var id = window.location.hash.slice(1, window.location.hash.length);\n var target = document.getElementById(id); // If found, scroll to the element\n\n if (target) this.scroll.scrollTo(target);\n }\n }\n }, {\n key: \"update\",\n value: function update() {\n this.scroll.update();\n }\n }, {\n key: \"start\",\n value: function start() {\n this.scroll.startScroll();\n }\n }, {\n key: \"stop\",\n value: function stop() {\n this.scroll.stopScroll();\n }\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target, options) {\n this.scroll.scrollTo(target, options);\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.scroll.setScroll(x, y);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n this.scroll.setEvents(event, func);\n }\n }, {\n key: \"off\",\n value: function off(event, func) {\n this.scroll.unsetEvents(event, func);\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.scroll.destroy();\n }\n }]);\n\n return Smooth;\n}();\n\nvar Native = /*#__PURE__*/function () {\n function Native() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, Native);\n\n this.options = options; // Override default options with given ones\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n this.init();\n }\n\n _createClass(Native, [{\n key: \"init\",\n value: function init() {\n this.scroll = new _default$1(this.options);\n this.scroll.init();\n\n if (window.location.hash) {\n // Get the hash without the '#' and find the matching element\n var id = window.location.hash.slice(1, window.location.hash.length);\n var target = document.getElementById(id); // If found, scroll to the element\n\n if (target) this.scroll.scrollTo(target);\n }\n }\n }, {\n key: \"update\",\n value: function update() {\n this.scroll.update();\n }\n }, {\n key: \"start\",\n value: function start() {\n this.scroll.startScroll();\n }\n }, {\n key: \"stop\",\n value: function stop() {\n this.scroll.stopScroll();\n }\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target, options) {\n this.scroll.scrollTo(target, options);\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.scroll.setScroll(x, y);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n this.scroll.setEvents(event, func);\n }\n }, {\n key: \"off\",\n value: function off(event, func) {\n this.scroll.unsetEvents(event, func);\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.scroll.destroy();\n }\n }]);\n\n return Native;\n}();\n\nexport default Smooth;\nexport { Native, Smooth };\n", "/* locomotive-scroll v4.0.4 | MIT License | https://github.com/locomotivemtl/locomotive-scroll */\nfunction _classCallCheck(instance, Constructor) {\n if (!(instance instanceof Constructor)) {\n throw new TypeError(\"Cannot call a class as a function\");\n }\n}\n\nfunction _defineProperties(target, props) {\n for (var i = 0; i < props.length; i++) {\n var descriptor = props[i];\n descriptor.enumerable = descriptor.enumerable || false;\n descriptor.configurable = true;\n if (\"value\" in descriptor) descriptor.writable = true;\n Object.defineProperty(target, descriptor.key, descriptor);\n }\n}\n\nfunction _createClass(Constructor, protoProps, staticProps) {\n if (protoProps) _defineProperties(Constructor.prototype, protoProps);\n if (staticProps) _defineProperties(Constructor, staticProps);\n return Constructor;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n var symbols = Object.getOwnPropertySymbols(object);\n if (enumerableOnly) symbols = symbols.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n keys.push.apply(keys, symbols);\n }\n\n return keys;\n}\n\nfunction _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(Object(source), true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(Object(source)).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}\n\nfunction _inherits(subClass, superClass) {\n if (typeof superClass !== \"function\" && superClass !== null) {\n throw new TypeError(\"Super expression must either be null or a function\");\n }\n\n subClass.prototype = Object.create(superClass && superClass.prototype, {\n constructor: {\n value: subClass,\n writable: true,\n configurable: true\n }\n });\n if (superClass) _setPrototypeOf(subClass, superClass);\n}\n\nfunction _getPrototypeOf(o) {\n _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) {\n return o.__proto__ || Object.getPrototypeOf(o);\n };\n return _getPrototypeOf(o);\n}\n\nfunction _setPrototypeOf(o, p) {\n _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) {\n o.__proto__ = p;\n return o;\n };\n\n return _setPrototypeOf(o, p);\n}\n\nfunction _isNativeReflectConstruct() {\n if (typeof Reflect === \"undefined\" || !Reflect.construct) return false;\n if (Reflect.construct.sham) return false;\n if (typeof Proxy === \"function\") return true;\n\n try {\n Date.prototype.toString.call(Reflect.construct(Date, [], function () {}));\n return true;\n } catch (e) {\n return false;\n }\n}\n\nfunction _assertThisInitialized(self) {\n if (self === void 0) {\n throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\");\n }\n\n return self;\n}\n\nfunction _possibleConstructorReturn(self, call) {\n if (call && (typeof call === \"object\" || typeof call === \"function\")) {\n return call;\n }\n\n return _assertThisInitialized(self);\n}\n\nfunction _createSuper(Derived) {\n var hasNativeReflectConstruct = _isNativeReflectConstruct();\n\n return function _createSuperInternal() {\n var Super = _getPrototypeOf(Derived),\n result;\n\n if (hasNativeReflectConstruct) {\n var NewTarget = _getPrototypeOf(this).constructor;\n\n result = Reflect.construct(Super, arguments, NewTarget);\n } else {\n result = Super.apply(this, arguments);\n }\n\n return _possibleConstructorReturn(this, result);\n };\n}\n\nfunction _superPropBase(object, property) {\n while (!Object.prototype.hasOwnProperty.call(object, property)) {\n object = _getPrototypeOf(object);\n if (object === null) break;\n }\n\n return object;\n}\n\nfunction _get(target, property, receiver) {\n if (typeof Reflect !== \"undefined\" && Reflect.get) {\n _get = Reflect.get;\n } else {\n _get = function _get(target, property, receiver) {\n var base = _superPropBase(target, property);\n\n if (!base) return;\n var desc = Object.getOwnPropertyDescriptor(base, property);\n\n if (desc.get) {\n return desc.get.call(receiver);\n }\n\n return desc.value;\n };\n }\n\n return _get(target, property, receiver || target);\n}\n\nfunction _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n}\n\nfunction _toConsumableArray(arr) {\n return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();\n}\n\nfunction _arrayWithoutHoles(arr) {\n if (Array.isArray(arr)) return _arrayLikeToArray(arr);\n}\n\nfunction _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n}\n\nfunction _iterableToArray(iter) {\n if (typeof Symbol !== \"undefined\" && Symbol.iterator in Object(iter)) return Array.from(iter);\n}\n\nfunction _iterableToArrayLimit(arr, i) {\n if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n}\n\nfunction _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if (typeof o === \"string\") return _arrayLikeToArray(o, minLen);\n var n = Object.prototype.toString.call(o).slice(8, -1);\n if (n === \"Object\" && o.constructor) n = o.constructor.name;\n if (n === \"Map\" || n === \"Set\") return Array.from(o);\n if (n === \"Arguments\" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);\n}\n\nfunction _arrayLikeToArray(arr, len) {\n if (len == null || len > arr.length) len = arr.length;\n\n for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];\n\n return arr2;\n}\n\nfunction _nonIterableSpread() {\n throw new TypeError(\"Invalid attempt to spread non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nfunction _nonIterableRest() {\n throw new TypeError(\"Invalid attempt to destructure non-iterable instance.\\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.\");\n}\n\nvar defaults = {\n el: document,\n name: 'scroll',\n offset: [0, 0],\n repeat: false,\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical',\n reloadOnContextChange: false,\n lerp: 0.1,\n \"class\": 'is-inview',\n scrollbarContainer: false,\n scrollbarClass: 'c-scrollbar',\n scrollingClass: 'has-scroll-scrolling',\n draggingClass: 'has-scroll-dragging',\n smoothClass: 'has-scroll-smooth',\n initClass: 'has-scroll-init',\n getSpeed: false,\n getDirection: false,\n scrollFromAnywhere: false,\n multiplier: 1,\n firefoxMultiplier: 50,\n touchMultiplier: 2,\n resetNativeScroll: true,\n tablet: {\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical',\n breakpoint: 1024\n },\n smartphone: {\n smooth: false,\n direction: 'vertical',\n gestureDirection: 'vertical'\n }\n};\n\nvar _default = /*#__PURE__*/function () {\n function _default() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n this.namespace = 'locomotive';\n this.html = document.documentElement;\n this.windowHeight = window.innerHeight;\n this.windowWidth = window.innerWidth;\n this.windowMiddle = {\n x: this.windowWidth / 2,\n y: this.windowHeight / 2\n };\n this.els = {};\n this.currentElements = {};\n this.listeners = {};\n this.hasScrollTicking = false;\n this.hasCallEventSet = false;\n this.checkScroll = this.checkScroll.bind(this);\n this.checkResize = this.checkResize.bind(this);\n this.checkEvent = this.checkEvent.bind(this);\n this.instance = {\n scroll: {\n x: 0,\n y: 0\n },\n limit: {\n x: this.html.offsetHeight,\n y: this.html.offsetHeight\n },\n currentElements: this.currentElements\n };\n\n if (this.isMobile) {\n if (this.isTablet) {\n this.context = 'tablet';\n } else {\n this.context = 'smartphone';\n }\n } else {\n this.context = 'desktop';\n }\n\n if (this.isMobile) this.direction = this[this.context].direction;\n\n if (this.direction === 'horizontal') {\n this.directionAxis = 'x';\n } else {\n this.directionAxis = 'y';\n }\n\n if (this.getDirection) {\n this.instance.direction = null;\n }\n\n if (this.getDirection) {\n this.instance.speed = 0;\n }\n\n this.html.classList.add(this.initClass);\n window.addEventListener('resize', this.checkResize, false);\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n this.initEvents();\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n this.dispatchScroll();\n }\n }, {\n key: \"checkResize\",\n value: function checkResize() {\n var _this = this;\n\n if (!this.resizeTick) {\n this.resizeTick = true;\n requestAnimationFrame(function () {\n _this.resize();\n\n _this.resizeTick = false;\n });\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {}\n }, {\n key: \"checkContext\",\n value: function checkContext() {\n if (!this.reloadOnContextChange) return;\n this.isMobile = /Android|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) || navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1 || this.windowWidth < this.tablet.breakpoint;\n this.isTablet = this.isMobile && this.windowWidth >= this.tablet.breakpoint;\n var oldContext = this.context;\n\n if (this.isMobile) {\n if (this.isTablet) {\n this.context = 'tablet';\n } else {\n this.context = 'smartphone';\n }\n } else {\n this.context = 'desktop';\n }\n\n if (oldContext != this.context) {\n var oldSmooth = oldContext == 'desktop' ? this.smooth : this[oldContext].smooth;\n var newSmooth = this.context == 'desktop' ? this.smooth : this[this.context].smooth;\n if (oldSmooth != newSmooth) window.location.reload();\n }\n }\n }, {\n key: \"initEvents\",\n value: function initEvents() {\n var _this2 = this;\n\n this.scrollToEls = this.el.querySelectorAll(\"[data-\".concat(this.name, \"-to]\"));\n this.setScrollTo = this.setScrollTo.bind(this);\n this.scrollToEls.forEach(function (el) {\n el.addEventListener('click', _this2.setScrollTo, false);\n });\n }\n }, {\n key: \"setScrollTo\",\n value: function setScrollTo(event) {\n event.preventDefault();\n this.scrollTo(event.currentTarget.getAttribute(\"data-\".concat(this.name, \"-href\")) || event.currentTarget.getAttribute('href'), {\n offset: event.currentTarget.getAttribute(\"data-\".concat(this.name, \"-offset\"))\n });\n }\n }, {\n key: \"addElements\",\n value: function addElements() {}\n }, {\n key: \"detectElements\",\n value: function detectElements(hasCallEventSet) {\n var _this3 = this;\n\n var scrollTop = this.instance.scroll.y;\n var scrollBottom = scrollTop + this.windowHeight;\n var scrollLeft = this.instance.scroll.x;\n var scrollRight = scrollLeft + this.windowWidth;\n Object.entries(this.els).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n el = _ref2[1];\n\n if (el && (!el.inView || hasCallEventSet)) {\n if (_this3.direction === 'horizontal') {\n if (scrollRight >= el.left && scrollLeft < el.right) {\n _this3.setInView(el, i);\n }\n } else {\n if (scrollBottom >= el.top && scrollTop < el.bottom) {\n _this3.setInView(el, i);\n }\n }\n }\n\n if (el && el.inView) {\n if (_this3.direction === 'horizontal') {\n var width = el.right - el.left;\n el.progress = (_this3.instance.scroll.x - (el.left - _this3.windowWidth)) / (width + _this3.windowWidth);\n\n if (scrollRight < el.left || scrollLeft > el.right) {\n _this3.setOutOfView(el, i);\n }\n } else {\n var height = el.bottom - el.top;\n el.progress = (_this3.instance.scroll.y - (el.top - _this3.windowHeight)) / (height + _this3.windowHeight);\n\n if (scrollBottom < el.top || scrollTop > el.bottom) {\n _this3.setOutOfView(el, i);\n }\n }\n }\n }); // this.els = this.els.filter((current, i) => {\n // return current !== null;\n // });\n\n this.hasScrollTicking = false;\n }\n }, {\n key: \"setInView\",\n value: function setInView(current, i) {\n this.els[i].inView = true;\n current.el.classList.add(current[\"class\"]);\n this.currentElements[i] = current;\n\n if (current.call && this.hasCallEventSet) {\n this.dispatchCall(current, 'enter');\n\n if (!current.repeat) {\n this.els[i].call = false;\n }\n } // if (!current.repeat && !current.speed && !current.sticky) {\n // if (!current.call || current.call && this.hasCallEventSet) {\n // this.els[i] = null\n // }\n // }\n\n }\n }, {\n key: \"setOutOfView\",\n value: function setOutOfView(current, i) {\n var _this4 = this;\n\n // if (current.repeat || current.speed !== undefined) {\n this.els[i].inView = false; // }\n\n Object.keys(this.currentElements).forEach(function (el) {\n el === i && delete _this4.currentElements[el];\n });\n\n if (current.call && this.hasCallEventSet) {\n this.dispatchCall(current, 'exit');\n }\n\n if (current.repeat) {\n current.el.classList.remove(current[\"class\"]);\n }\n }\n }, {\n key: \"dispatchCall\",\n value: function dispatchCall(current, way) {\n this.callWay = way;\n this.callValue = current.call.split(',').map(function (item) {\n return item.trim();\n });\n this.callObj = current;\n if (this.callValue.length == 1) this.callValue = this.callValue[0];\n var callEvent = new Event(this.namespace + 'call');\n this.el.dispatchEvent(callEvent);\n }\n }, {\n key: \"dispatchScroll\",\n value: function dispatchScroll() {\n var scrollEvent = new Event(this.namespace + 'scroll');\n this.el.dispatchEvent(scrollEvent);\n }\n }, {\n key: \"setEvents\",\n value: function setEvents(event, func) {\n if (!this.listeners[event]) {\n this.listeners[event] = [];\n }\n\n var list = this.listeners[event];\n list.push(func);\n\n if (list.length === 1) {\n this.el.addEventListener(this.namespace + event, this.checkEvent, false);\n }\n\n if (event === 'call') {\n this.hasCallEventSet = true;\n this.detectElements(true);\n }\n }\n }, {\n key: \"unsetEvents\",\n value: function unsetEvents(event, func) {\n if (!this.listeners[event]) return;\n var list = this.listeners[event];\n var index = list.indexOf(func);\n if (index < 0) return;\n list.splice(index, 1);\n\n if (list.index === 0) {\n this.el.removeEventListener(this.namespace + event, this.checkEvent, false);\n }\n }\n }, {\n key: \"checkEvent\",\n value: function checkEvent(event) {\n var _this5 = this;\n\n var name = event.type.replace(this.namespace, '');\n var list = this.listeners[name];\n if (!list || list.length === 0) return;\n list.forEach(function (func) {\n switch (name) {\n case 'scroll':\n return func(_this5.instance);\n\n case 'call':\n return func(_this5.callValue, _this5.callWay, _this5.callObj);\n\n default:\n return func();\n }\n });\n }\n }, {\n key: \"startScroll\",\n value: function startScroll() {}\n }, {\n key: \"stopScroll\",\n value: function stopScroll() {}\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.instance.scroll = {\n x: 0,\n y: 0\n };\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n var _this6 = this;\n\n window.removeEventListener('resize', this.checkResize, false);\n Object.keys(this.listeners).forEach(function (event) {\n _this6.el.removeEventListener(_this6.namespace + event, _this6.checkEvent, false);\n });\n this.listeners = {};\n this.scrollToEls.forEach(function (el) {\n el.removeEventListener('click', _this6.setScrollTo, false);\n });\n this.html.classList.remove(this.initClass);\n }\n }]);\n\n return _default;\n}();\n\nvar commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};\n\nfunction createCommonjsModule(fn, module) {\n\treturn module = { exports: {} }, fn(module, module.exports), module.exports;\n}\n\nvar smoothscroll = createCommonjsModule(function (module, exports) {\n/* smoothscroll v0.4.4 - 2019 - Dustan Kasten, Jeremias Menichelli - MIT License */\n(function () {\n\n // polyfill\n function polyfill() {\n // aliases\n var w = window;\n var d = document;\n\n // return if scroll behavior is supported and polyfill is not forced\n if (\n 'scrollBehavior' in d.documentElement.style &&\n w.__forceSmoothScrollPolyfill__ !== true\n ) {\n return;\n }\n\n // globals\n var Element = w.HTMLElement || w.Element;\n var SCROLL_TIME = 468;\n\n // object gathering original scroll methods\n var original = {\n scroll: w.scroll || w.scrollTo,\n scrollBy: w.scrollBy,\n elementScroll: Element.prototype.scroll || scrollElement,\n scrollIntoView: Element.prototype.scrollIntoView\n };\n\n // define timing method\n var now =\n w.performance && w.performance.now\n ? w.performance.now.bind(w.performance)\n : Date.now;\n\n /**\n * indicates if a the current browser is made by Microsoft\n * @method isMicrosoftBrowser\n * @param {String} userAgent\n * @returns {Boolean}\n */\n function isMicrosoftBrowser(userAgent) {\n var userAgentPatterns = ['MSIE ', 'Trident/', 'Edge/'];\n\n return new RegExp(userAgentPatterns.join('|')).test(userAgent);\n }\n\n /*\n * IE has rounding bug rounding down clientHeight and clientWidth and\n * rounding up scrollHeight and scrollWidth causing false positives\n * on hasScrollableSpace\n */\n var ROUNDING_TOLERANCE = isMicrosoftBrowser(w.navigator.userAgent) ? 1 : 0;\n\n /**\n * changes scroll position inside an element\n * @method scrollElement\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function scrollElement(x, y) {\n this.scrollLeft = x;\n this.scrollTop = y;\n }\n\n /**\n * returns result of applying ease math function to a number\n * @method ease\n * @param {Number} k\n * @returns {Number}\n */\n function ease(k) {\n return 0.5 * (1 - Math.cos(Math.PI * k));\n }\n\n /**\n * indicates if a smooth behavior should be applied\n * @method shouldBailOut\n * @param {Number|Object} firstArg\n * @returns {Boolean}\n */\n function shouldBailOut(firstArg) {\n if (\n firstArg === null ||\n typeof firstArg !== 'object' ||\n firstArg.behavior === undefined ||\n firstArg.behavior === 'auto' ||\n firstArg.behavior === 'instant'\n ) {\n // first argument is not an object/null\n // or behavior is auto, instant or undefined\n return true;\n }\n\n if (typeof firstArg === 'object' && firstArg.behavior === 'smooth') {\n // first argument is an object and behavior is smooth\n return false;\n }\n\n // throw error when behavior is not supported\n throw new TypeError(\n 'behavior member of ScrollOptions ' +\n firstArg.behavior +\n ' is not a valid value for enumeration ScrollBehavior.'\n );\n }\n\n /**\n * indicates if an element has scrollable space in the provided axis\n * @method hasScrollableSpace\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function hasScrollableSpace(el, axis) {\n if (axis === 'Y') {\n return el.clientHeight + ROUNDING_TOLERANCE < el.scrollHeight;\n }\n\n if (axis === 'X') {\n return el.clientWidth + ROUNDING_TOLERANCE < el.scrollWidth;\n }\n }\n\n /**\n * indicates if an element has a scrollable overflow property in the axis\n * @method canOverflow\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function canOverflow(el, axis) {\n var overflowValue = w.getComputedStyle(el, null)['overflow' + axis];\n\n return overflowValue === 'auto' || overflowValue === 'scroll';\n }\n\n /**\n * indicates if an element can be scrolled in either axis\n * @method isScrollable\n * @param {Node} el\n * @param {String} axis\n * @returns {Boolean}\n */\n function isScrollable(el) {\n var isScrollableY = hasScrollableSpace(el, 'Y') && canOverflow(el, 'Y');\n var isScrollableX = hasScrollableSpace(el, 'X') && canOverflow(el, 'X');\n\n return isScrollableY || isScrollableX;\n }\n\n /**\n * finds scrollable parent of an element\n * @method findScrollableParent\n * @param {Node} el\n * @returns {Node} el\n */\n function findScrollableParent(el) {\n while (el !