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https://github.com/locomotivemtl/locomotive-boilerplate.git
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Merge pull request #117 from locomotivemtl/feature/scss-functions
Add Sass functions
This commit is contained in:
@@ -13,6 +13,7 @@
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// Tools
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// ==========================================================================
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@import "tools/maths";
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@import "tools/functions";
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@import "tools/mixins";
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@import "tools/fonts";
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@@ -89,3 +89,20 @@ $from-gigantic: 2000px !default;
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$to-gigantic: $from-gigantic - 1 !default;
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$from-colossal: 2400px !default;
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$to-colossal: $from-colossal - 1 !default;
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// Master z-indexe
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// =============================================================================
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$z-indexes: (
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"goku": 9000,
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"transition": 500,
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"toast": 400,
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"popover": 300,
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"modal": 250,
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"sheet": 200,
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"fixed": 150,
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"sticky": 100,
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"dropdown": 50,
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"default": 1,
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"limbo": -999
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);
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@@ -2,6 +2,15 @@
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// Tools / Functions
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// ==========================================================================
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// Check if the given value is a number in pixel
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//
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// @param {Number} $number - The value to check
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// @return {Boolean}
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@function is-pixel-number($number) {
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@return type-of($number) == number and unit($number) == "px";
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}
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// Converts the given pixel value to its EM quivalent.
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//
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// @param {Number} $size - The pixel value to convert.
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@@ -9,20 +18,12 @@
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// @return {Number} Scalable pixel value in EMs.
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@function em($size, $base: $font-size) {
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@if (type-of($size) == number) {
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@if (unit($size) != "px") {
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@error "`#{$size}` needs to be a pixel value.";
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}
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} @else {
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@error "`#{$size}` needs to be a number.";
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@if not is-pixel-number($size) {
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@error "`#{$size}` needs to be a number in pixel.";
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}
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@if (type-of($base) == number) {
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@if (unit($base) != "px") {
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@error "`#{$base}` needs to be a pixel value.";
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}
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} @else {
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@error "`#{$base}` needs to be a number.";
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@if not is-pixel-number($base) {
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@error "`#{$base}` needs to be a number in pixel.";
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}
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@return ($size / $base) * 1em;
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@@ -35,25 +36,43 @@
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// @return {Number} Scalable pixel value in REMs.
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@function rem($size, $base: $font-size) {
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@if (type-of($size) == number) {
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@if (unit($size) != "px") {
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@error "`#{$size}` needs to be a pixel value.";
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}
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} @else {
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@error "`#{$size}` needs to be a number.";
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@if not is-pixel-number($size) {
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@error "`#{$size}` needs to be a number in pixel.";
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}
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@if (type-of($base) == number) {
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@if (unit($base) != "px") {
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@error "`#{$base}` needs to be a pixel value.";
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}
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} @else {
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@error "`#{$base}` needs to be a number.";
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@if not is-pixel-number($base) {
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@error "`#{$base}` needs to be a number in pixel.";
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}
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@return ($size / $base) * 1rem;
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}
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// Retrieves the z-index from the {@see $layers master list}.
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//
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// @link on http://css-tricks.com/handling-z-index/
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//
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// @param {string} $layer The name of the z-index.
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// @param {number} $modifier A positive or negative modifier to apply
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// to the returned z-index value.
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// @throw Error if the $layer does not exist.
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// @throw Warning if the $modifier might overlap another master z-index.
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// @return {number} The computed z-index of $layer and $modifier.
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@function z($layer, $modifier: 0) {
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@if not map-has-key($layers, $layer) {
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@error "Unknown master z-index layer: #{$layer}";
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}
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@if ($modifier >= 50 or $modifier <= -50) {
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@warn "Modifier may overlap the another master z-index layer: #{$modifier}";
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}
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$index: map-get($z-indexes, $layer);
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@return $index + $modifier;
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}
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// Converts a number to a percentage.
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//
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// @alias percentage()
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@@ -94,7 +113,7 @@
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@function important($flag: false) {
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@if ($flag == true) {
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@return !important;
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} @elseif ($important == false) {
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} @else if ($important == false) {
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@return null;
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} @else {
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@error "`#{$flag}` needs to be `true` or `false`.";
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136
assets/styles/tools/_maths.scss
Normal file
136
assets/styles/tools/_maths.scss
Normal file
@@ -0,0 +1,136 @@
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// ==========================================================================
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// Tools / Maths
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// ==========================================================================
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// Removes the unit from the given number.
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//
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// @param {number} $number The number to strip.
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// @return {number}
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@function strip-units($number) {
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@return $number / ($number * 0 + 1);
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}
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// Returns the square root of the given number.
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//
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// @param {number} $number The number to calculate.
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// @return {number}
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@function sqrt($number) {
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$x: 1;
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$value: $x;
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@for $i from 1 through 10 {
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$value: $x - ($x * $x - abs($number)) / (2 * $x);
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$x: $value;
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}
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@return $value;
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}
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// Returns a number raised to the power of an exponent.
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//
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// @param {number} $number The base number.
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// @param {number} $exp The exponent.
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// @return {number}
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@function pow($number, $exp) {
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$value: 1;
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@if $exp > 0 {
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@for $i from 1 through $exp {
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$value: $value * $number;
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}
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} @else if $exp < 0 {
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@for $i from 1 through -$exp {
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$value: $value / $number;
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}
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}
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@return $value;
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}
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// Returns the factorial of the given number.
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//
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// @param {number} $number The number to calculate.
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// @return {number}
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@function fact($number) {
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$value: 1;
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@if $number > 0 {
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@for $i from 1 through $number {
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$value: $value * $i;
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}
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}
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@return $value;
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}
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// Returns an approximation of pi, with 11 decimals.
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//
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// @return {number}
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@function pi() {
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@return 3.14159265359;
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}
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// Converts the number in degrees to the radian equivalent .
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//
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// @param {number} $angle The angular value to calculate.
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// @return {number} If $angle has the `deg` unit,
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// the radian equivalent is returned.
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// Otherwise, the unitless value of $angle is returned.
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@function rad($angle) {
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$unit: unit($angle);
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$angle: strip-units($angle);
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// If the angle has `deg` as unit, convert to radians.
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@if ($unit == deg) {
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@return $angle / 180 * pi();
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}
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@return $angle;
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}
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// Returns the sine of the given number.
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//
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// @param {number} $angle The angle to calculate.
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// @return {number}
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@function sin($angle) {
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$sin: 0;
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$angle: rad($angle);
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@for $i from 0 through 10 {
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$sin: $sin + pow(-1, $i) * pow($angle, (2 * $i + 1)) / fact(2 * $i + 1);
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}
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@return $sin;
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}
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// Returns the cosine of the given number.
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//
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// @param {string} $angle The angle to calculate.
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// @return {number}
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@function cos($angle) {
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$cos: 0;
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$angle: rad($angle);
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@for $i from 0 through 10 {
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$cos: $cos + pow(-1, $i) * pow($angle, 2 * $i) / fact(2 * $i);
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}
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@return $cos;
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}
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// Returns the tangent of the given number.
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//
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// @param {string} $angle The angle to calculate.
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// @return {number}
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@function tan($angle) {
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@return sin($angle) / cos($angle);
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}
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