name: bistro description: The Frontend of Social Platform for novolander # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. This is preferred for private packages. publish_to: 'none' # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html version: 1.0.0+2 environment: sdk: ">=2.16.1 <3.0.0" # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade --major-versions`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run `flutter pub outdated`. dependencies: flutter: sdk: flutter flutter_web_plugins: sdk: flutter flustars: ^2.0.1 sp_util: ^2.0.3 # The following adds the Cupertino Icons font to your application. # Use with the CupertinoIcons class for iOS style icons. cupertino_icons: ^1.0.5 # 请求系统权限 permission_handler: ^10.2.0 permission_handler_web: ^0.0.2 #webSocket web_socket_channel: ^2.3.0 #上拉加载更多 下拉刷新 flutter_easyrefresh: ^2.2.2 #解析html数据 flutter_html: ^3.0.0-alpha.6 html: ^0.15.2 # WebView webview_flutter: ^4.0.6 flutter_staggered_grid_view: ^0.6.2 shared_preferences: ^2.0.18 # http dio: ^5.1.0 # 启动页 flutter_native_splash: ^2.2.19 flutter_adaptive_scaffold: ^0.1.2 dual_screen: ^1.0.3 flutter_gen: ^5.2.0 dev_dependencies: flutter_test: sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the `analysis_options.yaml` file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^2.0.1 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: assets: - res/assets/images/Spider-Man.jpg - res/assets/images/tiefutu.jpg - res/assets/images/ch4o5.png - res/assets/images/logo.jpg - res/assets/images/dololo.jpg - res/assets/images/big-dog.jpg - res/assets/images/fire.jpg - res/assets/images/Splash.png # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware. # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: fonts: - family: SongTi fonts: - asset: res/assets/fonts/SourceHanSerifCN-Regular.ttf - family: SongTiBold fonts: - asset: res/assets/fonts/SourceHanSerifCN-Bold.ttf - family: SongTiHeavy fonts: - asset: res/assets/fonts/SourceHanSerifCN-Heavy.ttf # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages flutter_native_splash: # This package generates native code to customize Flutter's default white native splash screen # with background color and splash image. # Customize the parameters below, and run the following command in the terminal: # flutter pub run flutter_native_splash:create # To restore Flutter's default white splash screen, run the following command in the terminal: # flutter pub run flutter_native_splash:remove # color or background_image is the only required parameter. Use color to set the background # of your splash screen to a solid color. Use background_image to set the background of your # splash screen to a png image. This is useful for gradients. The image will be stretch to the # size of the app. Only one parameter can be used, color and background_image cannot both be set. color: "#D59C6A" # background_image: res/assets/images/Splash.png # Optional parameters are listed below. To enable a parameter, uncomment the line by removing # the leading # character. # The image parameter allows you to specify an image used in the splash screen. It must be a # png file and should be sized for 4x pixel density. # image: assets/logo_lockup_flutter_vertical.png image: res/assets/images/Splash.png # This property allows you to specify an image used as branding in the splash screen. It must be # a png file. Currently, it is only supported for Android and iOS. #branding: assets/dart.png # Specify your branding image for dark mode. #branding_dark: assets/dart_dark.png # To position the branding image at the bottom of the screen you can use bottom, bottomRight, # and bottomLeft. The default values is bottom if not specified or specified something else. # # Make sure this content mode value should not be similar to android_gravity value and # ios_content_mode value. #branding_mode: bottom # The color_dark, background_image_dark, and image_dark are parameters that set the background # and image when the device is in dark mode. If they are not specified, the app will use the # parameters from above. If the image_dark parameter is specified, color_dark or # background_image_dark must be specified. color_dark and background_image_dark cannot both be # set. # color_dark: "#042a49" # background_image_dark: "assets/dark-background.png" # image_dark: assets/logo_lockup_flutter_vertical_wht.png # The android, ios and web parameters can be used to disable generating a splash screen on a given # platform. #android: false #ios: false #web: false # The position of the splash image can be set with android_gravity, ios_content_mode, and # web_image_mode parameters. All default to center. # # android_gravity can be one of the following Android Gravity (see # https://developer.android.com/reference/android/view/Gravity): bottom, center, # center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal, # fill_vertical, left, right, start, or top. #android_gravity: center # # ios_content_mode can be one of the following iOS UIView.ContentMode (see # https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill, # scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight, # bottomLeft, or bottomRight. ios_content_mode: scaleAspectFit # # web_image_mode can be one of the following modes: center, contain, stretch, and cover. web_image_mode: contain # To hide the notification bar, use the fullscreen parameter. Has no affect in web since web # has no notification bar. Defaults to false. # NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads. # To show the notification bar, add the following code to your Flutter app: # WidgetsFlutterBinding.ensureInitialized(); # SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom, SystemUiOverlay.top]); fullscreen: true # If you have changed the name(s) of your info.plist file(s), you can specify the filename(s) # with the info_plist_files parameter. Remove only the # characters in the three lines below, # do not remove any spaces: info_plist_files: - 'ios/Runner/Info-Debug.plist' - 'ios/Runner/Info-Profile.plist' - 'ios/Runner/Info-Release.plist'