== d.body && isScrollable(el) === false) {\n el = el.parentNode || el.host;\n }\n\n return el;\n }\n\n /**\n * self invoked function that, given a context, steps through scrolling\n * @method step\n * @param {Object} context\n * @returns {undefined}\n */\n function step(context) {\n var time = now();\n var value;\n var currentX;\n var currentY;\n var elapsed = (time - context.startTime) / SCROLL_TIME;\n\n // avoid elapsed times higher than one\n elapsed = elapsed > 1 ? 1 : elapsed;\n\n // apply easing to elapsed time\n value = ease(elapsed);\n\n currentX = context.startX + (context.x - context.startX) * value;\n currentY = context.startY + (context.y - context.startY) * value;\n\n context.method.call(context.scrollable, currentX, currentY);\n\n // scroll more if we have not reached our destination\n if (currentX !== context.x || currentY !== context.y) {\n w.requestAnimationFrame(step.bind(w, context));\n }\n }\n\n /**\n * scrolls window or element with a smooth behavior\n * @method smoothScroll\n * @param {Object|Node} el\n * @param {Number} x\n * @param {Number} y\n * @returns {undefined}\n */\n function smoothScroll(el, x, y) {\n var scrollable;\n var startX;\n var startY;\n var method;\n var startTime = now();\n\n // define scroll context\n if (el === d.body) {\n scrollable = w;\n startX = w.scrollX || w.pageXOffset;\n startY = w.scrollY || w.pageYOffset;\n method = original.scroll;\n } else {\n scrollable = el;\n startX = el.scrollLeft;\n startY = el.scrollTop;\n method = scrollElement;\n }\n\n // scroll looping over a frame\n step({\n scrollable: scrollable,\n method: method,\n startTime: startTime,\n startX: startX,\n startY: startY,\n x: x,\n y: y\n });\n }\n\n // ORIGINAL METHODS OVERRIDES\n // w.scroll and w.scrollTo\n w.scroll = w.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scroll.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object'\n ? arguments[0]\n : w.scrollX || w.pageXOffset,\n // use top prop, second argument if present or fallback to scrollY\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined\n ? arguments[1]\n : w.scrollY || w.pageYOffset\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : w.scrollX || w.pageXOffset,\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : w.scrollY || w.pageYOffset\n );\n };\n\n // w.scrollBy\n w.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0])) {\n original.scrollBy.call(\n w,\n arguments[0].left !== undefined\n ? arguments[0].left\n : typeof arguments[0] !== 'object' ? arguments[0] : 0,\n arguments[0].top !== undefined\n ? arguments[0].top\n : arguments[1] !== undefined ? arguments[1] : 0\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n w,\n d.body,\n ~~arguments[0].left + (w.scrollX || w.pageXOffset),\n ~~arguments[0].top + (w.scrollY || w.pageYOffset)\n );\n };\n\n // Element.prototype.scroll and Element.prototype.scrollTo\n Element.prototype.scroll = Element.prototype.scrollTo = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n // if one number is passed, throw error to match Firefox implementation\n if (typeof arguments[0] === 'number' && arguments[1] === undefined) {\n throw new SyntaxError('Value could not be converted');\n }\n\n original.elementScroll.call(\n this,\n // use left prop, first number argument or fallback to scrollLeft\n arguments[0].left !== undefined\n ? ~~arguments[0].left\n : typeof arguments[0] !== 'object' ? ~~arguments[0] : this.scrollLeft,\n // use top prop, second argument or fallback to scrollTop\n arguments[0].top !== undefined\n ? ~~arguments[0].top\n : arguments[1] !== undefined ? ~~arguments[1] : this.scrollTop\n );\n\n return;\n }\n\n var left = arguments[0].left;\n var top = arguments[0].top;\n\n // LET THE SMOOTHNESS BEGIN!\n smoothScroll.call(\n this,\n this,\n typeof left === 'undefined' ? this.scrollLeft : ~~left,\n typeof top === 'undefined' ? this.scrollTop : ~~top\n );\n };\n\n // Element.prototype.scrollBy\n Element.prototype.scrollBy = function() {\n // avoid action when no arguments are passed\n if (arguments[0] === undefined) {\n return;\n }\n\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.elementScroll.call(\n this,\n arguments[0].left !== undefined\n ? ~~arguments[0].left + this.scrollLeft\n : ~~arguments[0] + this.scrollLeft,\n arguments[0].top !== undefined\n ? ~~arguments[0].top + this.scrollTop\n : ~~arguments[1] + this.scrollTop\n );\n\n return;\n }\n\n this.scroll({\n left: ~~arguments[0].left + this.scrollLeft,\n top: ~~arguments[0].top + this.scrollTop,\n behavior: arguments[0].behavior\n });\n };\n\n // Element.prototype.scrollIntoView\n Element.prototype.scrollIntoView = function() {\n // avoid smooth behavior if not required\n if (shouldBailOut(arguments[0]) === true) {\n original.scrollIntoView.call(\n this,\n arguments[0] === undefined ? true : arguments[0]\n );\n\n return;\n }\n\n // LET THE SMOOTHNESS BEGIN!\n var scrollableParent = findScrollableParent(this);\n var parentRects = scrollableParent.getBoundingClientRect();\n var clientRects = this.getBoundingClientRect();\n\n if (scrollableParent !== d.body) {\n // reveal element inside parent\n smoothScroll.call(\n this,\n scrollableParent,\n scrollableParent.scrollLeft + clientRects.left - parentRects.left,\n scrollableParent.scrollTop + clientRects.top - parentRects.top\n );\n\n // reveal parent in viewport unless is fixed\n if (w.getComputedStyle(scrollableParent).position !== 'fixed') {\n w.scrollBy({\n left: parentRects.left,\n top: parentRects.top,\n behavior: 'smooth'\n });\n }\n } else {\n // reveal element in viewport\n w.scrollBy({\n left: clientRects.left,\n top: clientRects.top,\n behavior: 'smooth'\n });\n }\n };\n }\n\n {\n // commonjs\n module.exports = { polyfill: polyfill };\n }\n\n}());\n});\nvar smoothscroll_1 = smoothscroll.polyfill;\n\nvar _default$1 = /*#__PURE__*/function (_Core) {\n _inherits(_default, _Core);\n\n var _super = _createSuper(_default);\n\n function _default() {\n var _this;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n _this = _super.call(this, options);\n\n if (_this.resetNativeScroll) {\n if (history.scrollRestoration) {\n history.scrollRestoration = 'manual';\n }\n\n window.scrollTo(0, 0);\n }\n\n window.addEventListener('scroll', _this.checkScroll, false);\n\n if (window.smoothscrollPolyfill === undefined) {\n window.smoothscrollPolyfill = smoothscroll;\n window.smoothscrollPolyfill.polyfill();\n }\n\n return _this;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n this.instance.scroll.y = window.pageYOffset;\n this.addElements();\n this.detectElements();\n\n _get(_getPrototypeOf(_default.prototype), \"init\", this).call(this);\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n var _this2 = this;\n\n _get(_getPrototypeOf(_default.prototype), \"checkScroll\", this).call(this);\n\n if (this.getDirection) {\n this.addDirection();\n }\n\n if (this.getSpeed) {\n this.addSpeed();\n this.speedTs = Date.now();\n }\n\n this.instance.scroll.y = window.pageYOffset;\n\n if (Object.entries(this.els).length) {\n if (!this.hasScrollTicking) {\n requestAnimationFrame(function () {\n _this2.detectElements();\n });\n this.hasScrollTicking = true;\n }\n }\n }\n }, {\n key: \"addDirection\",\n value: function addDirection() {\n if (window.pageYOffset > this.instance.scroll.y) {\n if (this.instance.direction !== 'down') {\n this.instance.direction = 'down';\n }\n } else if (window.pageYOffset < this.instance.scroll.y) {\n if (this.instance.direction !== 'up') {\n this.instance.direction = 'up';\n }\n }\n }\n }, {\n key: \"addSpeed\",\n value: function addSpeed() {\n if (window.pageYOffset != this.instance.scroll.y) {\n this.instance.speed = (window.pageYOffset - this.instance.scroll.y) / Math.max(1, Date.now() - this.speedTs);\n } else {\n this.instance.speed = 0;\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {\n if (Object.entries(this.els).length) {\n this.windowHeight = window.innerHeight;\n this.updateElements();\n }\n }\n }, {\n key: \"addElements\",\n value: function addElements() {\n var _this3 = this;\n\n this.els = {};\n var els = this.el.querySelectorAll('[data-' + this.name + ']');\n els.forEach(function (el, index) {\n var BCR = el.getBoundingClientRect();\n var cl = el.dataset[_this3.name + 'Class'] || _this3[\"class\"];\n var id = typeof el.dataset[_this3.name + 'Id'] === 'string' ? el.dataset[_this3.name + 'Id'] : index;\n var top = BCR.top + _this3.instance.scroll.y;\n var left = BCR.left;\n var right = BCR.right;\n var bottom = top + el.offsetHeight;\n var offset = typeof el.dataset[_this3.name + 'Offset'] === 'string' ? el.dataset[_this3.name + 'Offset'].split(',') : _this3.offset;\n var repeat = el.dataset[_this3.name + 'Repeat'];\n var call = el.dataset[_this3.name + 'Call'];\n\n if (repeat == 'false') {\n repeat = false;\n } else if (repeat != undefined) {\n repeat = true;\n } else {\n repeat = _this3.repeat;\n }\n\n var relativeOffset = _this3.getRelativeOffset(offset);\n\n var mappedEl = {\n el: el,\n id: id,\n \"class\": cl,\n top: top + relativeOffset[0],\n bottom: bottom - relativeOffset[1],\n left: left,\n right: right,\n offset: offset,\n progress: 0,\n repeat: repeat,\n inView: false,\n call: call\n };\n _this3.els[id] = mappedEl;\n\n if (el.classList.contains(cl)) {\n _this3.setInView(_this3.els[id], id);\n }\n });\n }\n }, {\n key: \"updateElements\",\n value: function updateElements() {\n var _this4 = this;\n\n Object.entries(this.els).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n el = _ref2[1];\n\n var top = el.el.getBoundingClientRect().top + _this4.instance.scroll.y;\n\n var bottom = top + el.el.offsetHeight;\n\n var relativeOffset = _this4.getRelativeOffset(el.offset);\n\n _this4.els[i].top = top + relativeOffset[0];\n _this4.els[i].bottom = bottom - relativeOffset[1];\n });\n this.hasScrollTicking = false;\n }\n }, {\n key: \"getRelativeOffset\",\n value: function getRelativeOffset(offset) {\n var relativeOffset = [0, 0];\n\n if (offset) {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * this.windowHeight / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n }\n\n return relativeOffset;\n }\n /**\n * Scroll to a desired target.\n *\n * @param Available options :\n * target {node, string, \"top\", \"bottom\", int} - The DOM element we want to scroll to\n * options {object} - Options object for additionnal settings.\n * @return {void}\n */\n\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target) {\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n // Parse options\n var offset = parseInt(options.offset) || 0; // An offset to apply on top of given `target` or `sourceElem`'s target\n\n var callback = options.callback ? options.callback : false; // function called when scrollTo completes (note that it won't wait for lerp to stabilize)\n\n if (typeof target === 'string') {\n // Selector or boundaries\n if (target === 'top') {\n target = this.html;\n } else if (target === 'bottom') {\n target = this.html.offsetHeight - window.innerHeight;\n } else {\n target = document.querySelector(target); // If the query fails, abort\n\n if (!target) {\n return;\n }\n }\n } else if (typeof target === 'number') {\n // Absolute coordinate\n target = parseInt(target);\n } else if (target && target.tagName) ; else {\n console.warn('`target` parameter is not valid');\n return;\n } // We have a target that is not a coordinate yet, get it\n\n\n if (typeof target !== 'number') {\n offset = target.getBoundingClientRect().top + offset + this.instance.scroll.y;\n } else {\n offset = target + offset;\n }\n\n if (callback) {\n offset = offset.toFixed();\n\n var onScroll = function onScroll() {\n if (window.pageYOffset.toFixed() === offset) {\n window.removeEventListener('scroll', onScroll);\n callback();\n }\n };\n\n window.addEventListener('scroll', onScroll);\n }\n\n window.scrollTo({\n top: offset,\n behavior: 'smooth'\n });\n }\n }, {\n key: \"update\",\n value: function update() {\n this.addElements();\n this.detectElements();\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n _get(_getPrototypeOf(_default.prototype), \"destroy\", this).call(this);\n\n window.removeEventListener('scroll', this.checkScroll, false);\n }\n }]);\n\n return _default;\n}(_default);\n\n/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc'); // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nvar objectAssign = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\nfunction E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n }\n listener._ = callback;\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nvar tinyEmitter = E;\n\nvar lethargy = createCommonjsModule(function (module, exports) {\n// Generated by CoffeeScript 1.9.2\n(function() {\n var root;\n\n root = exports !== null ? exports : this;\n\n root.Lethargy = (function() {\n function Lethargy(stability, sensitivity, tolerance, delay) {\n this.stability = stability != null ? Math.abs(stability) : 8;\n this.sensitivity = sensitivity != null ? 1 + Math.abs(sensitivity) : 100;\n this.tolerance = tolerance != null ? 1 + Math.abs(tolerance) : 1.1;\n this.delay = delay != null ? delay : 150;\n this.lastUpDeltas = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n this.lastDownDeltas = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n this.deltasTimestamp = (function() {\n var i, ref, results;\n results = [];\n for (i = 1, ref = this.stability * 2; 1 <= ref ? i <= ref : i >= ref; 1 <= ref ? i++ : i--) {\n results.push(null);\n }\n return results;\n }).call(this);\n }\n\n Lethargy.prototype.check = function(e) {\n var lastDelta;\n e = e.originalEvent || e;\n if (e.wheelDelta != null) {\n lastDelta = e.wheelDelta;\n } else if (e.deltaY != null) {\n lastDelta = e.deltaY * -40;\n } else if ((e.detail != null) || e.detail === 0) {\n lastDelta = e.detail * -40;\n }\n this.deltasTimestamp.push(Date.now());\n this.deltasTimestamp.shift();\n if (lastDelta > 0) {\n this.lastUpDeltas.push(lastDelta);\n this.lastUpDeltas.shift();\n return this.isInertia(1);\n } else {\n this.lastDownDeltas.push(lastDelta);\n this.lastDownDeltas.shift();\n return this.isInertia(-1);\n }\n };\n\n Lethargy.prototype.isInertia = function(direction) {\n var lastDeltas, lastDeltasNew, lastDeltasOld, newAverage, newSum, oldAverage, oldSum;\n lastDeltas = direction === -1 ? this.lastDownDeltas : this.lastUpDeltas;\n if (lastDeltas[0] === null) {\n return direction;\n }\n if (this.deltasTimestamp[(this.stability * 2) - 2] + this.delay > Date.now() && lastDeltas[0] === lastDeltas[(this.stability * 2) - 1]) {\n return false;\n }\n lastDeltasOld = lastDeltas.slice(0, this.stability);\n lastDeltasNew = lastDeltas.slice(this.stability, this.stability * 2);\n oldSum = lastDeltasOld.reduce(function(t, s) {\n return t + s;\n });\n newSum = lastDeltasNew.reduce(function(t, s) {\n return t + s;\n });\n oldAverage = oldSum / lastDeltasOld.length;\n newAverage = newSum / lastDeltasNew.length;\n if (Math.abs(oldAverage) < Math.abs(newAverage * this.tolerance) && (this.sensitivity < Math.abs(newAverage))) {\n return direction;\n } else {\n return false;\n }\n };\n\n Lethargy.prototype.showLastUpDeltas = function() {\n return this.lastUpDeltas;\n };\n\n Lethargy.prototype.showLastDownDeltas = function() {\n return this.lastDownDeltas;\n };\n\n return Lethargy;\n\n })();\n\n}).call(commonjsGlobal);\n});\n\nvar support = (function getSupport() {\n return {\n hasWheelEvent: 'onwheel' in document,\n hasMouseWheelEvent: 'onmousewheel' in document,\n hasTouch: ('ontouchstart' in window) || window.TouchEvent || window.DocumentTouch && document instanceof DocumentTouch,\n hasTouchWin: navigator.msMaxTouchPoints && navigator.msMaxTouchPoints > 1,\n hasPointer: !!window.navigator.msPointerEnabled,\n hasKeyDown: 'onkeydown' in document,\n isFirefox: navigator.userAgent.indexOf('Firefox') > -1\n };\n})();\n\nvar toString = Object.prototype.toString,\n hasOwnProperty$1 = Object.prototype.hasOwnProperty;\n\nvar bindallStandalone = function(object) {\n if(!object) return console.warn('bindAll requires at least one argument.');\n\n var functions = Array.prototype.slice.call(arguments, 1);\n\n if (functions.length === 0) {\n\n for (var method in object) {\n if(hasOwnProperty$1.call(object, method)) {\n if(typeof object[method] == 'function' && toString.call(object[method]) == \"[object Function]\") {\n functions.push(method);\n }\n }\n }\n }\n\n for(var i = 0; i < functions.length; i++) {\n var f = functions[i];\n object[f] = bind(object[f], object);\n }\n};\n\n/*\n Faster bind without specific-case checking. (see https://coderwall.com/p/oi3j3w).\n bindAll is only needed for events binding so no need to make slow fixes for constructor\n or partial application.\n*/\nfunction bind(func, context) {\n return function() {\n return func.apply(context, arguments);\n };\n}\n\nvar Lethargy = lethargy.Lethargy;\n\n\n\nvar EVT_ID = 'virtualscroll';\n\nvar src = VirtualScroll;\n\nvar keyCodes = {\n LEFT: 37,\n UP: 38,\n RIGHT: 39,\n DOWN: 40,\n SPACE: 32\n};\n\nfunction VirtualScroll(options) {\n bindallStandalone(this, '_onWheel', '_onMouseWheel', '_onTouchStart', '_onTouchMove', '_onKeyDown');\n\n this.el = window;\n if (options && options.el) {\n this.el = options.el;\n delete options.el;\n }\n this.options = objectAssign({\n mouseMultiplier: 1,\n touchMultiplier: 2,\n firefoxMultiplier: 15,\n keyStep: 120,\n preventTouch: false,\n unpreventTouchClass: 'vs-touchmove-allowed',\n limitInertia: false,\n useKeyboard: true,\n useTouch: true\n }, options);\n\n if (this.options.limitInertia) this._lethargy = new Lethargy();\n\n this._emitter = new tinyEmitter();\n this._event = {\n y: 0,\n x: 0,\n deltaX: 0,\n deltaY: 0\n };\n this.touchStartX = null;\n this.touchStartY = null;\n this.bodyTouchAction = null;\n\n if (this.options.passive !== undefined) {\n this.listenerOptions = {passive: this.options.passive};\n }\n}\n\nVirtualScroll.prototype._notify = function(e) {\n var evt = this._event;\n evt.x += evt.deltaX;\n evt.y += evt.deltaY;\n\n this._emitter.emit(EVT_ID, {\n x: evt.x,\n y: evt.y,\n deltaX: evt.deltaX,\n deltaY: evt.deltaY,\n originalEvent: e\n });\n};\n\nVirtualScroll.prototype._onWheel = function(e) {\n var options = this.options;\n if (this._lethargy && this._lethargy.check(e) === false) return;\n var evt = this._event;\n\n // In Chrome and in Firefox (at least the new one)\n evt.deltaX = e.wheelDeltaX || e.deltaX * -1;\n evt.deltaY = e.wheelDeltaY || e.deltaY * -1;\n\n // for our purpose deltamode = 1 means user is on a wheel mouse, not touch pad\n // real meaning: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent#Delta_modes\n if(support.isFirefox && e.deltaMode == 1) {\n evt.deltaX *= options.firefoxMultiplier;\n evt.deltaY *= options.firefoxMultiplier;\n }\n\n evt.deltaX *= options.mouseMultiplier;\n evt.deltaY *= options.mouseMultiplier;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onMouseWheel = function(e) {\n if (this.options.limitInertia && this._lethargy.check(e) === false) return;\n\n var evt = this._event;\n\n // In Safari, IE and in Chrome if 'wheel' isn't defined\n evt.deltaX = (e.wheelDeltaX) ? e.wheelDeltaX : 0;\n evt.deltaY = (e.wheelDeltaY) ? e.wheelDeltaY : e.wheelDelta;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onTouchStart = function(e) {\n var t = (e.targetTouches) ? e.targetTouches[0] : e;\n this.touchStartX = t.pageX;\n this.touchStartY = t.pageY;\n};\n\nVirtualScroll.prototype._onTouchMove = function(e) {\n var options = this.options;\n if(options.preventTouch\n && !e.target.classList.contains(options.unpreventTouchClass)) {\n e.preventDefault();\n }\n\n var evt = this._event;\n\n var t = (e.targetTouches) ? e.targetTouches[0] : e;\n\n evt.deltaX = (t.pageX - this.touchStartX) * options.touchMultiplier;\n evt.deltaY = (t.pageY - this.touchStartY) * options.touchMultiplier;\n\n this.touchStartX = t.pageX;\n this.touchStartY = t.pageY;\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._onKeyDown = function(e) {\n var evt = this._event;\n evt.deltaX = evt.deltaY = 0;\n var windowHeight = window.innerHeight - 40;\n\n switch(e.keyCode) {\n case keyCodes.LEFT:\n case keyCodes.UP:\n evt.deltaY = this.options.keyStep;\n break;\n\n case keyCodes.RIGHT:\n case keyCodes.DOWN:\n evt.deltaY = - this.options.keyStep;\n break;\n case e.shiftKey:\n evt.deltaY = windowHeight;\n break;\n case keyCodes.SPACE:\n evt.deltaY = - windowHeight;\n break;\n default:\n return;\n }\n\n this._notify(e);\n};\n\nVirtualScroll.prototype._bind = function() {\n if(support.hasWheelEvent) this.el.addEventListener('wheel', this._onWheel, this.listenerOptions);\n if(support.hasMouseWheelEvent) this.el.addEventListener('mousewheel', this._onMouseWheel, this.listenerOptions);\n\n if(support.hasTouch && this.options.useTouch) {\n this.el.addEventListener('touchstart', this._onTouchStart, this.listenerOptions);\n this.el.addEventListener('touchmove', this._onTouchMove, this.listenerOptions);\n }\n\n if(support.hasPointer && support.hasTouchWin) {\n this.bodyTouchAction = document.body.style.msTouchAction;\n document.body.style.msTouchAction = 'none';\n this.el.addEventListener('MSPointerDown', this._onTouchStart, true);\n this.el.addEventListener('MSPointerMove', this._onTouchMove, true);\n }\n\n if(support.hasKeyDown && this.options.useKeyboard) document.addEventListener('keydown', this._onKeyDown);\n};\n\nVirtualScroll.prototype._unbind = function() {\n if(support.hasWheelEvent) this.el.removeEventListener('wheel', this._onWheel);\n if(support.hasMouseWheelEvent) this.el.removeEventListener('mousewheel', this._onMouseWheel);\n\n if(support.hasTouch) {\n this.el.removeEventListener('touchstart', this._onTouchStart);\n this.el.removeEventListener('touchmove', this._onTouchMove);\n }\n\n if(support.hasPointer && support.hasTouchWin) {\n document.body.style.msTouchAction = this.bodyTouchAction;\n this.el.removeEventListener('MSPointerDown', this._onTouchStart, true);\n this.el.removeEventListener('MSPointerMove', this._onTouchMove, true);\n }\n\n if(support.hasKeyDown && this.options.useKeyboard) document.removeEventListener('keydown', this._onKeyDown);\n};\n\nVirtualScroll.prototype.on = function(cb, ctx) {\n this._emitter.on(EVT_ID, cb, ctx);\n\n var events = this._emitter.e;\n if (events && events[EVT_ID] && events[EVT_ID].length === 1) this._bind();\n};\n\nVirtualScroll.prototype.off = function(cb, ctx) {\n this._emitter.off(EVT_ID, cb, ctx);\n\n var events = this._emitter.e;\n if (!events[EVT_ID] || events[EVT_ID].length <= 0) this._unbind();\n};\n\nVirtualScroll.prototype.reset = function() {\n var evt = this._event;\n evt.x = 0;\n evt.y = 0;\n};\n\nVirtualScroll.prototype.destroy = function() {\n this._emitter.off();\n this._unbind();\n};\n\nfunction lerp(start, end, amt) {\n return (1 - amt) * start + amt * end;\n}\n\nfunction getTranslate(el) {\n var translate = {};\n if (!window.getComputedStyle) return;\n var style = getComputedStyle(el);\n var transform = style.transform || style.webkitTransform || style.mozTransform;\n var mat = transform.match(/^matrix3d\\((.+)\\)$/);\n\n if (mat) {\n translate.x = mat ? parseFloat(mat[1].split(', ')[12]) : 0;\n translate.y = mat ? parseFloat(mat[1].split(', ')[13]) : 0;\n } else {\n mat = transform.match(/^matrix\\((.+)\\)$/);\n translate.x = mat ? parseFloat(mat[1].split(', ')[4]) : 0;\n translate.y = mat ? parseFloat(mat[1].split(', ')[5]) : 0;\n }\n\n return translate;\n}\n\n/**\n * Returns an array containing all the parent nodes of the given node\n * @param {object} node\n * @return {array} parent nodes\n */\nfunction getParents(elem) {\n // Set up a parent array\n var parents = []; // Push each parent element to the array\n\n for (; elem && elem !== document; elem = elem.parentNode) {\n parents.push(elem);\n } // Return our parent array\n\n\n return parents;\n} // https://gomakethings.com/how-to-get-the-closest-parent-element-with-a-matching-selector-using-vanilla-javascript/\n\n/**\n * https://github.com/gre/bezier-easing\n * BezierEasing - use bezier curve for transition easing function\n * by Ga\u00EBtan Renaudeau 2014 - 2015 \u2013 MIT License\n */\n\n// These values are established by empiricism with tests (tradeoff: performance VS precision)\nvar NEWTON_ITERATIONS = 4;\nvar NEWTON_MIN_SLOPE = 0.001;\nvar SUBDIVISION_PRECISION = 0.0000001;\nvar SUBDIVISION_MAX_ITERATIONS = 10;\n\nvar kSplineTableSize = 11;\nvar kSampleStepSize = 1.0 / (kSplineTableSize - 1.0);\n\nvar float32ArraySupported = typeof Float32Array === 'function';\n\nfunction A (aA1, aA2) { return 1.0 - 3.0 * aA2 + 3.0 * aA1; }\nfunction B (aA1, aA2) { return 3.0 * aA2 - 6.0 * aA1; }\nfunction C (aA1) { return 3.0 * aA1; }\n\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nfunction calcBezier (aT, aA1, aA2) { return ((A(aA1, aA2) * aT + B(aA1, aA2)) * aT + C(aA1)) * aT; }\n\n// Returns dx/dt given t, x1, and x2, or dy/dt given t, y1, and y2.\nfunction getSlope (aT, aA1, aA2) { return 3.0 * A(aA1, aA2) * aT * aT + 2.0 * B(aA1, aA2) * aT + C(aA1); }\n\nfunction binarySubdivide (aX, aA, aB, mX1, mX2) {\n var currentX, currentT, i = 0;\n do {\n currentT = aA + (aB - aA) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - aX;\n if (currentX > 0.0) {\n aB = currentT;\n } else {\n aA = currentT;\n }\n } while (Math.abs(currentX) > SUBDIVISION_PRECISION && ++i < SUBDIVISION_MAX_ITERATIONS);\n return currentT;\n}\n\nfunction newtonRaphsonIterate (aX, aGuessT, mX1, mX2) {\n for (var i = 0; i < NEWTON_ITERATIONS; ++i) {\n var currentSlope = getSlope(aGuessT, mX1, mX2);\n if (currentSlope === 0.0) {\n return aGuessT;\n }\n var currentX = calcBezier(aGuessT, mX1, mX2) - aX;\n aGuessT -= currentX / currentSlope;\n }\n return aGuessT;\n}\n\nfunction LinearEasing (x) {\n return x;\n}\n\nvar src$1 = function bezier (mX1, mY1, mX2, mY2) {\n if (!(0 <= mX1 && mX1 <= 1 && 0 <= mX2 && mX2 <= 1)) {\n throw new Error('bezier x values must be in [0, 1] range');\n }\n\n if (mX1 === mY1 && mX2 === mY2) {\n return LinearEasing;\n }\n\n // Precompute samples table\n var sampleValues = float32ArraySupported ? new Float32Array(kSplineTableSize) : new Array(kSplineTableSize);\n for (var i = 0; i < kSplineTableSize; ++i) {\n sampleValues[i] = calcBezier(i * kSampleStepSize, mX1, mX2);\n }\n\n function getTForX (aX) {\n var intervalStart = 0.0;\n var currentSample = 1;\n var lastSample = kSplineTableSize - 1;\n\n for (; currentSample !== lastSample && sampleValues[currentSample] <= aX; ++currentSample) {\n intervalStart += kSampleStepSize;\n }\n --currentSample;\n\n // Interpolate to provide an initial guess for t\n var dist = (aX - sampleValues[currentSample]) / (sampleValues[currentSample + 1] - sampleValues[currentSample]);\n var guessForT = intervalStart + dist * kSampleStepSize;\n\n var initialSlope = getSlope(guessForT, mX1, mX2);\n if (initialSlope >= NEWTON_MIN_SLOPE) {\n return newtonRaphsonIterate(aX, guessForT, mX1, mX2);\n } else if (initialSlope === 0.0) {\n return guessForT;\n } else {\n return binarySubdivide(aX, intervalStart, intervalStart + kSampleStepSize, mX1, mX2);\n }\n }\n\n return function BezierEasing (x) {\n // Because JavaScript number are imprecise, we should guarantee the extremes are right.\n if (x === 0) {\n return 0;\n }\n if (x === 1) {\n return 1;\n }\n return calcBezier(getTForX(x), mY1, mY2);\n };\n};\n\nvar keyCodes$1 = {\n LEFT: 37,\n UP: 38,\n RIGHT: 39,\n DOWN: 40,\n SPACE: 32,\n TAB: 9,\n PAGEUP: 33,\n PAGEDOWN: 34,\n HOME: 36,\n END: 35\n};\n\nvar _default$2 = /*#__PURE__*/function (_Core) {\n _inherits(_default, _Core);\n\n var _super = _createSuper(_default);\n\n function _default() {\n var _this;\n\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, _default);\n\n if (history.scrollRestoration) {\n history.scrollRestoration = 'manual';\n }\n\n window.scrollTo(0, 0);\n _this = _super.call(this, options);\n if (_this.inertia) _this.lerp = _this.inertia * 0.1;\n _this.isScrolling = false;\n _this.isDraggingScrollbar = false;\n _this.isTicking = false;\n _this.hasScrollTicking = false;\n _this.parallaxElements = {};\n _this.stop = false;\n _this.scrollbarContainer = options.scrollbarContainer;\n _this.checkKey = _this.checkKey.bind(_assertThisInitialized(_this));\n window.addEventListener('keydown', _this.checkKey, false);\n return _this;\n }\n\n _createClass(_default, [{\n key: \"init\",\n value: function init() {\n var _this2 = this;\n\n this.html.classList.add(this.smoothClass);\n this.html.setAttribute(\"data-\".concat(this.name, \"-direction\"), this.direction);\n this.instance = _objectSpread2({\n delta: {\n x: 0,\n y: 0\n }\n }, this.instance);\n this.vs = new src({\n el: this.scrollFromAnywhere ? document : this.el,\n mouseMultiplier: navigator.platform.indexOf('Win') > -1 ? 1 : 0.4,\n firefoxMultiplier: this.firefoxMultiplier,\n touchMultiplier: this.touchMultiplier,\n useKeyboard: false,\n passive: true\n });\n this.vs.on(function (e) {\n if (_this2.stop) {\n return;\n }\n\n if (!_this2.isDraggingScrollbar) {\n requestAnimationFrame(function () {\n _this2.updateDelta(e);\n\n if (!_this2.isScrolling) _this2.startScrolling();\n });\n }\n });\n this.setScrollLimit();\n this.initScrollBar();\n this.addSections();\n this.addElements();\n this.checkScroll(true);\n this.transformElements(true, true);\n\n _get(_getPrototypeOf(_default.prototype), \"init\", this).call(this);\n }\n }, {\n key: \"setScrollLimit\",\n value: function setScrollLimit() {\n this.instance.limit.y = this.el.offsetHeight - this.windowHeight;\n\n if (this.direction === 'horizontal') {\n var totalWidth = 0;\n var nodes = this.el.children;\n\n for (var i = 0; i < nodes.length; i++) {\n totalWidth += nodes[i].offsetWidth;\n }\n\n this.instance.limit.x = totalWidth - this.windowWidth;\n }\n }\n }, {\n key: \"startScrolling\",\n value: function startScrolling() {\n this.startScrollTs = Date.now(); // Record timestamp\n\n this.isScrolling = true;\n this.checkScroll();\n this.html.classList.add(this.scrollingClass);\n }\n }, {\n key: \"stopScrolling\",\n value: function stopScrolling() {\n cancelAnimationFrame(this.checkScrollRaf); // Prevent checkScroll to continue looping\n\n if (this.scrollToRaf) {\n cancelAnimationFrame(this.scrollToRaf);\n this.scrollToRaf = null;\n }\n\n this.isScrolling = false;\n this.instance.scroll.y = Math.round(this.instance.scroll.y);\n this.html.classList.remove(this.scrollingClass);\n }\n }, {\n key: \"checkKey\",\n value: function checkKey(e) {\n var _this3 = this;\n\n if (this.stop) {\n // If we are stopped, we don't want any scroll to occur because of a keypress\n // Prevent tab to scroll to activeElement\n if (e.keyCode == keyCodes$1.TAB) {\n requestAnimationFrame(function () {\n // Make sure native scroll is always at top of page\n _this3.html.scrollTop = 0;\n document.body.scrollTop = 0;\n _this3.html.scrollLeft = 0;\n document.body.scrollLeft = 0;\n });\n }\n\n return;\n }\n\n switch (e.keyCode) {\n case keyCodes$1.TAB:\n // Do not remove the RAF\n // It allows to override the browser's native scrollTo, which is essential\n requestAnimationFrame(function () {\n // Make sure native scroll is always at top of page\n _this3.html.scrollTop = 0;\n document.body.scrollTop = 0;\n _this3.html.scrollLeft = 0;\n document.body.scrollLeft = 0; // Request scrollTo on the focusedElement, putting it at the center of the screen\n\n _this3.scrollTo(document.activeElement, {\n offset: -window.innerHeight / 2\n });\n });\n break;\n\n case keyCodes$1.UP:\n this.instance.delta[this.directionAxis] -= 240;\n break;\n\n case keyCodes$1.DOWN:\n this.instance.delta[this.directionAxis] += 240;\n break;\n\n case keyCodes$1.PAGEUP:\n this.instance.delta[this.directionAxis] -= window.innerHeight;\n break;\n\n case keyCodes$1.PAGEDOWN:\n this.instance.delta[this.directionAxis] += window.innerHeight;\n break;\n\n case keyCodes$1.HOME:\n this.instance.delta[this.directionAxis] -= this.instance.limit[this.directionAxis];\n break;\n\n case keyCodes$1.END:\n this.instance.delta[this.directionAxis] += this.instance.limit[this.directionAxis];\n break;\n\n case keyCodes$1.SPACE:\n if (!(document.activeElement instanceof HTMLInputElement) && !(document.activeElement instanceof HTMLTextAreaElement)) {\n if (e.shiftKey) {\n this.instance.delta[this.directionAxis] -= window.innerHeight;\n } else {\n this.instance.delta[this.directionAxis] += window.innerHeight;\n }\n }\n\n break;\n\n default:\n return;\n }\n\n if (this.instance.delta[this.directionAxis] < 0) this.instance.delta[this.directionAxis] = 0;\n if (this.instance.delta[this.directionAxis] > this.instance.limit[this.directionAxis]) this.instance.delta[this.directionAxis] = this.instance.limit[this.directionAxis];\n this.stopScrolling(); // Stop any movement, allows to kill any other `scrollTo` still happening\n\n this.isScrolling = true;\n this.checkScroll();\n this.html.classList.add(this.scrollingClass);\n }\n }, {\n key: \"checkScroll\",\n value: function checkScroll() {\n var _this4 = this;\n\n var forced = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;\n\n if (forced || this.isScrolling || this.isDraggingScrollbar) {\n if (!this.hasScrollTicking) {\n this.checkScrollRaf = requestAnimationFrame(function () {\n return _this4.checkScroll();\n });\n this.hasScrollTicking = true;\n }\n\n this.updateScroll();\n var distance = Math.abs(this.instance.delta[this.directionAxis] - this.instance.scroll[this.directionAxis]);\n var timeSinceStart = Date.now() - this.startScrollTs; // Get the time since the scroll was started: the scroll can be stopped again only past 100ms\n\n if (!this.animatingScroll && timeSinceStart > 100 && (distance < 0.5 && this.instance.delta[this.directionAxis] != 0 || distance < 0.5 && this.instance.delta[this.directionAxis] == 0)) {\n this.stopScrolling();\n }\n\n Object.entries(this.sections).forEach(function (_ref) {\n var _ref2 = _slicedToArray(_ref, 2),\n i = _ref2[0],\n section = _ref2[1];\n\n if (section.persistent || _this4.instance.scroll[_this4.directionAxis] > section.offset[_this4.directionAxis] && _this4.instance.scroll[_this4.directionAxis] < section.limit[_this4.directionAxis]) {\n if (_this4.direction === 'horizontal') {\n _this4.transform(section.el, -_this4.instance.scroll[_this4.directionAxis], 0);\n } else {\n _this4.transform(section.el, 0, -_this4.instance.scroll[_this4.directionAxis]);\n }\n\n if (!section.inView) {\n section.inView = true;\n section.el.style.opacity = 1;\n section.el.style.pointerEvents = 'all';\n section.el.setAttribute(\"data-\".concat(_this4.name, \"-section-inview\"), '');\n }\n } else {\n if (section.inView) {\n section.inView = false;\n section.el.style.opacity = 0;\n section.el.style.pointerEvents = 'none';\n section.el.removeAttribute(\"data-\".concat(_this4.name, \"-section-inview\"));\n }\n\n _this4.transform(section.el, 0, 0);\n }\n });\n\n if (this.getDirection) {\n this.addDirection();\n }\n\n if (this.getSpeed) {\n this.addSpeed();\n this.speedTs = Date.now();\n }\n\n this.detectElements();\n this.transformElements();\n\n if (this.hasScrollbar) {\n var scrollBarTranslation = this.instance.scroll[this.directionAxis] / this.instance.limit[this.directionAxis] * this.scrollBarLimit[this.directionAxis];\n\n if (this.direction === 'horizontal') {\n this.transform(this.scrollbarThumb, scrollBarTranslation, 0);\n } else {\n this.transform(this.scrollbarThumb, 0, scrollBarTranslation);\n }\n }\n\n _get(_getPrototypeOf(_default.prototype), \"checkScroll\", this).call(this);\n\n this.hasScrollTicking = false;\n }\n }\n }, {\n key: \"resize\",\n value: function resize() {\n this.windowHeight = window.innerHeight;\n this.windowWidth = window.innerWidth;\n this.checkContext();\n this.windowMiddle = {\n x: this.windowWidth / 2,\n y: this.windowHeight / 2\n };\n this.update();\n }\n }, {\n key: \"updateDelta\",\n value: function updateDelta(e) {\n var delta;\n var gestureDirection = this[this.context] && this[this.context].gestureDirection ? this[this.context].gestureDirection : this.gestureDirection;\n\n if (gestureDirection === 'both') {\n delta = e.deltaX + e.deltaY;\n } else if (gestureDirection === 'vertical') {\n delta = e.deltaY;\n } else if (gestureDirection === 'horizontal') {\n delta = e.deltaX;\n } else {\n delta = e.deltaY;\n }\n\n this.instance.delta[this.directionAxis] -= delta * this.multiplier;\n if (this.instance.delta[this.directionAxis] < 0) this.instance.delta[this.directionAxis] = 0;\n if (this.instance.delta[this.directionAxis] > this.instance.limit[this.directionAxis]) this.instance.delta[this.directionAxis] = this.instance.limit[this.directionAxis];\n }\n }, {\n key: \"updateScroll\",\n value: function updateScroll(e) {\n if (this.isScrolling || this.isDraggingScrollbar) {\n this.instance.scroll[this.directionAxis] = lerp(this.instance.scroll[this.directionAxis], this.instance.delta[this.directionAxis], this.lerp);\n } else {\n if (this.instance.scroll[this.directionAxis] > this.instance.limit[this.directionAxis]) {\n this.setScroll(this.instance.scroll[this.directionAxis], this.instance.limit[this.directionAxis]);\n } else if (this.instance.scroll.y < 0) {\n this.setScroll(this.instance.scroll[this.directionAxis], 0);\n } else {\n this.setScroll(this.instance.scroll[this.directionAxis], this.instance.delta[this.directionAxis]);\n }\n }\n }\n }, {\n key: \"addDirection\",\n value: function addDirection() {\n if (this.instance.delta.y > this.instance.scroll.y) {\n if (this.instance.direction !== 'down') {\n this.instance.direction = 'down';\n }\n } else if (this.instance.delta.y < this.instance.scroll.y) {\n if (this.instance.direction !== 'up') {\n this.instance.direction = 'up';\n }\n }\n\n if (this.instance.delta.x > this.instance.scroll.x) {\n if (this.instance.direction !== 'right') {\n this.instance.direction = 'right';\n }\n } else if (this.instance.delta.x < this.instance.scroll.x) {\n if (this.instance.direction !== 'left') {\n this.instance.direction = 'left';\n }\n }\n }\n }, {\n key: \"addSpeed\",\n value: function addSpeed() {\n if (this.instance.delta[this.directionAxis] != this.instance.scroll[this.directionAxis]) {\n this.instance.speed = (this.instance.delta[this.directionAxis] - this.instance.scroll[this.directionAxis]) / Math.max(1, Date.now() - this.speedTs);\n } else {\n this.instance.speed = 0;\n }\n }\n }, {\n key: \"initScrollBar\",\n value: function initScrollBar() {\n this.scrollbar = document.createElement('span');\n this.scrollbarThumb = document.createElement('span');\n this.scrollbar.classList.add(\"\".concat(this.scrollbarClass));\n this.scrollbarThumb.classList.add(\"\".concat(this.scrollbarClass, \"_thumb\"));\n this.scrollbar.append(this.scrollbarThumb);\n\n if (this.scrollbarContainer) {\n this.scrollbarContainer.append(this.scrollbar);\n } else {\n document.body.append(this.scrollbar);\n } // Scrollbar Events\n\n\n this.getScrollBar = this.getScrollBar.bind(this);\n this.releaseScrollBar = this.releaseScrollBar.bind(this);\n this.moveScrollBar = this.moveScrollBar.bind(this);\n this.scrollbarThumb.addEventListener('mousedown', this.getScrollBar);\n window.addEventListener('mouseup', this.releaseScrollBar);\n window.addEventListener('mousemove', this.moveScrollBar); // Set scrollbar values\n\n this.hasScrollbar = false;\n\n if (this.direction == 'horizontal') {\n if (this.instance.limit.x + this.windowWidth <= this.windowWidth) {\n return;\n }\n } else {\n if (this.instance.limit.y + this.windowHeight <= this.windowHeight) {\n return;\n }\n }\n\n this.hasScrollbar = true;\n this.scrollbarBCR = this.scrollbar.getBoundingClientRect();\n this.scrollbarHeight = this.scrollbarBCR.height;\n this.scrollbarWidth = this.scrollbarBCR.width;\n\n if (this.direction === 'horizontal') {\n this.scrollbarThumb.style.width = \"\".concat(this.scrollbarWidth * this.scrollbarWidth / (this.instance.limit.x + this.scrollbarWidth), \"px\");\n } else {\n this.scrollbarThumb.style.height = \"\".concat(this.scrollbarHeight * this.scrollbarHeight / (this.instance.limit.y + this.scrollbarHeight), \"px\");\n }\n\n this.scrollbarThumbBCR = this.scrollbarThumb.getBoundingClientRect();\n this.scrollBarLimit = {\n x: this.scrollbarWidth - this.scrollbarThumbBCR.width,\n y: this.scrollbarHeight - this.scrollbarThumbBCR.height\n };\n }\n }, {\n key: \"reinitScrollBar\",\n value: function reinitScrollBar() {\n this.hasScrollbar = false;\n\n if (this.direction == 'horizontal') {\n if (this.instance.limit.x + this.windowWidth <= this.windowWidth) {\n return;\n }\n } else {\n if (this.instance.limit.y + this.windowHeight <= this.windowHeight) {\n return;\n }\n }\n\n this.hasScrollbar = true;\n this.scrollbarBCR = this.scrollbar.getBoundingClientRect();\n this.scrollbarHeight = this.scrollbarBCR.height;\n this.scrollbarWidth = this.scrollbarBCR.width;\n\n if (this.direction === 'horizontal') {\n this.scrollbarThumb.style.width = \"\".concat(this.scrollbarWidth * this.scrollbarWidth / (this.instance.limit.x + this.scrollbarWidth), \"px\");\n } else {\n this.scrollbarThumb.style.height = \"\".concat(this.scrollbarHeight * this.scrollbarHeight / (this.instance.limit.y + this.scrollbarHeight), \"px\");\n }\n\n this.scrollbarThumbBCR = this.scrollbarThumb.getBoundingClientRect();\n this.scrollBarLimit = {\n x: this.scrollbarWidth - this.scrollbarThumbBCR.width,\n y: this.scrollbarHeight - this.scrollbarThumbBCR.height\n };\n }\n }, {\n key: \"destroyScrollBar\",\n value: function destroyScrollBar() {\n this.scrollbarThumb.removeEventListener('mousedown', this.getScrollBar);\n window.removeEventListener('mouseup', this.releaseScrollBar);\n window.removeEventListener('mousemove', this.moveScrollBar);\n this.scrollbar.remove();\n }\n }, {\n key: \"getScrollBar\",\n value: function getScrollBar(e) {\n this.isDraggingScrollbar = true;\n this.checkScroll();\n this.html.classList.remove(this.scrollingClass);\n this.html.classList.add(this.draggingClass);\n }\n }, {\n key: \"releaseScrollBar\",\n value: function releaseScrollBar(e) {\n this.isDraggingScrollbar = false;\n this.html.classList.add(this.scrollingClass);\n this.html.classList.remove(this.draggingClass);\n }\n }, {\n key: \"moveScrollBar\",\n value: function moveScrollBar(e) {\n var _this5 = this;\n\n if (this.isDraggingScrollbar) {\n requestAnimationFrame(function () {\n var x = (e.clientX - _this5.scrollbarBCR.left) * 100 / _this5.scrollbarWidth * _this5.instance.limit.x / 100;\n var y = (e.clientY - _this5.scrollbarBCR.top) * 100 / _this5.scrollbarHeight * _this5.instance.limit.y / 100;\n\n if (y > 0 && y < _this5.instance.limit.y) {\n _this5.instance.delta.y = y;\n }\n\n if (x > 0 && x < _this5.instance.limit.x) {\n _this5.instance.delta.x = x;\n }\n });\n }\n }\n }, {\n key: \"addElements\",\n value: function addElements() {\n var _this6 = this;\n\n this.els = {};\n this.parallaxElements = {}; // this.sections.forEach((section, y) => {\n\n var els = this.el.querySelectorAll(\"[data-\".concat(this.name, \"]\"));\n els.forEach(function (el, index) {\n // Try and find the target's parent section\n var targetParents = getParents(el);\n var section = Object.entries(_this6.sections).map(function (_ref3) {\n var _ref4 = _slicedToArray(_ref3, 2),\n key = _ref4[0],\n section = _ref4[1];\n\n return section;\n }).find(function (section) {\n return targetParents.includes(section.el);\n });\n var cl = el.dataset[_this6.name + 'Class'] || _this6[\"class\"];\n var id = typeof el.dataset[_this6.name + 'Id'] === 'string' ? el.dataset[_this6.name + 'Id'] : 'el' + index;\n var top;\n var left;\n var repeat = el.dataset[_this6.name + 'Repeat'];\n var call = el.dataset[_this6.name + 'Call'];\n var position = el.dataset[_this6.name + 'Position'];\n var delay = el.dataset[_this6.name + 'Delay'];\n var direction = el.dataset[_this6.name + 'Direction'];\n var sticky = typeof el.dataset[_this6.name + 'Sticky'] === 'string';\n var speed = el.dataset[_this6.name + 'Speed'] ? parseFloat(el.dataset[_this6.name + 'Speed']) / 10 : false;\n var offset = typeof el.dataset[_this6.name + 'Offset'] === 'string' ? el.dataset[_this6.name + 'Offset'].split(',') : _this6.offset;\n var target = el.dataset[_this6.name + 'Target'];\n var targetEl;\n\n if (target !== undefined) {\n targetEl = document.querySelector(\"\".concat(target));\n } else {\n targetEl = el;\n }\n\n var targetElBCR = targetEl.getBoundingClientRect();\n\n if (section === null) {\n top = targetElBCR.top + _this6.instance.scroll.y - getTranslate(targetEl).y;\n left = targetElBCR.left + _this6.instance.scroll.x - getTranslate(targetEl).x;\n } else {\n if (!section.inView) {\n top = targetElBCR.top - getTranslate(section.el).y - getTranslate(targetEl).y;\n left = targetElBCR.left - getTranslate(section.el).x - getTranslate(targetEl).x;\n } else {\n top = targetElBCR.top + _this6.instance.scroll.y - getTranslate(targetEl).y;\n left = targetElBCR.left + _this6.instance.scroll.x - getTranslate(targetEl).x;\n }\n }\n\n var bottom = top + targetEl.offsetHeight;\n var right = left + targetEl.offsetWidth;\n var middle = {\n x: (right - left) / 2 + left,\n y: (bottom - top) / 2 + top\n };\n\n if (sticky) {\n var elBCR = el.getBoundingClientRect();\n var elTop = elBCR.top;\n var elLeft = elBCR.left;\n var elDistance = {\n x: elLeft - left,\n y: elTop - top\n };\n top += window.innerHeight;\n left += window.innerWidth;\n bottom = elTop + targetEl.offsetHeight - el.offsetHeight - elDistance[_this6.directionAxis];\n right = elLeft + targetEl.offsetWidth - el.offsetWidth - elDistance[_this6.directionAxis];\n middle = {\n x: (right - left) / 2 + left,\n y: (bottom - top) / 2 + top\n };\n }\n\n if (repeat == 'false') {\n repeat = false;\n } else if (repeat != undefined) {\n repeat = true;\n } else {\n repeat = _this6.repeat;\n }\n\n var relativeOffset = [0, 0];\n\n if (offset) {\n if (_this6.direction === 'horizontal') {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * _this6.windowWidth / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n\n left = left + relativeOffset[0];\n right = right - relativeOffset[1];\n } else {\n for (var i = 0; i < offset.length; i++) {\n if (typeof offset[i] == 'string') {\n if (offset[i].includes('%')) {\n relativeOffset[i] = parseInt(offset[i].replace('%', '') * _this6.windowHeight / 100);\n } else {\n relativeOffset[i] = parseInt(offset[i]);\n }\n } else {\n relativeOffset[i] = offset[i];\n }\n }\n\n top = top + relativeOffset[0];\n bottom = bottom - relativeOffset[1];\n }\n }\n\n var mappedEl = {\n el: el,\n id: id,\n \"class\": cl,\n section: section,\n top: top,\n middle: middle,\n bottom: bottom,\n left: left,\n right: right,\n offset: offset,\n progress: 0,\n repeat: repeat,\n inView: false,\n call: call,\n speed: speed,\n delay: delay,\n position: position,\n target: targetEl,\n direction: direction,\n sticky: sticky\n };\n _this6.els[id] = mappedEl;\n\n if (el.classList.contains(cl)) {\n _this6.setInView(_this6.els[id], id);\n }\n\n if (speed !== false || sticky) {\n _this6.parallaxElements[id] = mappedEl;\n }\n }); // });\n }\n }, {\n key: \"addSections\",\n value: function addSections() {\n var _this7 = this;\n\n this.sections = {};\n var sections = this.el.querySelectorAll(\"[data-\".concat(this.name, \"-section]\"));\n\n if (sections.length === 0) {\n sections = [this.el];\n }\n\n sections.forEach(function (section, index) {\n var id = typeof section.dataset[_this7.name + 'Id'] === 'string' ? section.dataset[_this7.name + 'Id'] : 'section' + index;\n var sectionBCR = section.getBoundingClientRect();\n var offset = {\n x: sectionBCR.left - window.innerWidth * 1.5 - getTranslate(section).x,\n y: sectionBCR.top - window.innerHeight * 1.5 - getTranslate(section).y\n };\n var limit = {\n x: offset.x + sectionBCR.width + window.innerWidth * 2,\n y: offset.y + sectionBCR.height + window.innerHeight * 2\n };\n var persistent = typeof section.dataset[_this7.name + 'Persistent'] === 'string';\n section.setAttribute('data-scroll-section-id', id);\n var mappedSection = {\n el: section,\n offset: offset,\n limit: limit,\n inView: false,\n persistent: persistent,\n id: id\n };\n _this7.sections[id] = mappedSection;\n });\n }\n }, {\n key: \"transform\",\n value: function transform(element, x, y, delay) {\n var transform;\n\n if (!delay) {\n transform = \"matrix3d(1,0,0.00,0,0.00,1,0.00,0,0,0,1,0,\".concat(x, \",\").concat(y, \",0,1)\");\n } else {\n var start = getTranslate(element);\n var lerpX = lerp(start.x, x, delay);\n var lerpY = lerp(start.y, y, delay);\n transform = \"matrix3d(1,0,0.00,0,0.00,1,0.00,0,0,0,1,0,\".concat(lerpX, \",\").concat(lerpY, \",0,1)\");\n }\n\n element.style.webkitTransform = transform;\n element.style.msTransform = transform;\n element.style.transform = transform;\n }\n }, {\n key: \"transformElements\",\n value: function transformElements(isForced) {\n var _this8 = this;\n\n var setAllElements = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;\n var scrollRight = this.instance.scroll.x + this.windowWidth;\n var scrollBottom = this.instance.scroll.y + this.windowHeight;\n var scrollMiddle = {\n x: this.instance.scroll.x + this.windowMiddle.x,\n y: this.instance.scroll.y + this.windowMiddle.y\n };\n Object.entries(this.parallaxElements).forEach(function (_ref5) {\n var _ref6 = _slicedToArray(_ref5, 2),\n i = _ref6[0],\n current = _ref6[1];\n\n var transformDistance = false;\n\n if (isForced) {\n transformDistance = 0;\n }\n\n if (current.inView || setAllElements) {\n switch (current.position) {\n case 'top':\n transformDistance = _this8.instance.scroll[_this8.directionAxis] * -current.speed;\n break;\n\n case 'elementTop':\n transformDistance = (scrollBottom - current.top) * -current.speed;\n break;\n\n case 'bottom':\n transformDistance = (_this8.instance.limit[_this8.directionAxis] - scrollBottom + _this8.windowHeight) * current.speed;\n break;\n\n case 'left':\n transformDistance = _this8.instance.scroll[_this8.directionAxis] * -current.speed;\n break;\n\n case 'elementLeft':\n transformDistance = (scrollRight - current.left) * -current.speed;\n break;\n\n case 'right':\n transformDistance = (_this8.instance.limit[_this8.directionAxis] - scrollRight + _this8.windowHeight) * current.speed;\n break;\n\n default:\n transformDistance = (scrollMiddle[_this8.directionAxis] - current.middle[_this8.directionAxis]) * -current.speed;\n break;\n }\n }\n\n if (current.sticky) {\n if (current.inView) {\n if (_this8.direction === 'horizontal') {\n transformDistance = _this8.instance.scroll.x - current.left + window.innerWidth;\n } else {\n transformDistance = _this8.instance.scroll.y - current.top + window.innerHeight;\n }\n } else {\n if (_this8.direction === 'horizontal') {\n if (_this8.instance.scroll.x < current.left - window.innerWidth && _this8.instance.scroll.x < current.left - window.innerWidth / 2) {\n transformDistance = 0;\n } else if (_this8.instance.scroll.x > current.right && _this8.instance.scroll.x > current.right + 100) {\n transformDistance = current.right - current.left + window.innerWidth;\n } else {\n transformDistance = false;\n }\n } else {\n if (_this8.instance.scroll.y < current.top - window.innerHeight && _this8.instance.scroll.y < current.top - window.innerHeight / 2) {\n transformDistance = 0;\n } else if (_this8.instance.scroll.y > current.bottom && _this8.instance.scroll.y > current.bottom + 100) {\n transformDistance = current.bottom - current.top + window.innerHeight;\n } else {\n transformDistance = false;\n }\n }\n }\n }\n\n if (transformDistance !== false) {\n if (current.direction === 'horizontal' || _this8.direction === 'horizontal' && current.direction !== 'vertical') {\n _this8.transform(current.el, transformDistance, 0, isForced ? false : current.delay);\n } else {\n _this8.transform(current.el, 0, transformDistance, isForced ? false : current.delay);\n }\n }\n });\n }\n /**\n * Scroll to a desired target.\n *\n * @param Available options :\n * target {node, string, \"top\", \"bottom\", int} - The DOM element we want to scroll to\n * options {object} - Options object for additionnal settings.\n * @return {void}\n */\n\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target) {\n var _this9 = this;\n\n var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};\n // Parse options\n var offset = parseInt(options.offset) || 0; // An offset to apply on top of given `target` or `sourceElem`'s target\n\n var duration = options.duration || 1000; // Duration of the scroll animation in milliseconds\n\n var easing = options.easing || [0.25, 0.0, 0.35, 1.0]; // An array of 4 floats between 0 and 1 defining the bezier curve for the animation's easing. See http://greweb.me/bezier-easing-editor/example/\n\n var disableLerp = options.disableLerp ? true : false; // Lerp effect won't be applied if set to true\n\n var callback = options.callback ? options.callback : false; // function called when scrollTo completes (note that it won't wait for lerp to stabilize)\n\n easing = src$1.apply(void 0, _toConsumableArray(easing));\n\n if (typeof target === 'string') {\n // Selector or boundaries\n if (target === 'top') {\n target = 0;\n } else if (target === 'bottom') {\n target = this.instance.limit.y;\n } else if (target === 'left') {\n target = 0;\n } else if (target === 'right') {\n target = this.instance.limit.x;\n } else {\n target = document.querySelector(target); // If the query fails, abort\n\n if (!target) {\n return;\n }\n }\n } else if (typeof target === 'number') {\n // Absolute coordinate\n target = parseInt(target);\n } else if (target && target.tagName) ; else {\n console.warn('`target` parameter is not valid');\n return;\n } // We have a target that is not a coordinate yet, get it\n\n\n if (typeof target !== 'number') {\n // Verify the given target belongs to this scroll scope\n var targetInScope = getParents(target).includes(this.el);\n\n if (!targetInScope) {\n // If the target isn't inside our main element, abort any action\n return;\n } // Get target offset from top\n\n\n var targetBCR = target.getBoundingClientRect();\n var offsetTop = targetBCR.top;\n var offsetLeft = targetBCR.left; // Try and find the target's parent section\n\n var targetParents = getParents(target);\n var parentSection = targetParents.find(function (candidate) {\n return Object.entries(_this9.sections) // Get sections associative array as a regular array\n .map(function (_ref7) {\n var _ref8 = _slicedToArray(_ref7, 2),\n key = _ref8[0],\n section = _ref8[1];\n\n return section;\n }) // map to section only (we dont need the key here)\n .find(function (section) {\n return section.el == candidate;\n }); // finally find the section that matches the candidate\n });\n var parentSectionOffset = 0;\n\n if (parentSection) {\n parentSectionOffset = getTranslate(parentSection)[this.directionAxis]; // We got a parent section, store it's current offset to remove it later\n } else {\n // if no parent section is found we need to use instance scroll directly\n parentSectionOffset = -this.instance.scroll[this.directionAxis];\n } // Final value of scroll destination : offsetTop + (optional offset given in options) - (parent's section translate)\n\n\n if (this.direction === 'horizontal') {\n offset = offsetLeft + offset - parentSectionOffset;\n } else {\n offset = offsetTop + offset - parentSectionOffset;\n }\n } else {\n offset = target + offset;\n } // Actual scrollto\n // ==========================================================================\n // Setup\n\n\n var scrollStart = parseFloat(this.instance.delta[this.directionAxis]);\n var scrollTarget = Math.max(0, Math.min(offset, this.instance.limit[this.directionAxis])); // Make sure our target is in the scroll boundaries\n\n var scrollDiff = scrollTarget - scrollStart;\n\n var render = function render(p) {\n if (disableLerp) {\n if (_this9.direction === 'horizontal') {\n _this9.setScroll(scrollStart + scrollDiff * p, _this9.instance.delta.y);\n } else {\n _this9.setScroll(_this9.instance.delta.x, scrollStart + scrollDiff * p);\n }\n } else {\n _this9.instance.delta[_this9.directionAxis] = scrollStart + scrollDiff * p;\n }\n }; // Prepare the scroll\n\n\n this.animatingScroll = true; // This boolean allows to prevent `checkScroll()` from calling `stopScrolling` when the animation is slow (i.e. at the beginning of an EaseIn)\n\n this.stopScrolling(); // Stop any movement, allows to kill any other `scrollTo` still happening\n\n this.startScrolling(); // Restart the scroll\n // Start the animation loop\n\n var start = Date.now();\n\n var loop = function loop() {\n var p = (Date.now() - start) / duration; // Animation progress\n\n if (p > 1) {\n // Animation ends\n render(1);\n _this9.animatingScroll = false;\n if (duration == 0) _this9.update();\n if (callback) callback();\n } else {\n _this9.scrollToRaf = requestAnimationFrame(loop);\n render(easing(p));\n }\n };\n\n loop();\n }\n }, {\n key: \"update\",\n value: function update() {\n this.setScrollLimit();\n this.addSections();\n this.addElements();\n this.detectElements();\n this.updateScroll();\n this.transformElements(true);\n this.reinitScrollBar();\n this.checkScroll(true);\n }\n }, {\n key: \"startScroll\",\n value: function startScroll() {\n this.stop = false;\n }\n }, {\n key: \"stopScroll\",\n value: function stopScroll() {\n this.stop = true;\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.instance = _objectSpread2(_objectSpread2({}, this.instance), {}, {\n scroll: {\n x: x,\n y: y\n },\n delta: {\n x: x,\n y: y\n },\n speed: 0\n });\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n _get(_getPrototypeOf(_default.prototype), \"destroy\", this).call(this);\n\n this.stopScrolling();\n this.html.classList.remove(this.smoothClass);\n this.vs.destroy();\n this.destroyScrollBar();\n window.removeEventListener('keydown', this.checkKey, false);\n }\n }]);\n\n return _default;\n}(_default);\n\nvar Smooth = /*#__PURE__*/function () {\n function Smooth() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, Smooth);\n\n this.options = options; // Override default options with given ones\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n if (!this.smooth && this.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible');\n if (!this.tablet.smooth && this.tablet.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible (tablet)');\n if (!this.smartphone.smooth && this.smartphone.direction == 'horizontal') console.warn('\uD83D\uDEA8 `smooth:false` & `horizontal` direction are not yet compatible (smartphone)');\n this.init();\n }\n\n _createClass(Smooth, [{\n key: \"init\",\n value: function init() {\n this.options.isMobile = /Android|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent) || navigator.platform === 'MacIntel' && navigator.maxTouchPoints > 1 || window.innerWidth < this.tablet.breakpoint;\n this.options.isTablet = this.options.isMobile && window.innerWidth >= this.tablet.breakpoint;\n\n if (this.smooth && !this.options.isMobile || this.tablet.smooth && this.options.isTablet || this.smartphone.smooth && this.options.isMobile && !this.options.isTablet) {\n this.scroll = new _default$2(this.options);\n } else {\n this.scroll = new _default$1(this.options);\n }\n\n this.scroll.init();\n\n if (window.location.hash) {\n // Get the hash without the '#' and find the matching element\n var id = window.location.hash.slice(1, window.location.hash.length);\n var target = document.getElementById(id); // If found, scroll to the element\n\n if (target) this.scroll.scrollTo(target);\n }\n }\n }, {\n key: \"update\",\n value: function update() {\n this.scroll.update();\n }\n }, {\n key: \"start\",\n value: function start() {\n this.scroll.startScroll();\n }\n }, {\n key: \"stop\",\n value: function stop() {\n this.scroll.stopScroll();\n }\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target, options) {\n this.scroll.scrollTo(target, options);\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.scroll.setScroll(x, y);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n this.scroll.setEvents(event, func);\n }\n }, {\n key: \"off\",\n value: function off(event, func) {\n this.scroll.unsetEvents(event, func);\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.scroll.destroy();\n }\n }]);\n\n return Smooth;\n}();\n\nvar Native = /*#__PURE__*/function () {\n function Native() {\n var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n _classCallCheck(this, Native);\n\n this.options = options; // Override default options with given ones\n\n Object.assign(this, defaults, options);\n this.smartphone = defaults.smartphone;\n if (options.smartphone) Object.assign(this.smartphone, options.smartphone);\n this.tablet = defaults.tablet;\n if (options.tablet) Object.assign(this.tablet, options.tablet);\n this.init();\n }\n\n _createClass(Native, [{\n key: \"init\",\n value: function init() {\n this.scroll = new _default$1(this.options);\n this.scroll.init();\n\n if (window.location.hash) {\n // Get the hash without the '#' and find the matching element\n var id = window.location.hash.slice(1, window.location.hash.length);\n var target = document.getElementById(id); // If found, scroll to the element\n\n if (target) this.scroll.scrollTo(target);\n }\n }\n }, {\n key: \"update\",\n value: function update() {\n this.scroll.update();\n }\n }, {\n key: \"start\",\n value: function start() {\n this.scroll.startScroll();\n }\n }, {\n key: \"stop\",\n value: function stop() {\n this.scroll.stopScroll();\n }\n }, {\n key: \"scrollTo\",\n value: function scrollTo(target, options) {\n this.scroll.scrollTo(target, options);\n }\n }, {\n key: \"setScroll\",\n value: function setScroll(x, y) {\n this.scroll.setScroll(x, y);\n }\n }, {\n key: \"on\",\n value: function on(event, func) {\n this.scroll.setEvents(event, func);\n }\n }, {\n key: \"off\",\n value: function off(event, func) {\n this.scroll.unsetEvents(event, func);\n }\n }, {\n key: \"destroy\",\n value: function destroy() {\n this.scroll.destroy();\n }\n }]);\n\n return Native;\n}();\n\nexport default Smooth;\nexport { Native, Smooth };\n", "import {\u00A0module } from 'modujs';\nimport LocomotiveScroll from 'locomotive-scroll';\n\nexport default class extends module {\n constructor(m) {\n super(m);\n }\n\n init() {\n\n this.scroll = new LocomotiveScroll({\n el: this.el,\n smooth: true\n });\n\n this.scroll.on('call', (func,way,obj,id) => {\n // Using modularJS\n this.call(func[0],{way,obj},func[1],func[2]);\n });\n\n this.scroll.on('scroll', (args) => {\n // console.log(args.scroll);\n })\n }\n\n toggleLazy(args) {\n let src = this.getData('lazy', args.obj.el)\n if(src.length) {\n if(args.obj.el.tagName == \"IMG\") {\n args.obj.el.src = src\n } else {\n args.obj.el.style.backgroundImage = `url(${src})`\n }\n this.setData('lazy', '', args.obj.el)\n }\n }\n\n destroy() {\n this.scroll.destroy();\n }\n}\n", "import svg4everybody from 'svg4everybody';\n\nexport default function() {\n svg4everybody();\n}\n", "const APP_NAME = 'Boilerplate';\nconst DATA_API_KEY = '.data-api';\n\nconst html = document.documentElement;\nconst body = document.body;\nconst isDebug = html.hasAttribute('data-debug');\n\nexport { APP_NAME, DATA_API_KEY, html, body, isDebug };\n", "import modular from 'modujs';\nimport * as modules from './modules';\nimport globals from './globals';\nimport { html } from './utils/environment';\n\nconst app = new modular({\n modules: modules\n});\n\nwindow.onload = (event) => {\n const $style = document.getElementById(\"stylesheet\");\n\n if ($style.isLoaded) {\n init();\n } else {\n $style.addEventListener('load', (event) => {\n init();\n });\n }\n};\n\nfunction init() {\n globals();\n\n app.init(app);\n\n html.classList.add('is-loaded');\n html.classList.add('is-ready');\n html.classList.remove('is-loading');\n}\n\n"], "mappings": 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